version=12;
class Mission
{
	addOns[]=
	{
		"a3_characters_f",
		"alive_main",
		"alive_sys_profile",
		"alive_mil_opcom",
		"alive_mil_placement",
		"a3_map_stratis",
		"A3_Characters_F_BLUFOR",
		"alive_mil_logistics",
		"alive_amb_civ_population",
		"alive_amb_civ_placement",
		"alive_civ_placement",
		"alive_mil_intelligence",
		"alive_mil_cqb",
		"A3_Soft_F_HEMTT",
		"A3_Weapons_F_Ammoboxes",
		"alive_sys_player",
		"alive_mil_c2istar",
		"alive_sys_weather",
		"alive_sup_player_resupply",
		"alive_sup_combatsupport",
		"alive_sup_artillery",
		"alive_sup_cas",
		"alive_sup_transport",
		"alive_mil_placement_custom",
		"alive_sys_tour",
		"alive_sys_playeroptions"
	};
	addOnsAuto[]=
	{
		"alive_main",
		"alive_sys_profile",
		"alive_mil_opcom",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"alive_mil_logistics",
		"alive_mil_placement",
		"alive_civ_placement",
		"alive_mil_c2istar",
		"alive_sys_weather",
		"alive_mil_cqb",
		"alive_sup_player_resupply",
		"alive_sup_combatsupport",
		"alive_sup_artillery",
		"alive_sup_cas",
		"alive_sup_transport",
		"alive_mil_placement_custom",
		"alive_sys_tour",
		"alive_amb_civ_population",
		"alive_amb_civ_placement",
		"alive_sys_playeroptions",
		"A3_Weapons_F_Ammoboxes",
		"A3_Soft_F_HEMTT",
		"a3_map_stratis"
	};
	randomSeed=10015019;
	class Intel
	{
		resistanceWest=0;
		resistanceEast=1;
		startWeather=0.29999998;
		startWind=0.099999994;
		startWaves=0.099999994;
		forecastWeather=0.29999998;
		forecastWind=0.099999994;
		forecastWaves=0.099999994;
		forecastLightnings=0.099999994;
		year=2035;
		month=7;
		day=6;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
	class Groups
	{
		items=45;
		class Item0
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={395.82877,0.27188075,7301.4658};
					class args
					{
						items=6;
						class Item0
						{
							value="false";
							parentCls="ALiVE_require";
							typeName="debug";
						};
						class Item1
						{
							value="warning";
							parentCls="ALiVE_require";
							typeName="ALiVE_Versioning";
						};
						class Item2
						{
							value="true";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLESAVE";
						};
						class Item3
						{
							value="300";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_INTERVAL";
						};
						class Item4
						{
							value="100";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_THRESHHOLD";
						};
						class Item5
						{
							value="";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_INDIVIDUALTYPES";
						};
					};
					id=0;
					side="LOGIC";
					vehicle="ALiVE_require";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={396.45297,-0.030338839,7201.501};
					class args
					{
						items=7;
						class Item0
						{
							value="false";
							parentCls="ALiVE_sys_profile";
							typeName="debug";
						};
						class Item1
						{
							value="true";
							parentCls="ALiVE_sys_profile";
							typeName="persistent";
						};
						class Item2
						{
							value="ADD";
							parentCls="ALiVE_sys_profile";
							typeName="syncronised";
						};
						class Item3
						{
							value="900";
							parentCls="ALiVE_sys_profile";
							typeName="spawnRadius";
						};
						class Item4
						{
							value="1500";
							parentCls="ALiVE_sys_profile";
							typeName="spawnTypeHeliRadius";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_sys_profile";
							typeName="spawnTypeJetRadius";
						};
						class Item6
						{
							value="50";
							parentCls="ALiVE_sys_profile";
							typeName="activeLimiter";
						};
					};
					id=1;
					side="LOGIC";
					vehicle="ALiVE_sys_profile";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3290.9453,206.57649,3128.5967};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="invasion";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="OPF_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=2;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=0;
					synchronizations[]={2,4,5,6,21,22,23,25,26,27,30,33,28,31,32};
				};
			};
		};
		class Item3
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4699.582,119.57518,5341.9551};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="invasion";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="BLU_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=3;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=1;
					synchronizations[]={4,5,3,6,12,13,20,19,21,23,22,18,24,25,28,29,31,33};
				};
			};
		};
		class Item4
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6476.9546,7.4493761,5396.3892};
					azimut=44.537075;
					id=4;
					side="WEST";
					vehicle="B_Soldier_SL_F";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.60000002;
					init="this addItem ""LaserDesignator"";this addItem ""ALIVE_Tablet"";";
				};
			};
		};
		class Item5
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3287.8911,208.33165,2788.3223};
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="persistent";
						};
						class Item2
						{
							value="DYNAMIC";
							parentCls="ALiVE_mil_logistics";
							typeName="type";
						};
						class Item3
						{
							value="1000";
							parentCls="ALiVE_mil_logistics";
							typeName="forcePool";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowInfantryReinforcement";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMechanisedReinforcement";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMotorisedReinforcement";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowArmourReinforcement";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowHeliReinforcement";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowPlaneReinforcement";
