version=12;
class Mission
{
	addOns[]=
	{
		"A3_Modules_F_Heli_SpawnAi",
		"A3_Modules_F_Curator_Curator",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"alive_main",
		"A3_Modules_F_Multiplayer",
		"alive_sys_aiskill",
		"alive_sys_profile",
		"alive_amb_civ_placement",
		"alive_amb_civ_population",
		"alive_sys_playeroptions",
		"A3_Soft_F_Quadbike",
		"A3_Structures_F_Walls",
		"A3_Structures_F_Mil_Shelters",
		"A3_Structures_F_EPC_Civ_InfoBoards",
		"A3_Structures_F_Furniture",
		"A3_Structures_F_Items_Electronics",
		"A3_Structures_F_Mil_Fortification",
		"A3_Structures_F_Mil_BagFence",
		"A3_Structures_F_Mil_BagBunker",
		"A3_Weapons_F_Ammoboxes",
		"A3_Soft_F_Gamma_Offroad",
		"a3_soft_f_offroad_01",
		"A3_Structures_F_Mil_Helipads",
		"A3_Supplies_F_Heli_CargoNets",
		"A3_Structures_F_System",
		"A3_Armor_F_AMV",
		"A3_Air_F_Heli_Light_01",
		"A3_Air_F_Beta_Heli_Transport_01",
		"A3_Structures_F_Mil_Flags",
		"a3_map_altis",
		"A3_Soft_F_MRAP_01",
		"A3_Supplies_F_Heli_Slingload",
		"alive_sup_player_resupply",
		"alive_sys_weather",
		"alive_mil_c2istar",
		"alive_mil_cqb",
		"alive_mil_opcom",
		"alive_civ_placement",
		"alive_mil_placement",
		"alive_mil_logistics",
		"alive_mil_ied"
	};
	addOnsAuto[]=
	{
		"A3_Modules_F_Heli_SpawnAi",
		"A3_Modules_F_Curator_Curator",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"A3_Modules_F_Multiplayer",
		"alive_main",
		"alive_sys_playeroptions",
		"alive_sys_profile",
		"alive_sys_weather",
		"alive_amb_civ_placement",
		"alive_amb_civ_population",
		"alive_sup_player_resupply",
		"alive_sys_aiskill",
		"alive_mil_c2istar",
		"alive_mil_cqb",
		"alive_mil_opcom",
		"alive_civ_placement",
		"alive_mil_placement",
		"alive_mil_logistics",
		"alive_mil_ied",
		"A3_Soft_F_Quadbike",
		"A3_Structures_F_Walls",
		"A3_Structures_F_Mil_Shelters",
		"A3_Structures_F_EPC_Civ_InfoBoards",
		"A3_Structures_F_Furniture",
		"A3_Structures_F_Items_Electronics",
		"A3_Structures_F_Mil_Fortification",
		"A3_Structures_F_Mil_BagFence",
		"A3_Structures_F_Mil_BagBunker",
		"A3_Weapons_F_Ammoboxes",
		"A3_Soft_F_Gamma_Offroad",
		"a3_soft_f_offroad_01",
		"A3_Structures_F_Mil_Helipads",
		"A3_Supplies_F_Heli_CargoNets",
		"A3_Structures_F_System",
		"A3_Armor_F_AMV",
		"A3_Air_F_Heli_Light_01",
		"A3_Air_F_Beta_Heli_Transport_01",
		"A3_Structures_F_Mil_Flags",
		"A3_Supplies_F_Heli_Slingload",
		"A3_Soft_F_MRAP_01",
		"a3_map_altis"
	};
	randomSeed=4009219;
	class Intel
	{
		briefingName="Insurgency | ALiVE - Revived RC 0.55.7";
		overviewText="Alive Dev Team | Mission by Hazey";
		resistanceWest=0;
		resistanceEast=1;
		startWeather=0.29999998;
		startWind=0.099999994;
		startWaves=0.099999994;
		forecastWeather=0.29999998;
		forecastWind=0.099999994;
		forecastWaves=0.099999994;
		forecastLightnings=0.099999994;
		year=2035;
		month=6;
		day=24;
		hour=4;
		minute=20;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
	class Groups
	{
		items=22;
		class Item0
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23350.295,3.1900001,19250.457};
					azimut=-16.698517;
					id=0;
					side="LOGIC";
					vehicle="ModuleSlingload_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23143.391,9.1632223,19250.9};
					azimut=-16.698517;
					class args
					{
						items=4;
						class Item0
						{
							value="#adminLogged";
							parentCls="ModuleCurator_F";
							typeName="Owner";
						};
						class Item1
						{
							value="";
							parentCls="ModuleCurator_F";
							typeName="Name";
						};
						class Item2
						{
							value="3";
							parentCls="ModuleCurator_F";
							typeName="Addons";
						};
						class Item3
						{
							value="0";
							parentCls="ModuleCurator_F";
							typeName="Forced";
						};
					};
					id=1;
					side="LOGIC";
					vehicle="ModuleCurator_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=0;
					synchronizations[]={1};
				};
			};
		};
		class Item2
		{
			side="WEST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={23163.484,3.1900001,19006.299};
					azimut=88.459;
					special="NONE";
					id=2;
					side="WEST";
					vehicle="B_Soldier_SL_F";
					player="PLAYER COMMANDER";
					leader=1;
					rank="SERGEANT";
					skill=0.2;
					text="Hitman1";
					description="US Army - Squad Leader";
					syncId=1;
					synchronizations[]={0};
				};
				class Item1
				{
					position[]={23160.836,3.1900001,19014.254};
					azimut=88.458572;
					special="NONE";
					id=3;
					side="WEST";
					vehicle="B_soldier_M_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman8";
					description="US Army - Marksman";
				};
				class Item2
				{
					position[]={23163.416,3.1900001,19009.393};
					azimut=88.458572;
					special="NONE";
					id=4;
					side="WEST";
					vehicle="B_soldier_AR_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman3";
					description="US Army - Autorifleman";
				};
				class Item3
				{
					position[]={23160.967,3.1900001,19011.959};
					azimut=88.458572;
					special="NONE";
					id=5;
					side="WEST";
					vehicle="B_soldier_AT_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman6";
					description="US Army - Missle Specialist [AT]";
				};
				class Item4
				{
					position[]={23163.25,3.1900001,19012.111};
					azimut=88.458572;
					special="NONE";
					id=6;
					side="WEST";
					vehicle="B_engineer_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman5";
					description="US Army - Engineer";
				};
				class Item5
				{
					position[]={23161.096,3.1900001,19009.127};
					azimut=88.458572;
					special="NONE";
					id=7;
					side="WEST";
					vehicle="B_Soldier_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman4";
					description="US Army - Rifleman (Explosives Specialist)";
				};
				class Item6
				{
					position[]={23163.453,3.1900001,19014.287};
					azimut=88.458572;
					special="NONE";
					id=8;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman7";
					description="US Army - Medical Assistant";
				};
				class Item7
				{
					position[]={23161.154,3.1900001,19006.367};
					azimut=88.458572;
					special="NONE";
					id=9;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman2";
					description="US Army - Medic";
				};
			};
		};
		class Item3
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23248.473,3.4971602,19251.645};
					azimut=-81.597748;
					class args
					{
						items=9;
						class Item0
						{
							value="120";
							parentCls="ModuleRespawnVehicle_F";
							typeName="Delay";
						};
						class Item1
						{
							value="1200";
							parentCls="ModuleRespawnVehicle_F";
							typeName="DesertedDistance";
						};
						class Item2
						{
							value="";
							parentCls="ModuleRespawnVehicle_F";
							typeName="RespawnCount";
						};
						class Item3
						{
							value="";
							parentCls="ModuleRespawnVehicle_F";
							typeName="Init";
						};
						class Item4
						{
							value="0";
							parentCls="ModuleRespawnVehicle_F";
							typeName="Position";
						};
						class Item5
						{
							value="2";
							parentCls="ModuleRespawnVehicle_F";
							typeName="PositionType";
						};
						class Item6
						{
							value="1";
							parentCls="ModuleRespawnVehicle_F";
							typeName="Wreck";
						};
						class Item7
						{
							value="0";
							parentCls="ModuleRespawnVehicle_F";
							typeName="ShowNotification";
						};
						class Item8
						{
							value="0";
							parentCls="ModuleRespawnVehicle_F";
