version=12;
class Mission
{
	addOns[]=
	{
		"alive_main",
		"alive_sys_profile",
		"alive_sys_viewdistance",
		"alive_sys_weather",
		"alive_sys_gc",
		"alive_sys_crewinfo",
		"alive_sup_multispawn",
		"alive_sys_player",
		"alive_mil_placement",
		"alive_civ_placement",
		"alive_mil_opcom",
		"a3_map_altis",
		"alive_mil_logistics",
		"alive_mil_cqb",
		"a3_characters_f_gamma",
		"A3_Structures_F_Civ_Camping",
		"A3_Structures_F_Civ_Accessories",
		"A3_Soft_F_Offroad_01",
		"alive_sup_combatsupport",
		"alive_sup_transport",
		"alive_sup_cas",
		"alive_sys_data",
		"a3_characters_f",
		"alive_sup_player_resupply",
		"alive_sys_playertags",
		"alive_sys_playeroptions",
		"A3_Modules_F_Curator_Effects",
		"A3_Modules_F_Curator_Curator",
		"alive_sys_aiskill",
		"alive_amb_civ_population",
		"alive_amb_civ_placement",
		"A3_Soft_F_Gamma_Offroad",
		"A3_Soft_F_Truck",
		"alive_mil_c2istar"
	};
	addOnsAuto[]=
	{
		"A3_Characters_F_Gamma",
		"a3_characters_f",
		"A3_Modules_F_Curator_Effects",
		"A3_Modules_F_Curator_Curator",
		"alive_main",
		"alive_sys_aiskill",
		"alive_sys_profile",
		"alive_mil_cqb",
		"alive_amb_civ_placement",
		"alive_amb_civ_population",
		"alive_sys_playeroptions",
		"alive_sup_multispawn",
		"alive_sup_player_resupply",
		"alive_mil_c2istar",
		"alive_mil_opcom",
		"alive_mil_placement",
		"alive_civ_placement",
		"alive_mil_logistics",
		"A3_Structures_F_Civ_Camping",
		"A3_Structures_F_Civ_Accessories",
		"A3_Soft_F_Gamma_Offroad",
		"a3_soft_f_offroad_01",
		"A3_Soft_F_Truck",
		"a3_map_altis"
	};
	randomSeed=14442928;
	class Intel
	{
		briefingName="ALiVE_Sabotage Demo";
		overviewText="By HighHead";
		resistanceWest=0;
		resistanceEast=1;
		startWeather=1;
		startWind=0.099999994;
		startWaves=0.099999994;
		forecastWeather=1;
		forecastWind=0.099999994;
		forecastWaves=0.099999994;
		forecastLightnings=0.099999994;
		year=2014;
		day=1;
		hour=5;
		minute=15;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
	class Groups
	{
		items=32;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7543.0542,134.41393,18342.652};
					azimut=-601.888;
					special="NONE";
					id=0;
					side="WEST";
					vehicle="B_G_Soldier_M_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14938.088,0.54938108,15249.395};
					class args
					{
						items=2;
						class Item0
						{
							value="Mediterranean";
							parentCls="ModulePostprocess_F";
							typeName="Template";
						};
						class Item1
						{
							value="0";
							parentCls="ModulePostprocess_F";
							typeName="CommitTime";
						};
					};
					id=1;
					side="LOGIC";
					vehicle="ModulePostprocess_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					init="0 setfog [0.2,0.06,40]";
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15056.979,0.45577848,15251.964};
					class args
					{
						items=4;
						class Item0
						{
							value="#adminLogged";
							parentCls="ModuleCurator_F";
							typeName="Owner";
						};
						class Item1
						{
							value="";
							parentCls="ModuleCurator_F";
							typeName="Name";
						};
						class Item2
						{
							value="2";
							parentCls="ModuleCurator_F";
							typeName="Addons";
						};
						class Item3
						{
							value="0";
							parentCls="ModuleCurator_F";
							typeName="Forced";
						};
					};
					id=2;
					side="LOGIC";
					vehicle="ModuleCurator_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item3
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7538.228,133.74721,18355.633};
					azimut=-676.086;
					special="NONE";
					id=3;
					side="WEST";
					vehicle="B_G_Soldier_exp_F";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item4
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7543.9121,133.16269,18369.627};
					azimut=-718.59302;
					special="NONE";
					id=4;
					side="WEST";
					vehicle="B_G_Soldier_exp_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item5
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7495.8696,137.83363,18324.18};
					azimut=-886.36401;
					special="NONE";
					id=5;
					side="WEST";
					vehicle="B_G_Soldier_AR_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item6
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7523.8188,138.45038,18318.219};
					azimut=-898.01202;
					special="NONE";
					id=6;
					side="WEST";
					vehicle="B_G_Soldier_exp_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item7
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7487.394,137.72879,18326.287};
					azimut=-1220.3101;
					special="NONE";
					id=7;
					side="WEST";
					vehicle="B_G_engineer_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item8
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7552.1553,132.72563,18361.535};
					azimut=-1111.4;
					special="NONE";
					id=8;
					side="WEST";
					vehicle="B_G_Soldier_LAT_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item9
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7546.0117,133.06659,18365.766};