						};
					};
					id=5;
					side="LOGIC";
					vehicle="ALiVE_mil_logistics";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=2;
					synchronizations[]={0};
				};
			};
		};
		class Item6
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4698.4629,95.692879,5665.104};
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="persistent";
						};
						class Item2
						{
							value="DYNAMIC";
							parentCls="ALiVE_mil_logistics";
							typeName="type";
						};
						class Item3
						{
							value="1000";
							parentCls="ALiVE_mil_logistics";
							typeName="forcePool";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowInfantryReinforcement";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMechanisedReinforcement";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMotorisedReinforcement";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowArmourReinforcement";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowHeliReinforcement";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowPlaneReinforcement";
						};
					};
					id=6;
					side="LOGIC";
					vehicle="ALiVE_mil_logistics";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=3;
					synchronizations[]={1};
				};
			};
		};
		class Item7
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3290.2544,117.36195,3432.9038};
					class args
					{
						items=18;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="debug";
						};
						class Item1
						{
							value="OPF_F";
							parentCls="ALiVE_mil_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="withPlacement";
						};
						class Item6
						{
							value="200";
							parentCls="ALiVE_mil_placement";
							typeName="size";
						};
						class Item7
						{
							value="Random";
							parentCls="ALiVE_mil_placement";
							typeName="type";
						};
						class Item8
						{
							value="10";
							parentCls="ALiVE_mil_placement";
							typeName="customInfantryCount";
						};
						class Item9
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customMotorisedCount";
						};
						class Item10
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customMechanisedCount";
						};
						class Item11
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customArmourCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customSpecOpsCount";
						};
						class Item13
						{
							value="OPF_F";
							parentCls="ALiVE_mil_placement";
							typeName="faction";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="createHQ";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeHelis";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeSupplies";
						};
						class Item17
						{
							value="0.6";
							parentCls="ALiVE_mil_placement";
							typeName="ambientVehicleAmount";
						};
					};
					id=7;
					side="LOGIC";
					vehicle="ALiVE_mil_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=4;
					synchronizations[]={0,1,7};
				};
			};
		};
		class Item8
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4697.5928,103.45951,4984.9199};
					class args
					{
						items=18;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_F";
							parentCls="ALiVE_mil_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="withPlacement";
						};
						class Item6
						{
							value="200";
							parentCls="ALiVE_mil_placement";
							typeName="size";
						};
						class Item7
						{
							value="Random";
							parentCls="ALiVE_mil_placement";
							typeName="type";
						};
						class Item8
						{
							value="10";
							parentCls="ALiVE_mil_placement";
							typeName="customInfantryCount";
						};
						class Item9
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customMotorisedCount";
						};
						class Item10
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customMechanisedCount";
						};
						class Item11
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customArmourCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customSpecOpsCount";
						};
						class Item13
						{
							value="BLU_F";
							parentCls="ALiVE_mil_placement";
							typeName="faction";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="createHQ";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeHelis";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeSupplies";
						};
						class Item17
						{
							value="0.6";
							parentCls="ALiVE_mil_placement";
							typeName="ambientVehicleAmount";
						};
					};
					id=8;
					side="LOGIC";
					vehicle="ALiVE_mil_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=5;
					synchronizations[]={1,0,10};
				};
			};
		};
		class Item9
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3589.4385,181.35513,3124.4976};
					class args
					{
						items=15;
						class Item0
						{
							value="false";
							parentCls="ALiVE_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="OPF_F";
							parentCls="ALiVE_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="All";
							parentCls="ALiVE_civ_placement";
							typeName="clusterType";
						};
						class Item4
						{
							value="160";
							parentCls="ALiVE_civ_placement";
							typeName="sizeFilter";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_civ_placement";
							typeName="priorityFilter";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_civ_placement";
							typeName="withPlacement";
