//http://community.bistudio.com/wiki/description.ext#Header_Class
class header {
	gametype = COOP;
	minplayers = 1;
	maxplayers = 7;
	playerCountMultipleOf = 1;  //Coop type missions use 1, Team type missions use 2
};

class CfgDebriefing
{  
	class End1
	{
		title = "Mission Failed";
		subtitle = "";
		description = "";
	};
};

class CfgRespawnInventory
{
	class DIVER
	{
		displayName = "Diver"; // Name visible in the menu
		icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name

		vehicle = "B_diver_F";
	};
	class SNIPER
	{
		displayName = "Recon Sniper"; // Name visible in the menu
		icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name

		// Alternative configuration pointing to a CfgVehicles class. Loadout will be copied from it.
		vehicle = "B_recon_M_F";
	};
};

author = ALiVE Mod Team || Mission by Highhead;
onLoadMission = "INTEL has been received about a nuclear device beeing built by a scientist named Ahelef Mahmoud in an hideout in Zaros! Locate Mahmoud, disable the bomb, and return home safely!";
onLoadIntroTime = true;
onLoadMissionTime = true;
onLoadName = ALiVE | Divide and Rule;
loadScreen = "x\alive\addons\main\logo_alive.paa";

aiKills = 0;
briefing = 1;
debriefing = 1;
respawn = 3;
respawnDelay = 15;
RespawnDialog = 0;
enableDebugConsole = 1;
allowFunctionsRecompile = 1;

respawnTemplates[] = {"MenuPosition"};