version=12;
class Mission
{
	addOns[]=
	{
		"alive_main",
		"alive_sys_profile",
		"alive_sys_playeroptions",
		"alive_sys_data",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"alive_mil_placement",
		"alive_mil_opcom",
		"alive_sup_transport",
		"alive_sup_cas",
		"alive_civ_placement",
		"alive_mil_cqb",
		"alive_mil_c2istar",
		"alive_sup_combatsupport",
		"a3_map_stratis",
		"A3_Weapons_F_Ammoboxes",
		"A3_Structures_F_Mil_Shelters",
		"A3_Soft_F_MRAP_01",
		"A3_Air_F_Heli_Light_01"
	};
	addOnsAuto[]=
	{
		"alive_main",
		"alive_sys_profile",
		"alive_sys_playeroptions",
		"alive_sys_data",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"alive_mil_placement",
		"alive_mil_opcom",
		"alive_sup_transport",
		"alive_sup_cas",
		"alive_civ_placement",
		"alive_mil_cqb",
		"alive_mil_c2istar",
		"alive_sup_combatsupport",
		"A3_Weapons_F_Ammoboxes",
		"A3_Structures_F_Mil_Shelters",
		"A3_Soft_F_MRAP_01",
		"A3_Air_F_Heli_Light_01",
		"a3_map_stratis"
	};
	randomSeed=10556263;
	class Intel
	{
		startWeather=0.099999994;
		startWind=0.099999994;
		startWaves=0.099999994;
		forecastWeather=0.099999994;
		forecastWind=0.099999994;
		forecastWaves=0.099999994;
		forecastLightnings=0.099999994;
		year=2035;
		month=7;
		day=6;
		hour=4;
		minute=50;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
	class Groups
	{
		items=13;
		class Item0
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3345.9111,63.347569,2053.3564};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_require";
							typeName="debug";
						};
						class Item1
						{
							value="warning";
							parentCls="ALiVE_require";
							typeName="ALiVE_Versioning";
						};
						class Item2
						{
							value="true";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLESAVE";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLEMARKERS";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLEADMINACTIONS";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLEPLAYERLOG";
						};
						class Item6
						{
							value="300";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_INTERVAL";
						};
						class Item7
						{
							value="100";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_THRESHHOLD";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_INDIVIDUALTYPES";
						};
					};
					id=0;
					side="LOGIC";
					vehicle="ALiVE_require";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3343.9519,30.329334,1952.3394};
					class args
					{
						items=7;
						class Item0
						{
							value="false";
							parentCls="ALiVE_sys_profile";
							typeName="debug";
						};
						class Item1
						{
							value="true";
							parentCls="ALiVE_sys_profile";
							typeName="persistent";
						};
						class Item2
						{
							value="IGNORE";
							parentCls="ALiVE_sys_profile";
							typeName="syncronised";
						};
						class Item3
						{
							value="1500";
							parentCls="ALiVE_sys_profile";
							typeName="spawnRadius";
						};
						class Item4
						{
							value="1500";
							parentCls="ALiVE_sys_profile";
							typeName="spawnTypeHeliRadius";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_sys_profile";
							typeName="spawnTypeJetRadius";
						};
						class Item6
						{
							value="50";
							parentCls="ALiVE_sys_profile";
							typeName="activeLimiter";
						};
					};
					id=1;
					side="LOGIC";
					vehicle="ALiVE_sys_profile";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=0;
					synchronizations[]={11,10,12};
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3449.9087,24.871696,1949.9873};
					class args
					{
						items=35;
						class Item0
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="VIEW_DISTANCE";
						};
						class Item2
						{
							value="20000";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="maxVD";
						};
						class Item3
						{
							value="500";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="minVD";
						};
						class Item4
						{
							value="5";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="maxTG";
						};
						class Item5
						{
							value="1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="minTG";
						};
						class Item6
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="PERSISTENCE";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="enablePlayerPersistence";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowReset";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowManualSave";
						};
						class Item10
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowDiffClass";
						};
						class Item11
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveLoadout";
						};
						class Item12
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveAmmo";
						};
						class Item13
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveHealth";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="savePosition";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveScores";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="storeToDB";
						};
						class Item17
						{
							value="0";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="autoSaveTime";
						};
						class Item18
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="CREW_INFO";
						};
						class Item19
						{