						};
						class Item7
						{
							value="200";
							parentCls="ALiVE_civ_placement";
							typeName="size";
						};
						class Item8
						{
							value="Random";
							parentCls="ALiVE_civ_placement";
							typeName="type";
						};
						class Item9
						{
							value="5";
							parentCls="ALiVE_civ_placement";
							typeName="customInfantryCount";
						};
						class Item10
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMotorisedCount";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMechanisedCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customArmourCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customSpecOpsCount";
						};
						class Item14
						{
							value="OPF_F";
							parentCls="ALiVE_civ_placement";
							typeName="faction";
						};
					};
					id=9;
					side="LOGIC";
					vehicle="ALiVE_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=6;
					synchronizations[]={0,1,7};
				};
			};
		};
		class Item10
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={399.51688,-0.12857883,7104.5679};
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="debug";
						};
						class Item1
						{
							value="LaserDesignator";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="c2_item";
						};
						class Item2
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="persistent";
						};
						class Item3
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayIntel";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="intelChance";
						};
						class Item5
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="friendlyIntel";
						};
						class Item6
						{
							value="2000";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="friendlyIntelRadius";
						};
						class Item7
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayMilitarySectors";
						};
						class Item8
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayPlayerSectors";
						};
						class Item9
						{
							value="2";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="runEvery";
						};
					};
					id=10;
					side="LOGIC";
					vehicle="ALiVE_MIL_C2ISTAR";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item11
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={598.76453,0.015404683,7102.5889};
					class args
					{
						items=6;
						class Item0
						{
							value="false";
							parentCls="ALiVE_sys_weather";
							typeName="weather_debug_setting";
						};
						class Item1
						{
							value="60";
							parentCls="ALiVE_sys_weather";
							typeName="weather_debug_cycle_setting";
						};
						class Item2
						{
							value="3";
							parentCls="ALiVE_sys_weather";
							typeName="weather_initial_setting";
						};
						class Item3
						{
							value="1";
							parentCls="ALiVE_sys_weather";
							typeName="weather_override_setting";
						};
						class Item4
						{
							value="1800";
							parentCls="ALiVE_sys_weather";
							typeName="weather_cycle_delay_setting";
						};
						class Item5
						{
							value="0.2";
							parentCls="ALiVE_sys_weather";
							typeName="weather_cycle_variance_setting";
						};
					};
					id=11;
					side="LOGIC";
					vehicle="ALiVE_sys_weather";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item12
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={397.34476,0.2017656,6903.8179};
					class args
					{
						items=15;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_debug_setting";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_persistent";
						};
						class Item2
						{
							value="server";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_locality_setting";
						};
						class Item3
						{
							value="regular";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_TYPE";
						};
						class Item4
						{
							value="all";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_LOCATIONTYPE";
						};
						class Item5
						{
							value="0.2";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawn_setting";
						};
						class Item6
						{
							value="700";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_DENSITY";
						};
						class Item7
						{
							value="3";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_amount";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_UseDominantFaction";
						};
						class Item9
						{
							value="700";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistance";
						};
						class Item10
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceHeli";
						};
						class Item11
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceJet";
						};
						class Item12
						{
							value="OPF_F";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_FACTIONS";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_mil_cqb";
							typeName="whitelist";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_mil_cqb";
							typeName="blacklist";
						};
					};
					id=12;
					side="LOGIC";
					vehicle="ALiVE_mil_cqb";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item13
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4704.3101,111.78114,3133.7158};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="invasion";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="BLU_G_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=13;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=7;
					synchronizations[]={8,9,6,4,13,12,20,19,22,21,23,18,25,26,27,30,32};
				};
			};
		};
		class Item14