					azimut=-885.60699;
					special="NONE";
					id=9;
					side="WEST";
					vehicle="B_G_engineer_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item10
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7504.3965,137.93991,18323.717};
					azimut=-910.47601;
					special="NONE";
					id=10;
					side="WEST";
					vehicle="B_G_medic_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item11
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7529.3462,138.30367,18318.73};
					azimut=-954.01599;
					special="NONE";
					id=11;
					side="WEST";
					vehicle="B_G_Soldier_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item12
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7558.8071,132.87067,18342.957};
					azimut=-640.49597;
					special="NONE";
					id=12;
					side="WEST";
					vehicle="B_G_Soldier_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item13
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7484.0332,137.46762,18335.1};
					azimut=-824.90198;
					special="NONE";
					id=13;
					side="WEST";
					vehicle="B_G_Soldier_GL_F";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
					init="removeallweapons this; removeAllAssignedItems this; {this addItem _x; this assignItem _x} foreach [""ItemCompass"",""ItemMap"",""itemWatch"",""itemRadio""]; this addmagazines [""11Rnd_45ACP_Mag"",5]; this addMagazines [""DemoCharge_Remote_Mag"", 2]; this addweapon ""Binocular""; this addweapon ""hgun_Pistol_heavy_01_F"";";
				};
			};
		};
		class Item14
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14841.476,0.90812665,15552.971};
					class args
					{
						items=8;
						class Item0
						{
							value="false";
							parentCls="ALiVE_require";
							typeName="debug";
						};
						class Item1
						{
							value="warning";
							parentCls="ALiVE_require";
							typeName="ALiVE_Versioning";
						};
						class Item2
						{
							value="true";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLESAVE";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLEMARKERS";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_require";
							typeName="ALiVE_DISABLEADMINACTIONS";
						};
						class Item5
						{
							value="300";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_INTERVAL";
						};
						class Item6
						{
							value="100";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_THRESHHOLD";
						};
						class Item7
						{
							value="";
							parentCls="ALiVE_require";
							typeName="ALiVE_GC_INDIVIDUALTYPES";
						};
					};
					id=14;
					side="LOGIC";
					vehicle="ALiVE_require";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item15
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14954.102,-0.22115614,15554.326};
					class args
					{
						items=18;
						class Item0
						{
							value="0";
							parentCls="ALiVE_sys_aiskill";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_sys_aiskill";
							typeName="skillFactionsRecruit";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_sys_aiskill";
							typeName="skillFactionsRegular";
						};
						class Item3
						{
							value="";
							parentCls="ALiVE_sys_aiskill";
							typeName="skillFactionsVeteran";
						};
						class Item4
						{
							value="";
							parentCls="ALiVE_sys_aiskill";
							typeName="skillFactionsExpert";
						};
						class Item5
						{
							value="";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillFactions";
						};
						class Item6
						{
							value="0.2";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAbilityMin";
						};
						class Item7
						{
							value="0.25";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAbilityMax";
						};
						class Item8
						{
							value="0.3";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAimAccuracy";
						};
						class Item9
						{
							value="0.9";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAimShake";
						};
						class Item10
						{
							value="0.3";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillAimSpeed";
						};
						class Item11
						{
							value="0.3";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillEndurance";
						};
						class Item12
						{
							value="0.9";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillSpotDistance";
						};
						class Item13
						{
							value="0.5";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillSpotTime";
						};
						class Item14
						{
							value="0.7";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillCourage";
						};
						class Item15
						{
							value="0.3";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillReload";
						};
						class Item16
						{
							value="1";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillCommanding";
						};
						class Item17
						{
							value="0.5";
							parentCls="ALiVE_sys_aiskill";
							typeName="customSkillGeneral";
						};
					};
					id=15;
					side="LOGIC";