							value="0";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="crewinfo_ui_setting";
						};
						class Item20
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="PLAYER_TAGS";
						};
						class Item21
						{
							value="modern";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_style_setting";
						};
						class Item22
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_onview_setting";
						};
						class Item23
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_displayrank_setting";
						};
						class Item24
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_displaygroup_setting";
						};
						class Item25
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_invehicle_setting";
						};
						class Item26
						{
							value="[""CAManBase"", ""Car"", ""Tank"", ""StaticWeapon"", ""Helicopter"", ""Plane""]";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_targets_setting";
						};
						class Item27
						{
							value="20";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_distance_setting";
						};
						class Item28
						{
							value="0.75";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_tolerance_setting";
						};
						class Item29
						{
							value="0.65";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_scale_setting";
						};
						class Item30
						{
							value="1.1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_height_setting";
						};
						class Item31
						{
							value="#FFFFFF";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_namecolour_setting";
						};
						class Item32
						{
							value="#A8F000";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_groupcolour_setting";
						};
						class Item33
						{
							value="#FFB300";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_thisgroupleadernamecolour_setting";
						};
						class Item34
						{
							value="#009D91";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_thisgroupcolour_setting";
						};
					};
					id=2;
					side="LOGIC";
					vehicle="ALiVE_SYS_playeroptions";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item3
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3345.1299,29.337755,1849.4351};
					class args
					{
						items=8;
						class Item0
						{
							value="false";
							parentCls="ALiVE_sys_data";
							typeName="debug";
						};
						class Item1
						{
							value="CouchDB";
							parentCls="ALiVE_sys_data";
							typeName="source";
						};
						class Item2
						{
							value="true";
							parentCls="ALiVE_sys_data";
							typeName="saveDateTime";
						};
						class Item3
						{
							value="false";
							parentCls="ALiVE_sys_data";
							typeName="disableStats";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_sys_data";
							typeName="disableAAR";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_sys_data";
							typeName="disablePerf";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_sys_data";
							typeName="disablePerfMon";
						};
						class Item7
						{
							value="[['entities',150],['vehicles',300],['agents',450],['allDead',600],['objects',750],['triggers',900]]";
							parentCls="ALiVE_sys_data";
							typeName="customPerfMonCode";
						};
					};
					id=3;
					side="LOGIC";
					vehicle="ALiVE_sys_data";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item4
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3000.6133,171.30754,1867.1216};
					azimut=-323.72583;
					id=4;
					side="WEST";
					vehicle="B_Soldier_SL_F";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item5
		{
			side="LOGIC";
			class Vehicles
			{
				items=4;
				class Item0
				{
					position[]={2847.0378,121.40883,2052.8574};
					azimut=-1.8160756;
					class args
					{
						items=20;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="debug";
						};
						class Item1
						{
							value="BLUFOR_1";
							parentCls="ALiVE_mil_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="withPlacement";
						};
						class Item6
						{
							value="30";
							parentCls="ALiVE_mil_placement";
							typeName="size";
						};
						class Item7
						{
							value="Random";
							parentCls="ALiVE_mil_placement";
							typeName="type";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="randomcamps";
						};
						class Item9
						{
							value="1";
							parentCls="ALiVE_mil_placement";
							typeName="readinessLevel";
						};
						class Item10
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customInfantryCount";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customMotorisedCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customMechanisedCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customArmourCount";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customSpecOpsCount";
						};
						class Item15
						{
							value="BLU_F";
							parentCls="ALiVE_mil_placement";
							typeName="faction";
						};
						class Item16
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="createHQ";
						};
						class Item17
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="placeHelis";
						};
						class Item18
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeSupplies";
						};
						class Item19
						{
							value="0.2";
							parentCls="ALiVE_mil_placement";