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4706.6499,8.1285,2782.6387};
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="persistent";
						};
						class Item2
						{
							value="DYNAMIC";
							parentCls="ALiVE_mil_logistics";
							typeName="type";
						};
						class Item3
						{
							value="1000";
							parentCls="ALiVE_mil_logistics";
							typeName="forcePool";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowInfantryReinforcement";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMechanisedReinforcement";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMotorisedReinforcement";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowArmourReinforcement";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowHeliReinforcement";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowPlaneReinforcement";
						};
					};
					id=14;
					side="LOGIC";
					vehicle="ALiVE_mil_logistics";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=8;
					synchronizations[]={7};
				};
			};
		};
		class Item15
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4705.5654,160.23158,3445.0674};
					class args
					{
						items=18;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_G_F";
							parentCls="ALiVE_mil_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="withPlacement";
						};
						class Item6
						{
							value="200";
							parentCls="ALiVE_mil_placement";
							typeName="size";
						};
						class Item7
						{
							value="Random";
							parentCls="ALiVE_mil_placement";
							typeName="type";
						};
						class Item8
						{
							value="10";
							parentCls="ALiVE_mil_placement";
							typeName="customInfantryCount";
						};
						class Item9
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customMotorisedCount";
						};
						class Item10
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customMechanisedCount";
						};
						class Item11
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customArmourCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customSpecOpsCount";
						};
						class Item13
						{
							value="BLU_G_F";
							parentCls="ALiVE_mil_placement";
							typeName="faction";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="createHQ";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeHelis";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeSupplies";
						};
						class Item17
						{
							value="0.6";
							parentCls="ALiVE_mil_placement";
							typeName="ambientVehicleAmount";
						};
					};
					id=15;
					side="LOGIC";
					vehicle="ALiVE_mil_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=9;
					synchronizations[]={7,10};
				};
			};
		};
		class Item16
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3264.2332,56.688904,5351.4351};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="invasion";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="IND_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=16;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=10;
					synchronizations[]={11,12,5,9,13,20,19,24,26,29,28,31,33};
				};
			};
		};
		class Item17
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3266.573,169.11884,5000.3579};
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="persistent";
						};
						class Item2
						{
							value="DYNAMIC";
							parentCls="ALiVE_mil_logistics";
							typeName="type";
						};
						class Item3
						{
							value="1000";
							parentCls="ALiVE_mil_logistics";
							typeName="forcePool";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowInfantryReinforcement";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMechanisedReinforcement";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMotorisedReinforcement";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowArmourReinforcement";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowHeliReinforcement";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowPlaneReinforcement";
						};
					};
					id=17;
					side="LOGIC";
					vehicle="ALiVE_mil_logistics";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=11;
					synchronizations[]={10};
				};
			};
		};
		class Item18
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3265.4885,44.349335,5662.7866};
					class args
					{
						items=18;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="debug";
						};
						class Item1
						{
							value="IND_F";
							parentCls="ALiVE_mil_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="withPlacement";
						};
						class Item6
						{
							value="200";
							parentCls="ALiVE_mil_placement";
							typeName="size";
						};
						class Item7
						{
							value="Random";
							parentCls="ALiVE_mil_placement";
							typeName="type";
						};
						class Item8
						{
							value="10";
							parentCls="ALiVE_mil_placement";
							typeName="customInfantryCount";
						};
						class Item9
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customMotorisedCount";
						};
						class Item10
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customMechanisedCount";
						};
						class Item11
						{
							value="2";
							parentCls="ALiVE_mil_placement";
							typeName="customArmourCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customSpecOpsCount";
						};
						class Item13
						{
							value="IND_F";
							parentCls="ALiVE_mil_placement";
							typeName="faction";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="createHQ";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeHelis";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeSupplies";