					vehicle="ALiVE_sys_aiskill";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item16
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14840.117,0.10899778,15452.509};
					class args
					{
						items=8;
						class Item0
						{
							value="false";
							parentCls="ALiVE_sys_profile";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_sys_profile";
							typeName="persistent";
						};
						class Item2
						{
							value="ADD";
							parentCls="ALiVE_sys_profile";
							typeName="syncronised";
						};
						class Item3
						{
							value="1500";
							parentCls="ALiVE_sys_profile";
							typeName="spawnRadius";
						};
						class Item4
						{
							value="1500";
							parentCls="ALiVE_sys_profile";
							typeName="spawnTypeHeliRadius";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_sys_profile";
							typeName="spawnTypeJetRadius";
						};
						class Item6
						{
							value="40";
							parentCls="ALiVE_sys_profile";
							typeName="activeLimiter";
						};
						class Item7
						{
							value="1";
							parentCls="ALiVE_sys_profile";
							typeName="speedModifier";
						};
					};
					id=16;
					side="LOGIC";
					vehicle="ALiVE_sys_profile";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item17
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15049.087,-28.688326,15551.612};
					class args
					{
						items=16;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_debug_setting";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_persistent";
						};
						class Item2
						{
							value="server";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_locality_setting";
						};
						class Item3
						{
							value="regular";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_TYPE";
						};
						class Item4
						{
							value="all";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_LOCATIONTYPE";
						};
						class Item5
						{
							value="0.02";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawn_setting";
						};
						class Item6
						{
							value="700";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_DENSITY";
						};
						class Item7
						{
							value="3";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_amount";
						};
						class Item8
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_UseDominantFaction";
						};
						class Item9
						{
							value="None";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_TraceGrid";
						};
						class Item10
						{
							value="800";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistance";
						};
						class Item11
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceHeli";
						};
						class Item12
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceJet";
						};
						class Item13
						{
							value="IND_F";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_FACTIONS";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_mil_cqb";
							typeName="whitelist";
						};
						class Item15
						{
							value="BL_1";
							parentCls="ALiVE_mil_cqb";
							typeName="blacklist";
						};
					};
					id=17;
					side="LOGIC";
					vehicle="ALiVE_mil_cqb";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item18
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15149.5,-0.17097098,15552.971};
					class args
					{
						items=16;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_debug_setting";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_persistent";
						};
						class Item2
						{
							value="server";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_locality_setting";
						};
						class Item3
						{
							value="strategic";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_TYPE";
						};
						class Item4
						{
							value="all";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_LOCATIONTYPE";
						};
						class Item5
						{
							value="0.02";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawn_setting";
						};
						class Item6
						{
							value="1000";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_DENSITY";
						};
						class Item7
						{
							value="3";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_amount";
						};
						class Item8
						{
							value="false";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_UseDominantFaction";
						};
						class Item9
						{
							value="None";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_TraceGrid";
						};
						class Item10
						{
							value="800";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistance";
						};
						class Item11
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceHeli";
						};
						class Item12
						{
							value="0";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_spawndistanceJet";
						};
						class Item13
						{
							value="IND_F";
							parentCls="ALiVE_mil_cqb";
							typeName="CQB_FACTIONS";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_mil_cqb";