							typeName="ambientVehicleAmount";
						};
					};
					id=5;
					side="LOGIC";
					vehicle="ALiVE_mil_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=1;
					synchronizations[]={2};
				};
				class Item1
				{
					position[]={2947.0647,116.36649,2158.1323};
					azimut=-1.8160756;
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="true";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="invasion";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="BLU_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=6;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=2;
					synchronizations[]={1,6,5};
				};
				class Item2
				{
					position[]={2969.1443,171.39999,1866.5067};
					azimut=34.2145;
					class args
					{
						items=3;
						class Item0
						{
							value="RODEO TWO";
							parentCls="ALiVE_SUP_TRANSPORT";
							typeName="transport_callsign";
						};
						class Item1
						{
							value="B_Heli_Transport_01_camo_F";
							parentCls="ALiVE_SUP_TRANSPORT";
							typeName="transport_type";
						};
						class Item2
						{
							value="0";
							parentCls="ALiVE_SUP_TRANSPORT";
							typeName="transport_height";
						};
					};
					id=7;
					side="LOGIC";
					vehicle="ALiVE_SUP_TRANSPORT";
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=3;
					synchronizations[]={9};
				};
				class Item3
				{
					position[]={2992.2915,171.31725,1859.4818};
					azimut=-1.8160756;
					class args
					{
						items=3;
						class Item0
						{
							value="EAGLE ONE";
							parentCls="ALiVE_sup_cas";
							typeName="cas_callsign";
						};
						class Item1
						{
							value="B_Heli_Attack_01_F";
							parentCls="ALiVE_sup_cas";
							typeName="cas_type";
						};
						class Item2
						{
							value="0";
							parentCls="ALiVE_sup_cas";
							typeName="cas_height";
						};
					};
					id=8;
					side="LOGIC";
					vehicle="ALiVE_sup_cas";
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=4;
					synchronizations[]={9};
				};
			};
		};
		class Item6
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4027.9668,145.08372,4121.5078};
					class args
					{
						items=18;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="taor";
						};
						class Item2
						{
							value="BLUFOR_1";
							parentCls="ALiVE_mil_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="withPlacement";
						};
						class Item6
						{
							value="400";
							parentCls="ALiVE_mil_placement";
							typeName="size";
						};
						class Item7
						{
							value="Random";
							parentCls="ALiVE_mil_placement";
							typeName="type";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customInfantryCount";
						};
						class Item9
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customMotorisedCount";
						};
						class Item10
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customMechanisedCount";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customArmourCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customSpecOpsCount";
						};
						class Item13
						{
							value="OPF_F";
							parentCls="ALiVE_mil_placement";
							typeName="faction";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="createHQ";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeHelis";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeSupplies";
						};
						class Item17
						{
							value="0.2";
							parentCls="ALiVE_mil_placement";
							typeName="ambientVehicleAmount";
						};
					};
					id=9;
					side="LOGIC";
					vehicle="ALiVE_mil_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=5;
					synchronizations[]={7,2};
				};
			};
		};
		class Item7
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3661.99,68.219376,4129.7441};
					class args
					{
						items=15;
						class Item0
						{
							value="false";
							parentCls="ALiVE_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="BLUFOR_1";
							parentCls="ALiVE_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="All";
							parentCls="ALiVE_civ_placement";
							typeName="clusterType";
						};
						class Item4
						{
							value="160";
							parentCls="ALiVE_civ_placement";
							typeName="sizeFilter";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_civ_placement";
							typeName="priorityFilter";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_civ_placement";
							typeName="withPlacement";
						};
						class Item7
						{
							value="400";
							parentCls="ALiVE_civ_placement";
							typeName="size";
						};
						class Item8
						{
							value="Random";
							parentCls="ALiVE_civ_placement";
							typeName="type";
						};
						class Item9
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customInfantryCount";
						};
						class Item10
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMotorisedCount";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMechanisedCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customArmourCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customSpecOpsCount";
						};
						class Item14
						{
							value="OPF_F";
							parentCls="ALiVE_civ_placement";
							typeName="faction";
						};
					};
					id=10;
					side="LOGIC";
					vehicle="ALiVE_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=6;