							typeName="ForcedRespawn";
						};
					};
					id=10;
					side="LOGIC";
					vehicle="ModuleRespawnVehicle_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=2;
					synchronizations[]={10,7,8,9,11,12,13,18,17,16,15,14};
				};
			};
		};
		class Item4
		{
			side="WEST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={23157.365,3.1900001,19006.264};
					azimut=88.459045;
					special="NONE";
					id=11;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					leader=1;
					rank="MAJOR";
					skill=0.2;
					text="Hitman9";
					description="US Army - Squad Leader";
				};
				class Item1
				{
					position[]={23154.729,3.1900001,19014.223};
					azimut=88.459045;
					special="NONE";
					id=12;
					side="WEST";
					vehicle="B_soldier_M_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman16";
					description="US Army - Marksman";
				};
				class Item2
				{
					position[]={23157.301,3.1900001,19009.365};
					azimut=88.459045;
					special="NONE";
					id=13;
					side="WEST";
					vehicle="B_soldier_AR_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman11";
					description="US Army - Autorifleman";
				};
				class Item3
				{
					position[]={23154.854,3.1900001,19011.928};
					azimut=88.459045;
					special="NONE";
					id=14;
					side="WEST";
					vehicle="B_soldier_AT_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman14";
					description="US Army - Missle Specialist [AT]";
				};
				class Item4
				{
					position[]={23157.146,3.1900001,19012.078};
					azimut=88.459045;
					special="NONE";
					id=15;
					side="WEST";
					vehicle="B_engineer_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman13";
					description="US Army - Engineer";
				};
				class Item5
				{
					position[]={23154.986,3.1900001,19009.094};
					azimut=88.459045;
					special="NONE";
					id=16;
					side="WEST";
					vehicle="B_Soldier_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman12";
					description="US Army - Rifleman (Explosives Specialist)";
				};
				class Item6
				{
					position[]={23157.344,3.1900001,19014.254};
					azimut=88.459045;
					special="NONE";
					id=17;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman15";
					description="US Army - Medical Assistant";
				};
				class Item7
				{
					position[]={23155.049,3.1900001,19006.326};
					azimut=88.459045;
					special="NONE";
					id=18;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman10";
					description="US Army - Medic";
				};
			};
		};
		class Item5
		{
			side="WEST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={23151.551,3.1900001,19006.367};
					azimut=88.459045;
					special="NONE";
					id=19;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					leader=1;
					rank="SERGEANT";
					skill=0.2;
					text="Hitman17";
					description="US Army - Squad Leader";
				};
				class Item1
				{
					position[]={23148.9,3.1900001,19014.32};
					azimut=88.459045;
					special="NONE";
					id=20;
					side="WEST";
					vehicle="B_soldier_M_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman24";
					description="US Army - Marksman";
				};
				class Item2
				{
					position[]={23151.477,3.1900001,19009.467};
					azimut=88.459045;
					special="NONE";
					id=21;
					side="WEST";
					vehicle="B_soldier_AR_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman19";
					description="US Army - Autorifleman";
				};
				class Item3
				{
					position[]={23149.033,3.1900001,19012.025};
					azimut=88.459045;
					special="NONE";
					id=22;
					side="WEST";
					vehicle="B_soldier_AT_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman22";
					description="US Army - Missle Specialist [AT]";
				};
				class Item4
				{
					position[]={23151.318,3.1900001,19012.18};
					azimut=88.459045;
					special="NONE";
					id=23;
					side="WEST";
					vehicle="B_engineer_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman21";
					description="US Army - Engineer";
				};
				class Item5
				{
					position[]={23149.17,3.1900001,19009.193};
					azimut=88.459045;
					special="NONE";
					id=24;
					side="WEST";
					vehicle="B_Soldier_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman20";
					description="US Army - Rifleman (Explosives Specialist)";
				};
				class Item6
				{
					position[]={23151.523,3.1900001,19014.352};
					azimut=88.459045;
					special="NONE";
					id=25;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman23";
					description="US Army - Medical Assistant";
				};
				class Item7
				{
					position[]={23149.227,3.1900001,19006.434};
					azimut=88.459045;
					special="NONE";
					id=26;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					skill=0.2;
					text="Hitman18";
					description="US Army - Medic";
				};
			};
		};
		class Item6
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23048.283,12.776123,19349.465};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_require";
							typeName="debug";
						};
						class Item1
						{
							value="warning";
							parentCls="ALiVE_require";
							typeName="ALiVE_Versioning";
						};
						class Item2
						{
							value="true";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLESAVE";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLEMARKERS";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLEADMINACTIONS";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLEPLAYERLOG";
						};
						class Item6
						{
							value="300";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_INTERVAL";
						};
						class Item7
						{
							value="30";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_THRESHHOLD";
						};
						class Item8
						{
							value="[""Land_HandyCam_F"",""Land_SatellitePhone_F"",""Land_Suitcase_F"",""Land_Ground_sheet_folded_OPFOR_F"",""Box_East_Support_F"",""Land_Laptop_unfolded_F"",""Land_Sleeping_bag_folded_F"",""Land_Sleeping_bag_blue_F""]";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_INDIVIDUALTYPES";
						};
					};
					id=27;
					side="LOGIC";
					vehicle="ALiVE_require";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item7
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23147.986,11.522058,19350.443};
					class args
					{
						items=35;
						class Item0
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="VIEW_DISTANCE";
						};
						class Item2
						{
							value="10000";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="maxVD";
						};
						class Item3
						{
							value="500";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="minVD";
						};
						class Item4
						{
							value="5";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="maxTG";
						};
						class Item5
						{
							value="1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="minTG";
						};
						class Item6
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="PERSISTENCE";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="enablePlayerPersistence";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowReset";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowManualSave";
						};
						class Item10
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowDiffClass";
						};
						class Item11
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveLoadout";
						};
						class Item12
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveAmmo";
						};
						class Item13