						};
						class Item17
						{
							value="0.6";
							parentCls="ALiVE_mil_placement";
							typeName="ambientVehicleAmount";
						};
					};
					id=18;
					side="LOGIC";
					vehicle="ALiVE_mil_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=12;
					synchronizations[]={10,1,7};
				};
			};
		};
		class Item19
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3594.5471,90.651772,5341.7769};
					class args
					{
						items=15;
						class Item0
						{
							value="false";
							parentCls="ALiVE_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="IND_F";
							parentCls="ALiVE_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="All";
							parentCls="ALiVE_civ_placement";
							typeName="clusterType";
						};
						class Item4
						{
							value="160";
							parentCls="ALiVE_civ_placement";
							typeName="sizeFilter";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_civ_placement";
							typeName="priorityFilter";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_civ_placement";
							typeName="withPlacement";
						};
						class Item7
						{
							value="200";
							parentCls="ALiVE_civ_placement";
							typeName="size";
						};
						class Item8
						{
							value="Random";
							parentCls="ALiVE_civ_placement";
							typeName="type";
						};
						class Item9
						{
							value="5";
							parentCls="ALiVE_civ_placement";
							typeName="customInfantryCount";
						};
						class Item10
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMotorisedCount";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMechanisedCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customArmourCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customSpecOpsCount";
						};
						class Item14
						{
							value="IND_F";
							parentCls="ALiVE_civ_placement";
							typeName="faction";
						};
					};
					id=19;
					side="LOGIC";
					vehicle="ALiVE_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=13;
					synchronizations[]={10,1,7};
				};
			};
		};
		class Item20
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={402.5607,-107.11882,6997.813};
					class args
					{
						items=1;
						class Item0
						{
							value="LaserDesignator";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_item";
						};
					};
					id=20;
					side="LOGIC";
					vehicle="ALiVE_SUP_PLAYER_RESUPPLY";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item21
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6015.5176,15.912119,4195.0376};
					class args
					{
						items=5;
						class Item0
						{
							value="LaserDesignator";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_item";
						};
						class Item1
						{
							value="3";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_casrespawnlimit";
						};
						class Item2
						{
							value="3";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_transportrespawnlimit";
						};
						class Item3
						{
							value="3";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_artyrespawnlimit";
						};
						class Item4
						{
							value="60";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_respawn";
						};
					};
					id=21;
					side="LOGIC";
					vehicle="ALiVE_sup_combatsupport";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=14;
					synchronizations[]={15,16,17};
				};
			};
		};
		class Item22
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6007.002,18.74629,4169.6309};
					class args
					{
						items=11;
						class Item0
						{
							value="FOX SEVEN";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_callsign";
						};
						class Item1
						{
							value="B_MBT_01_arty_F";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_type";
						};
						class Item2
						{
							value="30";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_he";
						};
						class Item3
						{
							value="30";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_illum";
						};
						class Item4
						{
							value="30";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_smoke";
						};
						class Item5
						{
							value="30";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_guided";
						};
						class Item6
						{
							value="30";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_cluster";
						};
						class Item7
						{
							value="30";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_lg";
						};
						class Item8
						{
							value="30";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_mine";
						};
						class Item9
						{
							value="30";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_atmine";
						};
						class Item10
						{
							value="16";
							parentCls="ALiVE_sup_artillery";
							typeName="artillery_rockets";
						};
					};
					id=22;
					side="LOGIC";
					vehicle="ALiVE_sup_artillery";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=15;
					synchronizations[]={14};
				};
			};
		};
		class Item23
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6022.3574,18.225868,4159.3008};
					class args
					{
						items=3;
						class Item0
						{
							value="EAGLE ONE";
							parentCls="ALiVE_sup_cas";
							typeName="cas_callsign";
						};
						class Item1
						{
							value="B_Heli_Attack_01_F";
							parentCls="ALiVE_sup_cas";
							typeName="cas_type";
						};
						class Item2
						{
							value="0";
							parentCls="ALiVE_sup_cas";