					synchronizations[]={7,8,2};
				};
			};
		};
		class Item8
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3808.416,172.37009,4420.7275};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="true";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="occupation";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="OPF_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=11;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=7;
					synchronizations[]={6,5};
				};
			};
		};
		class Item9
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3158.0024,85.987091,4117.083};
					class args
					{
						items=15;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_debug_setting";
						};
						class Item1
						{
							value="true";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_persistent";
						};
						class Item2
						{
							value="client";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_locality_setting";
						};
						class Item3
						{
							value="regular";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_TYPE";
						};
						class Item4
						{
							value="all";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_LOCATIONTYPE";
						};
						class Item5
						{
							value="0.05";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawn_setting";
						};
						class Item6
						{
							value="99999";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_DENSITY";
						};
						class Item7
						{
							value="3";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_amount";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_UseDominantFaction";
						};
						class Item9
						{
							value="700";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistance";
						};
						class Item10
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceHeli";
						};
						class Item11
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceJet";
						};
						class Item12
						{
							value="OPF_F";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_FACTIONS";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_mil_cqb";
							typeName="whitelist";
						};
						class Item14
						{
							value="BLUFOR_1";
							parentCls="ALiVE_mil_cqb";
							typeName="blacklist";
						};
					};
					id=12;
					side="LOGIC";
					vehicle="ALiVE_mil_cqb";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=8;
					synchronizations[]={6};
				};
			};
		};
		class Item10
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3451.9448,69.058731,2054.6953};
					class args
					{
						items=21;
						class Item0
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="debug";
						};
						class Item1
						{
							value="LaserDesignator";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="c2_item";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="TASKING";
						};
						class Item3
						{
							value="true";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="persistent";
						};
						class Item4
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBlufor";
						};
						class Item5
						{
							value="BLU_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBluforFaction";
						};
						class Item6
						{
							value="OPF_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBluforEnemyFaction";
						};
						class Item7
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpfor";
						};
						class Item8
						{
							value="OPF_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpforFaction";
						};
						class Item9
						{
							value="BLU_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpforEnemyFaction";
						};
						class Item10
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndfor";
						};
						class Item11
						{
							value="IND_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndforFaction";
						};
						class Item12
						{
							value="OPF_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndforEnemyFaction";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="INTEL";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayIntel";
						};
						class Item15
						{
							value="0.2";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="intelChance";
						};
						class Item16
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="friendlyIntel";
						};
						class Item17
						{
							value="2000";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="friendlyIntelRadius";
						};
						class Item18
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayMilitarySectors";
						};
						class Item19
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayPlayerSectors";
						};
						class Item20
						{
							value="2";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="runEvery";
						};
					};
					id=13;
					side="LOGIC";
					vehicle="ALiVE_MIL_C2ISTAR";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item11
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2642.2458,57.92313,2057.7227};
					class args
					{
						items=5;
						class Item0
						{
							value="LaserDesignator";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_item";
						};
						class Item1
						{
							value="3";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_casrespawnlimit";
						};
						class Item2
						{