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveHealth";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="savePosition";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveScores";
						};
						class Item16
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="storeToDB";
						};
						class Item17
						{
							value="0";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="autoSaveTime";
						};
						class Item18
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="CREW_INFO";
						};
						class Item19
						{
							value="0";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="crewinfo_ui_setting";
						};
						class Item20
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="PLAYER_TAGS";
						};
						class Item21
						{
							value="None";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_style_setting";
						};
						class Item22
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_onview_setting";
						};
						class Item23
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_displayrank_setting";
						};
						class Item24
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_displaygroup_setting";
						};
						class Item25
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_invehicle_setting";
						};
						class Item26
						{
							value="[""CAManBase"", ""Car"", ""Tank"", ""StaticWeapon"", ""Helicopter"", ""Plane""]";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_targets_setting";
						};
						class Item27
						{
							value="20";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_distance_setting";
						};
						class Item28
						{
							value="0.75";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_tolerance_setting";
						};
						class Item29
						{
							value="0.65";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_scale_setting";
						};
						class Item30
						{
							value="1.1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_height_setting";
						};
						class Item31
						{
							value="#FFFFFF";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_namecolour_setting";
						};
						class Item32
						{
							value="#A8F000";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_groupcolour_setting";
						};
						class Item33
						{
							value="#FFB300";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_thisgroupleadernamecolour_setting";
						};
						class Item34
						{
							value="#009D91";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_thisgroupcolour_setting";
						};
					};
					id=28;
					side="LOGIC";
					vehicle="ALiVE_SYS_playeroptions";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item8
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23249.645,3.5164721,19351.422};
					class args
					{
						items=8;
						class Item0
						{
							value="false";
							parentCls="ALiVE_sys_profile";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_sys_profile";
							typeName="persistent";
						};
						class Item2
						{
							value="ADD";
							parentCls="ALiVE_sys_profile";
							typeName="syncronised";
						};
						class Item3
						{
							value="1200";
							parentCls="ALiVE_sys_profile";
							typeName="spawnRadius";
						};
						class Item4
						{
							value="1000";
							parentCls="ALiVE_sys_profile";
							typeName="spawnTypeHeliRadius";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_sys_profile";
							typeName="spawnTypeJetRadius";
						};
						class Item6
						{
							value="25";
							parentCls="ALiVE_sys_profile";
							typeName="activeLimiter";
						};
						class Item7
						{
							value="0.75";
							parentCls="ALiVE_sys_profile";
							typeName="speedModifier";
						};
					};
					id=29;
					side="LOGIC";
					vehicle="ALiVE_sys_profile";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item9
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23347.395,3.6473365,19350.443};
					class args
					{
						items=6;
						class Item0
						{
							value="false";
							parentCls="ALiVE_sys_weather";
							typeName="weather_debug_setting";
						};
						class Item1
						{
							value="60";
							parentCls="ALiVE_sys_weather";
							typeName="weather_debug_cycle_setting";
						};
						class Item2
						{
							value="3";
							parentCls="ALiVE_sys_weather";
							typeName="weather_initial_setting";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_sys_weather";
							typeName="weather_override_setting";
						};
						class Item4
						{
							value="1800";
							parentCls="ALiVE_sys_weather";
							typeName="weather_cycle_delay_setting";
						};
						class Item5
						{
							value="0.2";
							parentCls="ALiVE_sys_weather";
							typeName="weather_cycle_variance_setting";
						};
					};
					id=30;
					side="LOGIC";
					vehicle="ALiVE_sys_weather";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item10
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23450.025,2.8248072,19348.486};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_amb_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_amb_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_amb_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="250";
							parentCls="ALiVE_amb_civ_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_amb_civ_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="CIV_F";
							parentCls="ALiVE_amb_civ_placement";
							typeName="faction";
						};
						class Item6
						{
							value="0.5";
							parentCls="ALiVE_amb_civ_placement";
							typeName="placementMultiplier";
						};
						class Item7
						{
							value="0.2";
							parentCls="ALiVE_amb_civ_placement";
							typeName="ambientVehicleAmount";
						};
						class Item8
						{
							value="CIV_F";
							parentCls="ALiVE_amb_civ_placement";
							typeName="ambientVehicleFaction";
						};
					};
					id=31;
					side="LOGIC";
					vehicle="ALiVE_amb_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item11
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23449.742,3.1900001,19247.859};
					class args
					{
						items=8;
						class Item0
						{
							value="false";
							parentCls="ALiVE_amb_civ_population";
							typeName="debug";
						};
						class Item1
						{
							value="600";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnRadius";
						};
						class Item2
						{
							value="600";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnTypeHeliRadius";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnTypeJetRadius";
						};
						class Item4
						{
							value="15";
							parentCls="ALiVE_amb_civ_population";
							typeName="activeLimiter";
						};
						class Item5
						{
							value="2";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityWest";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityEast";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityIndep";
						};
					};
					id=32;
					side="LOGIC";
					vehicle="ALiVE_amb_civ_population";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item12
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23448.742,3.1900001,19144.834};
					class args
					{
						items=5;
						class Item0
						{
							value="itemRadio";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_item";
						};
						class Item1
						{
							value="SIDE";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_restrictionType";
						};
						class Item2
						{
							value="true";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_restrictionDeliveryAirDrop";
