vehicleVarName

  1. 8 years ago

    Why ALiVE environment changing empty vehiclevarname, given by the mission maker in editor? It's change to it's own vehicle_0, vehicle_1, vehicle_2, etc. Why? It's breaking my missions! :(

  2. Any one knows how to stop ALiVE from changing names of the empty vehicles?

  3. Tupolov

    11 Oct 2015 Administrator

    Its our vehicle persistence script. Most likely a bug, it shouldn't rename vehicles that already have a name set.

  4. Thank You for Your answer. All is clear now. Will it be fixed in next update?

  5. Tupolov

    11 Oct 2015 Administrator

    Yes

  6. Still exists this issue :-/

  7. Edited 8 years ago by SpyderBlack723

    Don't believe an update has been released since the time of fixing

  8. Really? The stable release or RC release? We use 0.9.10.1510131 and our mission maker told me that vehicles got other names when using alive and i found this thread. Hmm.. strange

  9. Edited 8 years ago by SpyderBlack723

    I meant, it's been fixed, but there hasn't been an update since that point in time, so it'll appear in next release.

    It's mentioned in the next update's patchnotes

    [sys_player] Fixed: Vehicles names defined in the editor are overwritten by sys_player #152

 

or Sign Up to reply!