							typeName="cas_height";
						};
					};
					id=23;
					side="LOGIC";
					vehicle="ALiVE_sup_cas";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=16;
					synchronizations[]={14};
				};
			};
		};
		class Item24
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6028.9185,17.738232,4172.1436};
					class args
					{
						items=3;
						class Item0
						{
							value="RODEO TWO";
							parentCls="ALiVE_SUP_TRANSPORT";
							typeName="transport_callsign";
						};
						class Item1
						{
							value="B_Heli_Transport_01_camo_F";
							parentCls="ALiVE_SUP_TRANSPORT";
							typeName="transport_type";
						};
						class Item2
						{
							value="0";
							parentCls="ALiVE_SUP_TRANSPORT";
							typeName="transport_height";
						};
					};
					id=24;
					side="LOGIC";
					vehicle="ALiVE_SUP_TRANSPORT";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=17;
					synchronizations[]={14};
				};
			};
		};
		class Item25
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2642.7051,84.322632,5415.9214};
					azimut=-136.60764;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="IND_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMGCamp2";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=25;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=18;
					synchronizations[]={1,7};
				};
			};
		};
		class Item26
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2518.3774,120.12322,4932.1338};
					azimut=-264.81265;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="IND_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="smallMGNest1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=26;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=19;
					synchronizations[]={10,1,7};
				};
			};
		};
		class Item27
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3231.0554,2.7841265,6856.6138};
					azimut=-73.987656;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="IND_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="largeMilitaryOutpost1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=27;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=20;
					synchronizations[]={10,1,7};
				};
			};
		};
		class Item28
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1995.2971,25.127092,2836.8052};
					azimut=-89.012901;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="OPF_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumCheckpoint1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=28;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=21;
					synchronizations[]={0,7,1};
				};
			};
		};
		class Item29
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2500.77,3.3247874,1172.7837};
					azimut=67.775566;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="OPF_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMilitaryOutpost1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=29;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=22;
					synchronizations[]={0,7,1};
				};
			};
		};
		class Item30
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2119.9072,53.43803,2060.7773};
					azimut=-114.41;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="OPF_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="largeMilitaryOutpost1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=30;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=23;
					synchronizations[]={0,7,1};
				};
			};
		};
		class Item31
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4311.1875,137.0024,6829.106};
					azimut=-2.37392;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMGCamp3";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=31;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=24;
					synchronizations[]={1,10};
				};
			};
		};
		class Item32
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2633.8264,65.448524,636.96875};
					azimut=3.75086;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="OPF_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="hugeMilitaryOutpost1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=32;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=25;
					synchronizations[]={0,7,1};
				};
			};
		};
		class Item33
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4427.8965,93.882736,2767.7129};
					azimut=-95.546104;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_G_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMGCamp3";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=33;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=26;
					synchronizations[]={7,0,10};
				};
			};
		};
		class Item34
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5350.9902,11.542651,3785.4238};
					azimut=85.606873;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_G_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMGCamp1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=34;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=27;
					synchronizations[]={7,0};
				};
			};
		};
		class Item35
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5584.8091,65.88961,4636.7095};
					azimut=-88.936211;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMGCamp3";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=35;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=28;
					synchronizations[]={1,10,0};
				};
			};
		};
		class Item36
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5892.0796,36.549603,5609.4341};