						};
						class Item3
						{
							value="false";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_restrictionDeliveryInsert";
						};
						class Item4
						{
							value="false";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_restrictionDeliveryConvoy";
						};
					};
					id=33;
					side="LOGIC";
					vehicle="ALiVE_SUP_PLAYER_RESUPPLY";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item13
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23345.762,3.1900001,19145.834};
					class args
					{
						items=18;
						class Item0
						{
							value="0";
							parentCls="ALiVE_sys_aiskill";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_sys_aiskill";
							typeName="skillFactionsRecruit";
						};
						class Item2
						{
							value="IND_F";
							parentCls="ALiVE_sys_aiskill";
							typeName="skillFactionsRegular";
						};
						class Item3
						{
							value="";
							parentCls="ALiVE_sys_aiskill";
							typeName="skillFactionsVeteran";
						};
						class Item4
						{
							value="";
							parentCls="ALiVE_sys_aiskill";
							typeName="skillFactionsExpert";
						};
						class Item5
						{
							value="IND_G_F";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillFactions";
						};
						class Item6
						{
							value="0.2";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAbilityMin";
						};
						class Item7
						{
							value="0.20";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAbilityMax";
						};
						class Item8
						{
							value="0.3";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAimAccuracy";
						};
						class Item9
						{
							value="0.9";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAimShake";
						};
						class Item10
						{
							value="0.3";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAimSpeed";
						};
						class Item11
						{
							value="0.3";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillEndurance";
						};
						class Item12
						{
							value="0.9";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillSpotDistance";
						};
						class Item13
						{
							value="0.5";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillSpotTime";
						};
						class Item14
						{
							value="0.7";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillCourage";
						};
						class Item15
						{
							value="0.3";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillReload";
						};
						class Item16
						{
							value="1";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillCommanding";
						};
						class Item17
						{
							value="0.5";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillGeneral";
						};
					};
					id=34;
					side="LOGIC";
					vehicle="ALiVE_sys_aiskill";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item14
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23047.818,12.835813,19253.861};
					class args
					{
						items=21;
						class Item0
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="debug";
						};
						class Item1
						{
							value="LaserDesignator";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="c2_item";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="TASKING";
						};
						class Item3
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="persistent";
						};
						class Item4
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBlufor";
						};
						class Item5
						{
							value="BLU_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBluforFaction";
						};
						class Item6
						{
							value="IND_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBluforEnemyFaction";
						};
						class Item7
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpfor";
						};
						class Item8
						{
							value="OPF_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpforFaction";
						};
						class Item9
						{
							value="BLU_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpforEnemyFaction";
						};
						class Item10
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndfor";
						};
						class Item11
						{
							value="IND_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndforFaction";
						};
						class Item12
						{
							value="BLU_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndforEnemyFaction";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="INTEL";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayIntel";
						};
						class Item15
						{
							value="0.2";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="intelChance";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="friendlyIntel";
						};
						class Item17
						{
							value="2000";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="friendlyIntelRadius";
						};
						class Item18
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayMilitarySectors";
						};
						class Item19
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayPlayerSectors";
						};
						class Item20
						{
							value="2";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="runEvery";
						};
					};
					id=35;
					side="LOGIC";
					vehicle="ALiVE_MIL_C2ISTAR";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item15
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14948.386,17.814535,16747.166};
					class args
					{
						items=16;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_debug_setting";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_persistent";
						};
						class Item2
						{
							value="server";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_locality_setting";
						};
						class Item3
						{
							value="regular";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_TYPE";
						};
						class Item4
						{
							value="all";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_LOCATIONTYPE";
						};
						class Item5
						{
							value="0.05";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawn_setting";
						};
						class Item6
						{
							value="1000";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_DENSITY";
						};
						class Item7
						{
							value="3";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_amount";
						};
						class Item8
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_UseDominantFaction";
						};
						class Item9
						{
							value="Solid";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_BuildingGrid";
						};
						class Item10
						{
							value="600";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistance";
						};
						class Item11
						{
							value="600";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceHeli";
						};
						class Item12
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceJet";
						};
						class Item13
						{
							value="IND_G_F";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_FACTIONS";
						};
						class Item14
						{
							value="taor_objective";
							parentCls="ALiVE_mil_cqb";
							typeName="whitelist";
						};
						class Item15
						{
							value="noRED1";
							parentCls="ALiVE_mil_cqb";
							typeName="blacklist";
						};
					};
					id=36;
					side="LOGIC";
					vehicle="ALiVE_mil_cqb";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item16
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14949.448,17.895658,16643.805};
					class args
					{