							typeName="whitelist";
						};
						class Item15
						{
							value="BL_1";
							parentCls="ALiVE_mil_cqb";
							typeName="blacklist";
						};
					};
					id=18;
					side="LOGIC";
					vehicle="ALiVE_mil_cqb";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item19
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14947.318,0.48831007,15452.509};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_amb_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_amb_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_amb_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="250";
							parentCls="ALiVE_amb_civ_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_amb_civ_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="CIV_F";
							parentCls="ALiVE_amb_civ_placement";
							typeName="faction";
						};
						class Item6
						{
							value="0.5";
							parentCls="ALiVE_amb_civ_placement";
							typeName="placementMultiplier";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_amb_civ_placement";
							typeName="ambientVehicleAmount";
						};
						class Item8
						{
							value="CIV_F";
							parentCls="ALiVE_amb_civ_placement";
							typeName="ambientVehicleFaction";
						};
					};
					id=19;
					side="LOGIC";
					vehicle="ALiVE_amb_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item20
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15049.087,-38.85173,15443.009};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_amb_civ_population";
							typeName="debug";
						};
						class Item1
						{
							value="800";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnRadius";
						};
						class Item2
						{
							value="800";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnTypeHeliRadius";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="spawnTypeJetRadius";
						};
						class Item4
						{
							value="25";
							parentCls="ALiVE_amb_civ_population";
							typeName="activeLimiter";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityWest";
						};
						class Item6
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityEast";
						};
						class Item7
						{
							value="0";
							parentCls="ALiVE_amb_civ_population";
							typeName="hostilityIndep";
						};
						class Item8
						{
							value="[]";
							parentCls="ALiVE_amb_civ_population";
							typeName="ambientCivilianRoles";
						};
					};
					id=20;
					side="LOGIC";
					vehicle="ALiVE_amb_civ_population";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item21
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14839.704,0.48657662,15345.795};
					class args
					{
						items=35;
						class Item0
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="debug";
						};
						class Item1
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="VIEW_DISTANCE";
						};
						class Item2
						{
							value="20000";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="maxVD";
						};
						class Item3
						{
							value="500";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="minVD";
						};
						class Item4
						{
							value="5";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="maxTG";
						};
						class Item5
						{
							value="1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="minTG";
						};
						class Item6
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="PERSISTENCE";
						};
						class Item7
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="enablePlayerPersistence";
						};
						class Item8
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowReset";
						};
						class Item9
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowManualSave";
						};
						class Item10
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="allowDiffClass";
						};
						class Item11
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveLoadout";
						};
						class Item12
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveAmmo";
						};
						class Item13
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveHealth";
						};
						class Item14
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="savePosition";
						};
						class Item15
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="saveScores";
						};
						class Item16
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="storeToDB";
						};
						class Item17
						{
							value="0";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="autoSaveTime";
						};
						class Item18
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="CREW_INFO";
						};
						class Item19
						{
							value="1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="crewinfo_ui_setting";
						};
						class Item20
						{
							value="";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="PLAYER_TAGS";
						};
						class Item21
						{
							value="modern";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_style_setting";
						};