					azimut=163.3974;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="smallATNest1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=36;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=29;
					synchronizations[]={1,10};
				};
			};
		};
		class Item37
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5026.4995,40.869915,3586.9097};
					azimut=3.75086;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_G_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMilitaryCamp1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=37;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=30;
					synchronizations[]={7,0};
				};
			};
		};
		class Item38
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5856.1035,38.130009,5613.4878};
					azimut=163.397;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMGCamp3";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=38;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=31;
					synchronizations[]={1,10,0};
				};
			};
		};
		class Item39
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4477.2202,85.736923,2729.3965};
					azimut=-2.37392;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_G_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMilitaryCamp1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=39;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=32;
					synchronizations[]={0,7};
				};
			};
		};
		class Item40
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6555.5923,78.294563,5198.2588};
					azimut=119.397;
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement_custom";
							typeName="debug";
						};
						class Item1
						{
							value="BLU_F";
							parentCls="ALiVE_mil_placement_custom";
							typeName="faction";
						};
						class Item2
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="priority";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_placement_custom";
							typeName="size";
						};
						class Item4
						{
							value="1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customInfantryCount";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMotorisedCount";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customMechanisedCount";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customArmourCount";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement_custom";
							typeName="customSpecOpsCount";
						};
						class Item9
						{
							value="mediumMGCamp1";
							parentCls="ALiVE_mil_placement_custom";
							typeName="composition";
						};
					};
					id=40;
					side="LOGIC";
					vehicle="ALiVE_mil_placement_custom";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=33;
					synchronizations[]={1,10,0};
				};
			};
		};
		class Item41
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6397.2637,7.5931063,5420.0767};
					azimut=-0.64377117;
					class args
					{
						items=1;
						class Item0
						{
							value="true";
							parentCls="ALiVE_sys_tour";
							typeName="debug";
						};
					};
					id=41;
					side="LOGIC";
					vehicle="ALiVE_sys_tour";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item42
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={600.31122,-116.76595,7000.0244};
					class args
					{
						items=8;
						class Item0
						{
							value="false";
							parentCls="ALiVE_amb_civ_population";
							typeName="debug";
						};
						class Item1
						{
							value="900";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnRadius";
						};
						class Item2
						{
							value="900";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnTypeHeliRadius";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnTypeJetRadius";
						};
						class Item4
						{
							value="25";
							parentCls="ALiVE_amb_civ_population";
							typeName="activeLimiter";
						};
						class Item5
						{
							value="3";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityWest";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityEast";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityIndep";
						};
					};
					id=42;
					side="LOGIC";
					vehicle="ALiVE_amb_civ_population";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item43
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={599.56213,0.10021996,6902.5527};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_amb_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_amb_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_amb_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="160";
							parentCls="ALiVE_amb_civ_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_amb_civ_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="CIV_F";
							parentCls="ALiVE_amb_civ_placement";
							typeName="faction";
						};
						class Item6
						{
							value="1";
							parentCls="ALiVE_amb_civ_placement";
							typeName="placementMultiplier";
						};
						class Item7
						{
							value="0.6";
							parentCls="ALiVE_amb_civ_placement";
							typeName="ambientVehicleAmount";
						};
						class Item8
						{
							value="CIV_F";
							parentCls="ALiVE_amb_civ_placement";
							typeName="ambientVehicleFaction";
						};
					};
					id=43;
					side="LOGIC";
					vehicle="ALiVE_amb_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item44
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={602.13055,-109.50859,7200.4751};
					class args
					{
						items=35;
						class Item0
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="VIEW_DISTANCE";
						};
						class Item2
						{
							value="20000";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="maxVD";