						items=16;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_debug_setting";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_persistent";
						};
						class Item2
						{
							value="server";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_locality_setting";
						};
						class Item3
						{
							value="strategic";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_TYPE";
						};
						class Item4
						{
							value="all";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_LOCATIONTYPE";
						};
						class Item5
						{
							value="0.05";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawn_setting";
						};
						class Item6
						{
							value="1000";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_DENSITY";
						};
						class Item7
						{
							value="3";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_amount";
						};
						class Item8
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_UseDominantFaction";
						};
						class Item9
						{
							value="Solid";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_BuildingGrid";
						};
						class Item10
						{
							value="500";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistance";
						};
						class Item11
						{
							value="450";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceHeli";
						};
						class Item12
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceJet";
						};
						class Item13
						{
							value="IND_G_F";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_FACTIONS";
						};
						class Item14
						{
							value="taor_objective";
							parentCls="ALiVE_mil_cqb";
							typeName="whitelist";
						};
						class Item15
						{
							value="noRED1";
							parentCls="ALiVE_mil_cqb";
							typeName="blacklist";
						};
					};
					id=37;
					side="LOGIC";
					vehicle="ALiVE_mil_cqb";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item17
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14647.168,17.91,16748.145};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="occupation";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="IND_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=38;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=3;
					synchronizations[]={4,5,6};
				};
			};
		};
		class Item18
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14646.186,17.91,16647.547};
					class args
					{
						items=17;
						class Item0
						{
							value="false";
							parentCls="ALiVE_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="taor_objective";
							parentCls="ALiVE_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="noRED1";
							parentCls="ALiVE_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="All";
							parentCls="ALiVE_civ_placement";
							typeName="clusterType";
						};
						class Item4
						{
							value="700";
							parentCls="ALiVE_civ_placement";
							typeName="sizeFilter";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_civ_placement";
							typeName="priorityFilter";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_civ_placement";
							typeName="withPlacement";
						};
						class Item7
						{
							value="800";
							parentCls="ALiVE_civ_placement";
							typeName="size";
						};
						class Item8
						{
							value="Random";
							parentCls="ALiVE_civ_placement";
							typeName="type";
						};
						class Item9
						{
							value="0.25";
							parentCls="ALiVE_civ_placement";
							typeName="readinessLevel";
						};
						class Item10
						{
							value="15";
							parentCls="ALiVE_civ_placement";
							typeName="roadblocks";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customInfantryCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMotorisedCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMechanisedCount";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customArmourCount";
						};
						class Item15
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customSpecOpsCount";
						};
						class Item16
						{
							value="IND_F";
							parentCls="ALiVE_civ_placement";
							typeName="faction";
						};
					};
					id=39;
					side="LOGIC";
					vehicle="ALiVE_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=4;
					synchronizations[]={3};
				};
			};
		};
		class Item19
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14748.871,17.91,16647.547};
					class args
					{
						items=20;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="debug";
						};
						class Item1
						{
							value="taor_objective";
							parentCls="ALiVE_mil_placement";
							typeName="taor";
						};
						class Item2
						{
							value="noRED1";
							parentCls="ALiVE_mil_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="100";
							parentCls="ALiVE_mil_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="withPlacement";
						};
						class Item6
						{
							value="400";
							parentCls="ALiVE_mil_placement";
							typeName="size";
						};
						class Item7
						{
							value="Random";
							parentCls="ALiVE_mil_placement";
							typeName="type";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="randomcamps";
						};
						class Item9
						{
							value="0.25";
							parentCls="ALiVE_mil_placement";
							typeName="readinessLevel";
						};
						class Item10
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customInfantryCount";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customMotorisedCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customMechanisedCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customArmourCount";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customSpecOpsCount";
						};
						class Item15
						{
							value="IND_F";
							parentCls="ALiVE_mil_placement";
							typeName="faction";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="createHQ";
						};
						class Item17
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeHelis";
						};
						class Item18
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="placeSupplies";
						};
						class Item19
						{
							value="0.2";
							parentCls="ALiVE_mil_placement";
							typeName="ambientVehicleAmount";
						};
					};
					id=40;
					side="LOGIC";
					vehicle="ALiVE_mil_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=5;
					synchronizations[]={3};
				};
			};
		};
		class Item20
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14750.33,17.91,16744.918};
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="persistent";
						};
						class Item2
						{
							value="DYNAMIC";
							parentCls="ALiVE_mil_logistics";
							typeName="type";
						};
						class Item3
						{
							value="10000";
							parentCls="ALiVE_mil_logistics";
							typeName="forcePool";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowInfantryReinforcement";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMechanisedReinforcement";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMotorisedReinforcement";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowArmourReinforcement";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowHeliReinforcement";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowPlaneReinforcement";
						};
					};
					id=41;
					side="LOGIC";
					vehicle="ALiVE_mil_logistics";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=6;
					synchronizations[]={3};
				};
			};
		};
		class Item21
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14848.636,17.66453,16846.188};