						class Item22
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_onview_setting";
						};
						class Item23
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_displayrank_setting";
						};
						class Item24
						{
							value="true";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_displaygroup_setting";
						};
						class Item25
						{
							value="false";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_invehicle_setting";
						};
						class Item26
						{
							value="[""CAManBase"", ""Car"", ""Tank"", ""StaticWeapon"", ""Helicopter"", ""Plane""]";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_targets_setting";
						};
						class Item27
						{
							value="20";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_distance_setting";
						};
						class Item28
						{
							value="0.75";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_tolerance_setting";
						};
						class Item29
						{
							value="0.65";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_scale_setting";
						};
						class Item30
						{
							value="1.1";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_height_setting";
						};
						class Item31
						{
							value="#FFFFFF";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_namecolour_setting";
						};
						class Item32
						{
							value="#A8F000";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_groupcolour_setting";
						};
						class Item33
						{
							value="#FFB300";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_thisgroupleadernamecolour_setting";
						};
						class Item34
						{
							value="#009D91";
							parentCls="ALiVE_SYS_playeroptions";
							typeName="playertags_thisgroupcolour_setting";
						};
					};
					id=21;
					side="LOGIC";
					vehicle="ALiVE_SYS_playeroptions";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item22
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={14945.5,-42.107887,15343.133};
					class args
					{
						items=4;
						class Item0
						{
							value="false";
							parentCls="ALiVE_sup_multispawn";
							typeName="debug";
						};
						class Item1
						{
							value="building";
							parentCls="ALiVE_sup_multispawn";
							typeName="spawntype";
						};
						class Item2
						{
							value="60";
							parentCls="ALiVE_sup_multispawn";
							typeName="timeout";
						};
						class Item3
						{
							value="false";
							parentCls="ALiVE_sup_multispawn";
							typeName="spawningnearenemiesallowed";
						};
					};
					id=22;
					side="LOGIC";
					vehicle="ALiVE_sup_multispawn";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item23
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15051.948,-47.343262,15348.135};
					class args
					{
						items=5;
						class Item0
						{
							value="itemRadio";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_item";
						};
						class Item1
						{
							value="FACTION";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_restrictionType";
						};
						class Item2
						{
							value="false";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_restrictionDeliveryAirDrop";
						};
						class Item3
						{
							value="false";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_restrictionDeliveryInsert";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_SUP_PLAYER_RESUPPLY";
							typeName="pr_restrictionDeliveryConvoy";
						};
					};
					id=23;
					side="LOGIC";
					vehicle="ALiVE_SUP_PLAYER_RESUPPLY";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item24
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15148.815,-51.352047,15349.263};
					class args
					{
						items=21;
						class Item0
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="debug";
						};
						class Item1
						{
							value="itemRadio";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="c2_item";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="TASKING";
						};
						class Item3
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="persistent";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBlufor";
						};
						class Item5
						{
							value="BLU_G_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBluforFaction";
						};
						class Item6
						{
							value="IND_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateBluforEnemyFaction";
						};
						class Item7
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpfor";
						};
						class Item8
						{
							value="OPF_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpforFaction";
						};
						class Item9
						{
							value="BLU_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateOpforEnemyFaction";
						};
						class Item10
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndfor";
						};
						class Item11
						{
							value="IND_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndforFaction";
						};
						class Item12
						{