						};
						class Item3
						{
							value="500";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="minVD";
						};
						class Item4
						{
							value="5";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="maxTG";
						};
						class Item5
						{
							value="1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="minTG";
						};
						class Item6
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="PERSISTENCE";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="enablePlayerPersistence";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowReset";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowManualSave";
						};
						class Item10
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowDiffClass";
						};
						class Item11
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveLoadout";
						};
						class Item12
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveAmmo";
						};
						class Item13
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveHealth";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="savePosition";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveScores";
						};
						class Item16
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="storeToDB";
						};
						class Item17
						{
							value="0";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="autoSaveTime";
						};
						class Item18
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="CREW_INFO";
						};
						class Item19
						{
							value="0";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="crewinfo_ui_setting";
						};
						class Item20
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="PLAYER_TAGS";
						};
						class Item21
						{
							value="0";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_style_setting";
						};
						class Item22
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_onview_setting";
						};
						class Item23
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_displayrank_setting";
						};
						class Item24
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_displaygroup_setting";
						};
						class Item25
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_invehicle_setting";
						};
						class Item26
						{
							value="[""CAManBase"", ""Car"", ""Tank"", ""StaticWeapon"", ""Helicopter"", ""Plane""]";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_targets_setting";
						};
						class Item27
						{
							value="20";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_distance_setting";
						};
						class Item28
						{
							value="0.75";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_tolerance_setting";
						};
						class Item29
						{
							value="0.65";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_scale_setting";
						};
						class Item30
						{
							value="1.1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_height_setting";
						};
						class Item31
						{
							value="#FFFFFF";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_namecolour_setting";
						};
						class Item32
						{
							value="#A8F000";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_groupcolour_setting";
						};
						class Item33
						{
							value="#FFB300";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_thisgroupleadernamecolour_setting";
						};
						class Item34
						{
							value="#009D91";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_thisgroupcolour_setting";
						};
					};
					id=44;
					side="LOGIC";
					vehicle="ALiVE_SYS_playeroptions";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
	class Vehicles
	{
		items=3;
		class Item0
		{
			position[]={6396.0444,7.5714884,5423.772};
			azimut=-49.02367;
			id=45;
			side="EMPTY";
			vehicle="Box_NATO_Wps_F";
			skill=0.60000002;
		};
		class Item1
		{
			position[]={6396.9624,7.5729222,5422.9688};
			azimut=-49.023701;
			id=46;
			side="EMPTY";
			vehicle="Box_NATO_AmmoOrd_F";
			skill=0.60000002;
		};
		class Item2
		{
			position[]={6429.9375,7.1793947,5446.1016};
			azimut=-49.023701;
			id=47;
			side="EMPTY";
			vehicle="B_Truck_01_transport_F";
			skill=0.60000002;
		};
	};
	class Markers
	{
		items=4;
		class Item0
		{
			position[]={2475.3228,28.81711,2059.9507};
			name="OPF_F";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorEAST";
			a=1500;
			b=2000;
		};
		class Item1
		{
			position[]={5472.2891,74.731087,6088.9814};
			name="BLU_F";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorWEST";
			a=1500;
			b=2000;
		};
		class Item2
		{
			position[]={2467.3723,0.10444996,6088.4375};
			name="IND_F";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorGUER";
			a=1500;
			b=2000;
		};
		class Item3
		{
			position[]={5488.917,-0.10452518,2076.4639};
			name="BLU_G_F";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorWEST";
			a=1500;
			b=2000;
		};
	};
};
class Intro
{
	addOns[]=
	{
		"a3_map_stratis"
	};
	addOnsAuto[]=
	{
		"a3_map_stratis"
	};
	randomSeed=2036598;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=7;
		day=6;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroWin
{
	addOns[]=
	{
		"a3_map_stratis"
	};
	addOnsAuto[]=
	{
		"a3_map_stratis"
	};
	randomSeed=9415812;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=7;
		day=6;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"a3_map_stratis"
	};
	addOnsAuto[]=
	{
		"a3_map_stratis"
	};
	randomSeed=5247165;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=7;
		day=6;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