					class args
					{
						items=8;
						class Item0
						{
							value="0";
							parentCls="ALiVE_mil_ied";
							typeName="debug";
						};
						class Item1
						{
							value="taor_objective";
							parentCls="ALiVE_mil_ied";
							typeName="taor";
						};
						class Item2
						{
							value="noRED1";
							parentCls="ALiVE_mil_ied";
							typeName="blacklist";
						};
						class Item3
						{
							value="50";
							parentCls="ALiVE_mil_ied";
							typeName="IED_Threat";
						};
						class Item4
						{
							value="10";
							parentCls="ALiVE_mil_ied";
							typeName="Bomber_Threat";
						};
						class Item5
						{
							value="10";
							parentCls="ALiVE_mil_ied";
							typeName="VB_IED_Threat";
						};
						class Item6
						{
							value="CIV";
							parentCls="ALiVE_mil_ied";
							typeName="VB_IED_Side";
						};
						class Item7
						{
							value="1";
							parentCls="ALiVE_mil_ied";
							typeName="Locs_IED";
						};
					};
					id=42;
					side="LOGIC";
					vehicle="ALiVE_mil_ied";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
	class Vehicles
	{
		items=112;
		class Item0
		{
			position[]={23161.18,3.1900001,18993.725};
			azimut=-180.11839;
			id=43;
			side="EMPTY";
			vehicle="B_Quadbike_01_F";
			skill=0.60000002;
			syncId=7;
			synchronizations[]={2};
		};
		class Item1
		{
			position[]={23167.219,3.1900001,18994.16};
			azimut=-180.11818;
			id=44;
			side="EMPTY";
			vehicle="B_Quadbike_01_F";
			skill=0.60000002;
			syncId=8;
			synchronizations[]={2};
		};
		class Item2
		{
			position[]={23169.867,3.1900001,18994.025};
			azimut=-180.11839;
			id=45;
			side="EMPTY";
			vehicle="B_Quadbike_01_F";
			skill=0.60000002;
			syncId=9;
			synchronizations[]={2};
		};
		class Item3
		{
			position[]={23110.723,3.1900001,19037.773};
			azimut=-87.9114;
			special="NONE";
			id=46;
			side="EMPTY";
			vehicle="Land_BarGate_F";
			skill=0.60000002;
			text="gate01";
			init="this animate [""Bargate"", 0]; this allowDamage false; this enableSimulationGlobal false;";
		};
		class Item4
		{
			position[]={23176.965,3.1900001,19008.764};
			azimut=-271.2276;
			id=47;
			side="EMPTY";
			vehicle="CamoNet_BLUFOR_open_F";
			skill=0.60000002;
		};
		class Item5
		{
			position[]={23177.521,3.1900001,19011.973};
			azimut=-334.81317;
			id=48;
			side="EMPTY";
			vehicle="MapBoard_seismic_F";
			leader=1;
			skill=0.60000002;
		};
		class Item6
		{
			position[]={23178.229,3.1900001,19009.555};
			azimut=-87.545753;
			id=49;
			side="EMPTY";
			vehicle="Land_TableDesk_F";
			leader=1;
			skill=0.60000002;
			text="table";
		};
		class Item7
		{
			position[]={23178.211,3.1900001,19009.557};
			azimut=112.94505;
			id=50;
			side="EMPTY";
			vehicle="Land_SurvivalRadio_F";
			leader=1;
			skill=0.60000002;
			text="radio";
			init="this attachTo [table, [0,0,0.50]];";
		};
		class Item8
		{
			position[]={23109.662,3.1900001,19041.453};
			azimut=540.07733;
			id=51;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item9
		{
			position[]={23109.789,3.1900001,19028.51};
			azimut=540.07733;
			id=52;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item10
		{
			position[]={23109.643,3.1900001,19038.482};
			azimut=540.07733;
			id=53;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item11
		{
			position[]={23111.205,3.1900001,18997.313};
			azimut=720.97638;
			id=54;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item12
		{
			position[]={23118.09,3.1900001,18998.619};
			azimut=271.62677;
			id=55;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item13
		{
			position[]={23119.426,3.1900001,19028.307};
			azimut=366.42584;
			id=56;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item14
		{
			position[]={23116.92,3.1900001,19028.592};
			azimut=366.42584;
			id=57;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item15
		{
			position[]={23114.426,3.1900001,19028.863};
			azimut=366.42584;
			id=58;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item16
		{
			position[]={23111.941,3.1900001,19029.139};
			azimut=366.42584;
			id=59;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item17
		{
			position[]={23119.508,3.1900001,19038.805};
			azimut=359.11328;
			id=60;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item18
		{
			position[]={23116.98,3.1900001,19038.76};
			azimut=359.11328;
			id=61;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item19
		{
			position[]={23114.504,3.1900001,19038.74};
			azimut=359.11328;
			id=62;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item20
		{
			position[]={23112.248,3.1900001,19038.59};
			azimut=357.36832;
			id=63;
			side="EMPTY";
			vehicle="Land_BagFence_Short_F";
			leader=1;
			skill=1;
		};
		class Item21
		{
			position[]={23158.049,3.1900001,18993.59};
			azimut=-180.11839;
			id=64;
			side="EMPTY";
			vehicle="B_Quadbike_01_F";
			skill=0.60000002;
			syncId=10;
			synchronizations[]={2};
		};
		class Item22
		{
			position[]={23133.563,3.1900001,18997.662};
			azimut=539.61975;
			id=65;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item23
		{
			position[]={23142.404,3.1900001,18997.619};
			azimut=722.14886;
			id=66;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item24
		{
			position[]={23121.762,3.1900001,18998.748};
			azimut=271.62677;
			id=67;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item25
		{
			position[]={23128.516,3.1900001,18999.07};
			azimut=372.9993;
			id=68;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item26
		{
			position[]={23126.014,3.1900001,18999.615};
			azimut=372.9993;
			id=69;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item27
		{
			position[]={23116.6,3.1900001,18995.98};
			azimut=361.76846;
			id=70;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item28
		{
			position[]={23154.18,3.1900001,19060.043};
			azimut=-357.65701;
			special="NONE";
			id=71;
			side="EMPTY";
			vehicle="Land_BarGate_F";
			skill=0.60000002;
			text="gate04";
			init="this animate [""Bargate"", 0]; this allowDamage false; this enableSimulationGlobal false;";
		};
		class Item29
		{
			position[]={23157.857,3.1900001,19061.102};
			azimut=270.33163;
			id=72;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item30
		{
			position[]={23144.914,3.1900001,19061.041};
			azimut=270.33163;
			id=73;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item31
		{
			position[]={23154.906,3.1900001,19061.119};
			azimut=270.33163;
			id=74;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item32
		{
			position[]={23144.662,3.1900001,19051.412};
			azimut=96.679596;
			id=75;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item33
		{
			position[]={23144.967,3.1900001,19053.906};
			azimut=96.679596;
			id=76;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item34
		{
			position[]={23145.236,3.1900001,19056.375};
			azimut=96.679596;
			id=77;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item35
		{
			position[]={23145.535,3.1900001,19058.854};
			azimut=96.679596;
			id=78;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item36
		{
			position[]={23105.395,3.1900001,19039.99};
			azimut=179.68976;
			id=79;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item37
		{
			position[]={23154.975,3.1900001,19058.545};
			azimut=87.622108;
			id=80;
			side="EMPTY";
			vehicle="Land_BagFence_Short_F";
			leader=1;
			skill=1;
		};
		class Item38
		{
			position[]={23160.145,3.1900001,18999.342};