							value="OPF_F";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="autoGenerateIndforEnemyFaction";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="INTEL";
						};
						class Item14
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayIntel";
						};
						class Item15
						{
							value="1";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="intelChance";
						};
						class Item16
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="friendlyIntel";
						};
						class Item17
						{
							value="2000";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="friendlyIntelRadius";
						};
						class Item18
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayMilitarySectors";
						};
						class Item19
						{
							value="false";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="displayPlayerSectors";
						};
						class Item20
						{
							value="2";
							parentCls="ALiVE_MIL_C2ISTAR";
							typeName="runEvery";
						};
					};
					id=24;
					side="LOGIC";
					vehicle="ALiVE_MIL_C2ISTAR";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
		class Item25
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15043.766,18.011644,16644.217};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="occupation";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="IND_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=25;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=0;
					synchronizations[]={3,1,5,2};
				};
			};
		};
		class Item26
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15149.331,17.927723,16648.811};
					class args
					{
						items=20;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_placement";
							typeName="debug";
						};
						class Item1
						{
							value="INDFOR_TAOR,INDFOR_TAOR_1,INDFOR_TAOR_3";
							parentCls="ALiVE_mil_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="sizeFilter";
						};
						class Item4
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="priorityFilter";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="withPlacement";
						};
						class Item6
						{
							value="800";
							parentCls="ALiVE_mil_placement";
							typeName="size";
						};
						class Item7
						{
							value="Random";
							parentCls="ALiVE_mil_placement";
							typeName="type";
						};
						class Item8
						{
							value="0";
							parentCls="ALiVE_mil_placement";
							typeName="randomcamps";
						};
						class Item9
						{
							value="1";
							parentCls="ALiVE_mil_placement";
							typeName="readinessLevel";
						};
						class Item10
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customInfantryCount";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customMotorisedCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customMechanisedCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customArmourCount";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_mil_placement";
							typeName="customSpecOpsCount";
						};
						class Item15
						{
							value="IND_F";
							parentCls="ALiVE_mil_placement";
							typeName="faction";
						};
						class Item16
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="createHQ";
						};
						class Item17
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeHelis";
						};
						class Item18
						{
							value="true";
							parentCls="ALiVE_mil_placement";
							typeName="placeSupplies";
						};
						class Item19
						{
							value="0.2";
							parentCls="ALiVE_mil_placement";
							typeName="ambientVehicleAmount";
						};
					};
					id=26;
					side="LOGIC";
					vehicle="ALiVE_mil_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=1;
					synchronizations[]={0,4};
				};
			};
		};
		class Item27
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15042.235,17.931589,16540.133};
					class args
					{
						items=17;
						class Item0
						{
							value="false";
							parentCls="ALiVE_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="INDFOR_TAOR,INDFOR_TAOR_1,INDFOR_TAOR_3";
							parentCls="ALiVE_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="All";
							parentCls="ALiVE_civ_placement";
							typeName="clusterType";
						};
						class Item4
						{
							value="400";
							parentCls="ALiVE_civ_placement";
							typeName="sizeFilter";
						};
						class Item5
						{
							value="10";
							parentCls="ALiVE_civ_placement";
							typeName="priorityFilter";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_civ_placement";
							typeName="withPlacement";
						};
						class Item7
						{
							value="200";
							parentCls="ALiVE_civ_placement";
							typeName="size";
						};
						class Item8
						{
							value="Infantry";
							parentCls="ALiVE_civ_placement";
							typeName="type";
						};
						class Item9
						{
							value="1";
							parentCls="ALiVE_civ_placement";
							typeName="readinessLevel";
						};
						class Item10
						{
							value="15";
							parentCls="ALiVE_civ_placement";