							value="3";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_transportrespawnlimit";
						};
						class Item3
						{
							value="3";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_artyrespawnlimit";
						};
						class Item4
						{
							value="60";
							parentCls="ALiVE_sup_combatsupport";
							typeName="combatsupport_respawn";
						};
					};
					id=14;
					side="LOGIC";
					vehicle="ALiVE_sup_combatsupport";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=9;
					synchronizations[]={3,4};
				};
			};
		};
		class Item12
		{
			side="WEST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={3004.1904,171.0468,1871.5994};
					azimut=-120.68174;
					id=15;
					side="WEST";
					vehicle="B_Soldier_SL_F";
					player="PLAY CDG";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
				};
				class Item1
				{
					position[]={3002.3958,171.04944,1875.058};
					azimut=-120.68174;
					id=16;
					side="WEST";
					vehicle="B_Soldier_TL_F";
					player="PLAY CDG";
					rank="SERGEANT";
					skill=0.5;
				};
				class Item2
				{
					position[]={3005.8394,171.17239,1868.4912};
					azimut=-120.68174;
					id=17;
					side="WEST";
					vehicle="B_soldier_AR_F";
					player="PLAY CDG";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item3
				{
					position[]={3004.9399,170.90582,1875.6577};
					azimut=-120.68174;
					id=18;
					side="WEST";
					vehicle="B_soldier_AR_F";
					player="PLAY CDG";
					skill=0.40000001;
				};
				class Item4
				{
					position[]={3006.8232,170.84656,1874.0515};
					azimut=-120.68174;
					id=19;
					side="WEST";
					vehicle="B_soldier_AAR_F";
					player="PLAY CDG";
					skill=0.40000001;
				};
				class Item5
				{
					position[]={3010.3323,170.68895,1873.7191};
					azimut=-120.68174;
					id=20;
					side="WEST";
					vehicle="B_soldier_LAT_F";
					player="PLAY CDG";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item6
				{
					position[]={3008.9707,170.88358,1870.6897};
					azimut=-120.68174;
					id=21;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					skill=0.40000001;
				};
				class Item7
				{
					position[]={3008.3877,170.76244,1877.3771};
					azimut=-120.68174;
					id=22;
					side="WEST";
					vehicle="B_Soldier_A_F";
					player="PLAY CDG";
					skill=0.40000001;
				};
			};
		};
	};
	class Vehicles
	{
		items=11;
		class Item0
		{
			position[]={3003.6626,171.252,1867.2202};
			azimut=-32.947216;
			id=23;
			side="EMPTY";
			vehicle="Box_NATO_Wps_F";
			leader=1;
			skill=0.60000002;
		};
		class Item1
		{
			position[]={3002.3799,171.27048,1869.5739};
			azimut=-32.947216;
			id=24;
			side="EMPTY";
			vehicle="Box_NATO_AmmoOrd_F";
			leader=1;
			skill=0.60000002;
		};
		class Item2
		{
			position[]={3001.6006,171.20924,1871.6855};
			azimut=-32.947216;
			id=25;
			side="EMPTY";
			vehicle="Box_NATO_Grenades_F";
			leader=1;
			skill=0.60000002;
		};
		class Item3
		{
			position[]={3000.1924,171.21132,1874.163};
			azimut=-32.947216;
			id=26;
			side="EMPTY";
			vehicle="Box_NATO_WpsSpecial_F";
			leader=1;
			skill=0.60000002;
		};
		class Item4
		{
			position[]={3007.1628,171.16994,1867.3085};
			azimut=-32.947216;
			id=27;
			side="EMPTY";
			vehicle="B_supplyCrate_F";
			leader=1;
			skill=0.60000002;
		};
		class Item5
		{
			position[]={2999.4939,171.1721,1876.7953};
			azimut=-32.947216;
			id=28;
			side="EMPTY";
			vehicle="Box_NATO_Support_F";
			leader=1;
			skill=0.60000002;
		};
		class Item6
		{
			position[]={3002.2148,171.01141,1878.1357};
			azimut=-32.947216;
			id=29;
			side="EMPTY";
			vehicle="Box_NATO_AmmoVeh_F";
			leader=1;
			skill=0.60000002;
		};
		class Item7
		{
			position[]={3007.5457,170.82272,1873.5459};
			azimut=-114.90997;
			id=30;
			side="EMPTY";
			vehicle="CamoNet_BLUFOR_open_F";
			leader=1;
			skill=0.60000002;
		};
		class Item8
		{
			position[]={2999.8291,171.12405,1882.8071};
			azimut=-115.79251;
			id=31;
			side="EMPTY";
			vehicle="B_MRAP_01_hmg_F";
			skill=0.60000002;
			syncId=10;
			synchronizations[]={0};
		};
		class Item9
		{
			position[]={2997.2737,171.02893,1887.3193};
			azimut=-115.793;
			id=32;
			side="EMPTY";
			vehicle="B_MRAP_01_gmg_F";
			skill=0.60000002;
			syncId=11;
			synchronizations[]={0};
		};
		class Item10
		{
			position[]={2980.6074,171.39867,1879.9258};
			azimut=-322.66513;
			id=33;
			side="EMPTY";
			vehicle="B_Heli_Light_01_F";
			skill=0.60000002;
			syncId=12;
			synchronizations[]={0};
		};
	};
	class Markers
	{
		items=1;
		class Item0
		{
			position[]={2890.1692,162.13043,1814.1201};
			name="BLUFOR_1";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorWEST";
			a=200;
			b=200;
		};
	};
};
class Intro
{
	addOns[]=
	{
		"a3_map_stratis"
	};
	addOnsAuto[]=
	{
		"a3_map_stratis"
	};
	randomSeed=7028630;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=7;
		day=6;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroWin
{
	addOns[]=
	{
		"a3_map_stratis"
	};
	addOnsAuto[]=
	{
		"a3_map_stratis"
	};
	randomSeed=833539;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=7;
		day=6;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"a3_map_stratis"
	};
	addOnsAuto[]=
	{
		"a3_map_stratis"
	};
	randomSeed=2405836;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=7;
		day=6;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