			azimut=177.28293;
			id=81;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item39
		{
			position[]={23168.945,3.1900001,18999.586};
			azimut=359.81149;
			id=82;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item40
		{
			position[]={23161.146,3.1900001,18996.299};
			azimut=-1.1429733;
			id=83;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item41
		{
			position[]={23158.619,3.1900001,18996.258};
			azimut=-1.1429733;
			id=84;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item42
		{
			position[]={23167.336,3.1900001,18996.77};
			azimut=541.30823;
			id=85;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item43
		{
			position[]={23169.846,3.1900001,18996.693};
			azimut=541.30823;
			id=86;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item44
		{
			position[]={23152.295,3.1900001,18997.959};
			azimut=184.03821;
			id=87;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item45
		{
			position[]={23154.77,3.1900001,18997.848};
			azimut=184.03821;
			id=88;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item46
		{
			position[]={23147.461,3.1900001,18996.082};
			azimut=543.80865;
			id=89;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item47
		{
			position[]={23149.982,3.1900001,18995.887};
			azimut=543.80865;
			id=90;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item48
		{
			position[]={23117.756,3.1900001,19043.252};
			azimut=91.255112;
			id=91;
			side="EMPTY";
			vehicle="Land_BagBunker_Tower_F";
			skill=0.60000002;
			init="this allowDamage false;";
		};
		class Item49
		{
			position[]={23119.887,3.1900001,19044.23};
			azimut=228.9268;
			id=92;
			side="EMPTY";
			vehicle="Box_NATO_Ammo_F";
			leader=1;
			skill=0.60000002;
			init="this setPos [getPos this select 0, getPos this select 1, 3]; this allowDamage false;";
		};
		class Item50
		{
			position[]={23119.512,3.1900001,19041.924};
			azimut=163.99361;
			id=93;
			side="EMPTY";
			vehicle="Box_NATO_Ammo_F";
			leader=1;
			skill=0.60000002;
			init="this setPos [getPos this select 0, getPos this select 1, 3]; this allowDamage false;";
		};
		class Item51
		{
			position[]={23140.637,3.1900001,19054.676};
			azimut=-173.12311;
			id=94;
			side="EMPTY";
			vehicle="Land_BagBunker_Tower_F";
			skill=0.60000002;
			init="this allowDamage false;";
		};
		class Item52
		{
			position[]={23141.424,3.1900001,19052.443};
			azimut=-35.451225;
			id=95;
			side="EMPTY";
			vehicle="Box_NATO_Ammo_F";
			leader=1;
			skill=0.60000002;
			init="this setPos [getPos this select 0, getPos this select 1, 3]; this allowDamage false;";
		};
		class Item53
		{
			position[]={23139.158,3.1900001,19053.061};
			azimut=-100.38448;
			id=96;
			side="EMPTY";
			vehicle="Box_NATO_Ammo_F";
			leader=1;
			skill=0.60000002;
			init="this setPos [getPos this select 0, getPos this select 1, 3]; this allowDamage false;";
		};
		class Item54
		{
			position[]={23183.217,3.1900001,19008.215};
			azimut=-178.90399;
			id=97;
			side="EMPTY";
			vehicle="B_G_Offroad_01_armed_F";
			skill=0.60000002;
			text="introVeh";
			init="this addEventHandler [""HandleDamage"", {0}];";
		};
		class Item55
		{
			position[]={23108.779,3.1900001,19001.85};
			azimut=633.30585;
			id=98;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item56
		{
			position[]={23109.34,3.1900001,19024.209};
			azimut=451.94958;
			id=99;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item57
		{
			position[]={23176.42,3.1900001,19006.229};
			azimut=273.23355;
			id=100;
			side="EMPTY";
			vehicle="Box_NATO_Support_F";
			skill=0.60000002;
			text="ammoBox";
			init="this addaction [""<t color='#ff22ff'>Virtual Arsenal</t>"",{[""Open"",true] call BIS_fnc_arsenal}];";
		};
		class Item58
		{
			position[]={23186.582,3.1900001,19012.73};
			azimut=631.73792;
			id=101;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item59
		{
			position[]={23182.805,3.1900001,19020.582};
			azimut=182.38829;
			id=102;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item60
		{
			position[]={23185.844,3.1900001,19035.191};
			azimut=628.52008;
			id=103;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item61
		{
			position[]={23126.646,3.1900001,19044.84};
			azimut=541.89319;
			id=104;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item62
		{
			position[]={23184.678,3.1900001,19017.891};
			azimut=182.38829;
			id=105;
			side="EMPTY";
			vehicle="Land_HBarrier_1_F";
			skill=0.60000002;
		};
		class Item63
		{
			position[]={23184.217,3.1900001,19022.85};
			azimut=158.07277;
			id=106;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item64
		{
			position[]={23186.574,3.1900001,19023.828};
			azimut=158.07277;
			id=107;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item65
		{
			position[]={23187.969,3.1900001,19018.094};
			azimut=272.53009;
			id=108;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item66
		{
			position[]={23160.465,3.1900001,19040.773};
			azimut=450.30859;
			id=109;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item67
		{
			position[]={23165.574,3.1900001,19037.932};
			azimut=359.86835;
			id=110;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item68
		{
			position[]={23174.289,3.1900001,19037.938};
			azimut=359.86835;
			id=111;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item69
		{
			position[]={23181.094,3.1900001,19038.006};
			azimut=359.86835;
			id=112;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item70
		{
			position[]={23123.438,3.1900001,19057.277};
			azimut=361.11755;
			id=113;
			side="EMPTY";
			vehicle="Land_HelipadSquare_F";
			lock="LOCKED";
			skill=0.60000002;
			text="air_1";
		};
		class Item71
		{
			position[]={23136.514,3.1900001,18993.982};
			azimut=0.75271004;
			id=114;
			side="EMPTY";
			vehicle="B_CargoNet_01_ammo_F";
			skill=0.60000002;
		};
		class Item72
		{
			position[]={23133.664,3.1900001,18994.006};
			azimut=0.75271004;
			id=115;
			side="EMPTY";
			vehicle="B_CargoNet_01_ammo_F";
			skill=0.60000002;
		};
		class Item73
		{
			position[]={23130.838,3.1900001,18994.107};
			azimut=0.75271004;
			id=116;
			side="EMPTY";
			vehicle="B_CargoNet_01_ammo_F";
			skill=0.60000002;
		};
		class Item74
		{
			position[]={23155.053,3.1900001,19056.654};
			azimut=267.17746;
			id=117;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item75
		{
			position[]={23155.166,3.1900001,19054.135};
			azimut=267.17746;
			id=118;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item76
		{
			position[]={23155.313,3.1900001,19051.648};
			azimut=267.17746;
			id=119;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item77
		{
			position[]={23155.424,3.1900001,19049.135};
			azimut=267.17746;
			id=120;
			side="EMPTY";
			vehicle="Land_CncBarrier_F";
			leader=1;
			skill=1;
		};
		class Item78
		{
			position[]={23186.305,3.1900001,19004.395};
			azimut=631.73792;
			id=121;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item79
		{
			position[]={23177.361,3.1900001,18999.66};
			azimut=539.83069;
			id=122;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item80
		{
			position[]={23183.313,3.1900001,18999.598};
			azimut=539.83069;
			id=123;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item81
		{
			position[]={23109,3.1900001,19010.318};
			azimut=629.81281;
			id=124;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item82
		{
			position[]={23109.199,3.1900001,19017.082};
			azimut=631.87988;
			id=125;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item83