							typeName="roadblocks";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customInfantryCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMotorisedCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMechanisedCount";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customArmourCount";
						};
						class Item15
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customSpecOpsCount";
						};
						class Item16
						{
							value="IND_F";
							parentCls="ALiVE_civ_placement";
							typeName="faction";
						};
					};
					id=27;
					side="LOGIC";
					vehicle="ALiVE_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=2;
					synchronizations[]={0,4};
				};
			};
		};
		class Item28
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={15147.801,16.925781,16544.725};
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="persistent";
						};
						class Item2
						{
							value="DYNAMIC";
							parentCls="ALiVE_mil_logistics";
							typeName="type";
						};
						class Item3
						{
							value="2500";
							parentCls="ALiVE_mil_logistics";
							typeName="forcePool";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowInfantryReinforcement";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMechanisedReinforcement";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMotorisedReinforcement";
						};
						class Item7
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="allowArmourReinforcement";
						};
						class Item8
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="allowHeliReinforcement";
						};
						class Item9
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="allowPlaneReinforcement";
						};
					};
					id=28;
					side="LOGIC";
					vehicle="ALiVE_mil_logistics";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=3;
					synchronizations[]={0};
				};
			};
		};
		class Item29
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4149.4043,185.46042,21752.68};
					class args
					{
						items=9;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_OPCOM";
							typeName="persistent";
						};
						class Item2
						{
							value="invasion";
							parentCls="ALiVE_mil_OPCOM";
							typeName="controltype";
						};
						class Item3
						{
							value="0.9";
							parentCls="ALiVE_mil_OPCOM";
							typeName="reinforcements";
						};
						class Item4
						{
							value="BLU_G_F";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction1";
						};
						class Item5
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction2";
						};
						class Item6
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction3";
						};
						class Item7
						{
							value="NONE";
							parentCls="ALiVE_mil_OPCOM";
							typeName="faction4";
						};
						class Item8
						{
							value="";
							parentCls="ALiVE_mil_OPCOM";
							typeName="factions";
						};
					};
					id=29;
					side="LOGIC";
					vehicle="ALiVE_mil_OPCOM";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=4;
					synchronizations[]={5,6,1,2};
				};
			};
		};
		class Item30
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4042.2949,149.90631,21753.887};
					class args
					{
						items=17;
						class Item0
						{
							value="false";
							parentCls="ALiVE_civ_placement";
							typeName="debug";
						};
						class Item1
						{
							value="BLUFOR_TAOR";
							parentCls="ALiVE_civ_placement";
							typeName="taor";
						};
						class Item2
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="blacklist";
						};
						class Item3
						{
							value="All";
							parentCls="ALiVE_civ_placement";
							typeName="clusterType";
						};
						class Item4
						{
							value="160";
							parentCls="ALiVE_civ_placement";
							typeName="sizeFilter";
						};
						class Item5
						{
							value="0";
							parentCls="ALiVE_civ_placement";
							typeName="priorityFilter";
						};
						class Item6
						{
							value="true";
							parentCls="ALiVE_civ_placement";
							typeName="withPlacement";
						};
						class Item7
						{
							value="100";
							parentCls="ALiVE_civ_placement";
							typeName="size";
						};
						class Item8
						{
							value="Random";
							parentCls="ALiVE_civ_placement";
							typeName="type";
						};
						class Item9
						{
							value="1";
							parentCls="ALiVE_civ_placement";
							typeName="readinessLevel";
						};
						class Item10
						{
							value="0";
							parentCls="ALiVE_civ_placement";
							typeName="roadblocks";
						};
						class Item11
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customInfantryCount";
						};
						class Item12
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMotorisedCount";
						};
						class Item13
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customMechanisedCount";
						};
						class Item14
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customArmourCount";
						};
						class Item15
						{
							value="";
							parentCls="ALiVE_civ_placement";
							typeName="customSpecOpsCount";
						};
						class Item16
						{
							value="BLU_G_F";
							parentCls="ALiVE_civ_placement";
							typeName="faction";
						};
					};
					id=30;
					side="LOGIC";
					vehicle="ALiVE_civ_placement";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=5;
					synchronizations[]={4,0};
				};
			};
		};
		class Item31
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4150.5093,184.7851,21843.063};
					class args
					{
						items=10;
						class Item0
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="debug";
						};
						class Item1
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="persistent";
						};
						class Item2
						{
							value="DYNAMIC";
							parentCls="ALiVE_mil_logistics";
							typeName="type";
						};
						class Item3
						{
							value="10000";
							parentCls="ALiVE_mil_logistics";
							typeName="forcePool";
						};
						class Item4
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowInfantryReinforcement";
						};
						class Item5
						{
							value="true";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMechanisedReinforcement";
						};
						class Item6
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="allowMotorisedReinforcement";
						};
						class Item7
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="allowArmourReinforcement";
						};
						class Item8
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="allowHeliReinforcement";
						};
						class Item9
						{
							value="false";
							parentCls="ALiVE_mil_logistics";
							typeName="allowPlaneReinforcement";
						};
					};
					id=31;
					side="LOGIC";
					vehicle="ALiVE_mil_logistics";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=6;
					synchronizations[]={4};
				};
			};
		};
	};
	class Vehicles
	{
		items=9;
		class Item0
		{
			position[]={7550.8423,132.78966,18365.754};
			azimut=-207.92247;
			id=32;
			side="EMPTY";
			vehicle="FirePlace_burning_F";
			skill=0.60000002;
		};
		class Item1
		{
			position[]={7513.4536,137.41208,18333.072};
			azimut=93.722595;
			id=33;
			side="EMPTY";
			vehicle="Land_TentA_F";
			skill=0.60000002;
		};
		class Item2
		{
			position[]={7533.2236,133.99976,18361.664};
			azimut=-71.249207;
			id=34;
			side="EMPTY";
			vehicle="Land_TentDome_F";
			skill=0.60000002;
		};
		class Item3
		{
			position[]={7549.3867,132.86252,18367.945};
			azimut=-303.763;
			id=35;
			side="EMPTY";
			vehicle="Land_WoodPile_F";
			skill=0.60000002;
		};
		class Item4
		{
			position[]={7548.8301,132.91093,18363.539};
			azimut=-207.92247;
			id=36;
			side="EMPTY";
			vehicle="Land_Ground_sheet_blue_F";
			skill=0.60000002;
		};
		class Item5
		{
			position[]={7553.6729,132.61887,18364.844};
			azimut=-178.6571;
			id=37;
			side="EMPTY";
			vehicle="Land_Sleeping_bag_brown_F";
			skill=0.60000002;
		};
		class Item6
		{
			position[]={7518.9917,135.81305,18348.729};
			azimut=-218.22701;
			id=38;
			side="EMPTY";
			vehicle="B_G_Offroad_01_F";
			leader=1;
			skill=0.60000002;
		};
		class Item7
		{
			position[]={7524.6372,134.98206,18353.68};
			azimut=-578.88;
			id=39;
			side="EMPTY";
			vehicle="B_G_Offroad_01_F";
			leader=1;
			skill=0.60000002;
		};
		class Item8
		{
			position[]={7512.1909,136.59273,18344.139};
			azimut=148.078;
			id=40;
			side="EMPTY";
			vehicle="B_G_Van_01_transport_F";
			skill=0.60000002;
		};
	};
	class Markers
	{
		items=7;
		class Item0
		{
			position[]={8758.9443,33.526695,12763.572};
			name="INDFOR_TAOR";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorGUER";
			a=7000;
			b=7500;
		};
		class Item1
		{
			position[]={22786.191,3.612571,15779.984};
			name="INDFOR_TAOR_1";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorGUER";
			a=7000;
			b=10500;
		};
		class Item2
		{
			position[]={10750.924,76.66713,21794.688};
			name="INDFOR_TAOR_3";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorGUER";
			a=5000;
			b=1500;
		};
		class Item3
		{
			position[]={3705.4316,110.93336,21816.848};
			name="BLUFOR_TAOR";
			markerType="RECTANGLE";
			type="Empty";
			colorName="ColorWEST";
			a=2000;
			b=1500;
		};
		class Item4
		{
			position[]={7528.937,135.80525,18341.006};
			name="respawn_west";
			type="Empty";
			angle=-316.1532;
		};
		class Item5
		{
			position[]={7545.1338,133.11671,18365.844};
			name="BL_1";
			markerType="RECTANGLE";
			type="Empty";
			a=250;
			b=250;
			angle=-199.336;
		};
		class Item6
		{
			position[]={7558.002,132.36714,18355.506};
			name="ALiVE_SUP_MULTISPAWN_RESPAWNBUILDING_BLU_G_F";
			type="Empty";
		};
	};
};
class Intro
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=16008591;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroWin
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=1747558;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=8023709;
	class Intel
	{
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