		{
			position[]={23134.928,3.1900001,19044.586};
			azimut=541.89319;
			id=126;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item84
		{
			position[]={23138.086,3.1900001,19047.42};
			azimut=633.53888;
			id=127;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item85
		{
			position[]={23160.473,3.1900001,19048.695};
			azimut=450.30859;
			id=128;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item86
		{
			position[]={23159.682,3.1900001,19056.25};
			azimut=618.09906;
			id=129;
			side="EMPTY";
			vehicle="Land_HBarrierBig_F";
			skill=0.60000002;
			init="this allowdamage false;";
		};
		class Item87
		{
			position[]={23181.186,3.1900001,19022.494};
			azimut=-0.50215387;
			id=130;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item88
		{
			position[]={23176.246,3.1900001,19022.459};
			azimut=-0.50215387;
			id=131;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item89
		{
			position[]={23171.369,3.1900001,19022.455};
			azimut=-0.50215387;
			id=132;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item90
		{
			position[]={23183.451,3.1900001,19034.76};
			azimut=-89.662979;
			id=133;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item91
		{
			position[]={23183.412,3.1900001,19029.826};
			azimut=-89.662979;
			id=134;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item92
		{
			position[]={23183.34,3.1900001,19024.938};
			azimut=-89.662979;
			id=135;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item93
		{
			position[]={23180.98,3.1900001,19036.764};
			azimut=-0.50215387;
			id=136;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item94
		{
			position[]={23176.035,3.1900001,19036.721};
			azimut=-0.50215387;
			id=137;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item95
		{
			position[]={23171.17,3.1900001,19036.715};
			azimut=-0.50215387;
			id=138;
			side="EMPTY";
			vehicle="Land_CncWall4_F";
			skill=0.60000002;
		};
		class Item96
		{
			position[]={23177.002,3.1900001,19013.436};
			azimut=-17.488178;
			id=139;
			side="EMPTY";
			vehicle="Land_ClutterCutter_large_F";
			skill=0.60000002;
		};
		class Item97
		{
			position[]={23176.545,3.1900001,19006.768};
			azimut=-17.488178;
			id=140;
			side="EMPTY";
			vehicle="Land_ClutterCutter_large_F";
			skill=0.60000002;
		};
		class Item98
		{
			position[]={23171.039,3.1900001,19010.359};
			azimut=-17.488178;
			id=141;
			side="EMPTY";
			vehicle="Land_ClutterCutter_large_F";
			skill=0.60000002;
		};
		class Item99
		{
			position[]={23137.967,3.1900001,19001.543};
			azimut=90.320137;
			id=142;
			side="EMPTY";
			vehicle="B_APC_Wheeled_01_cannon_F";
			skill=0.60000002;
			syncId=11;
			synchronizations[]={2};
		};
		class Item100
		{
			position[]={23133.057,3.1900001,19023.324};
			azimut=0.6755178;
			special="NONE";
			id=143;
			side="EMPTY";
			vehicle="Land_HelipadCircle_F";
			skill=0.2;
			description="US Army - Medical Assistant";
		};
		class Item101
		{
			position[]={23149.064,3.1900001,19023.27};
			azimut=-0.12481909;
			special="NONE";
			id=144;
			side="EMPTY";
			vehicle="Land_HelipadCircle_F";
			skill=0.2;
			description="US Army - Medical Assistant";
		};
		class Item102
		{
			position[]={23149.16,3.1900001,19022.695};
			azimut=0.67551589;
			special="NONE";
			id=145;
			side="EMPTY";
			vehicle="B_Heli_Light_01_F";
			skill=0.2;
			description="US Army - Medical Assistant";
			syncId=12;
			synchronizations[]={2};
		};
		class Item103
		{
			position[]={23133.086,3.1900001,19021.736};
			azimut=0.6755178;
			special="NONE";
			id=146;
			side="EMPTY";
			vehicle="B_Heli_Transport_01_F";
			skill=0.2;
			description="US Army - Medical Assistant";
			syncId=13;
			synchronizations[]={2};
		};
		class Item104
		{
			position[]={23168.939,3.1900001,19003.592};
			azimut=-17.48822;
			id=147;
			side="EMPTY";
			vehicle="Flag_US_F";
			skill=0.60000002;
			text="base";
		};
		class Item105
		{
			position[]={23130.83,3.1900001,19039.719};
			azimut=91.748047;
			id=148;
			side="EMPTY";
			vehicle="B_Slingload_01_Medevac_F";
			skill=0.60000002;
			fuel=0.72803026;
			text="MHQ1";
		};
		class Item106
		{
			position[]={23116.811,3.1900001,19025.168};
			azimut=91.748367;
			id=149;
			side="EMPTY";
			vehicle="B_MRAP_01_F";
			skill=0.60000002;
			syncId=14;
			synchronizations[]={2};
		};
		class Item107
		{
			position[]={23116.641,3.1900001,19020.125};
			azimut=91.748367;
			id=150;
			side="EMPTY";
			vehicle="B_MRAP_01_gmg_F";
			skill=0.60000002;
			syncId=15;
			synchronizations[]={2};
		};
		class Item108
		{
			position[]={23116.529,3.1900001,19014.961};
			azimut=91.748367;
			id=151;
			side="EMPTY";
			vehicle="B_MRAP_01_gmg_F";
			skill=0.60000002;
			syncId=16;
			synchronizations[]={2};
		};
		class Item109
		{
			position[]={23116.328,3.1900001,19010.109};
			azimut=91.748367;
			id=152;
			side="EMPTY";
			vehicle="B_MRAP_01_hmg_F";
			skill=0.60000002;
			syncId=17;
			synchronizations[]={2};
		};
		class Item110
		{
			position[]={23116.221,3.1900001,19004.941};
			azimut=91.748367;
			id=153;
			side="EMPTY";
			vehicle="B_MRAP_01_hmg_F";
			skill=0.60000002;
			syncId=18;
			synchronizations[]={2};
		};
		class Item111
		{
			position[]={23176.041,3.1900001,19029.693};
			azimut=361.11801;
			id=154;
			side="EMPTY";
			vehicle="Land_HelipadSquare_F";
			lock="LOCKED";
			skill=0.60000002;
			text="veh_1";
		};
	};
	class Markers
	{
		items=7;
		class Item0
		{
			position[]={23159.354,3.1900001,19017.873};
			name="respawn_west";
			text="US Camp Sundown";
			type="flag_USA";
		};
		class Item1
		{
			position[]={23176.881,3.1900001,19008.619};
			name="ammo";
			text="Ammo Boxes";
			type="b_service";
			colorName="ColorBlack";
		};
		class Item2
		{
			position[]={23175.941,3.1900001,19029.857};
			name="VService";
			text=" Vehicle Service";
			type="b_maint";
			colorName="ColorBlack";
		};
		class Item3
		{
			position[]={23136.967,3.1900001,19001.615};
			name="Heavy Pool";
			text=" IFV MotorPool";
			type="b_med";
			colorName="ColorBlack";
		};
		class Item4
		{
			position[]={23146.965,3.1900001,19036.76};
			name="noRED1";
			markerType="ELLIPSE";
			type="Empty";
			colorName="ColorRed";
			a=800;
			b=800;
			angle=-17.488178;
		};
		class Item5
		{
			position[]={15111.585,2.5036571,15844.797};
			name="taor_objective";
			markerType="RECTANGLE";
			type="Empty";
			a=14000;
			b=14000;
		};
		class Item6
		{
			position[]={23129.689,3.1900001,19039.852};
			name="MHQ_Start";
			text="Mobile HQ";
			type="n_uav";
			colorName="ColorBlack";
			a=0.5;
			b=0.5;
		};
	};
	class Sensors
	{
		items=2;
		class Item0
		{
			position[]={23111.477,3.1900001,19032.506};
			a=15;
			b=5;
			angle=-359.87173;
			rectangular=1;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			expActiv="gate01 animate [""Door_1_rot"", 1]";
			expDesactiv="gate01 animate [""Door_1_rot"", 0]";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={23148.902,3.1900001,19059.305};
			a=15;
			b=5;
			angle=-629.61823;
			rectangular=1;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			expActiv="gate04 animate [""Door_1_rot"", 1]";
			expDesactiv="gate04 animate [""Door_1_rot"", 0]";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=10616302;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroWin
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=14645698;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=11886369;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
