Hey Alive Team,
thanx for your reply.
Sry that i dont answer the other days, cause i quit the Hoster and take all the stuff to a new one.
Now its more Rootaccess/dedicated.
First big thanks, i can now see the beatiful background map at the Warroom webpage :)
Second, the "issue" that i try to describe, still exists, at the new server too.
But its rarely repeatible. It seems (very rare), that when i testing and connect to the server the VirtualAI is not fully switch from the cache to the "playerworld".
At this time the Server is at 0FPS and 0CPS. When i use "abort" and not player exit or admin save, then the server crashed cause the rpt is flooting with.
"Cannot find Player id XXX"
Additional when iam switch to a better hardware i assume further the issue is on my side.
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Warroom.
In my personal player stats are nothing recording except Vehicle using, playtime, Operations, KIA.
But in the Groupsection the Weaponusing are tracked, 50/50%.
In the Mission Modules are nothing off that for Persistence, except change playerrole/manuell playerstate reset.
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In the aliveserver.log i assumed the parsing or something for the server.cfg file is wrong for me.
[2016-01-14 10:50:27] [debug] >>> ParseMessage [ServerName] [2016-01-14 10:50:27] [debug] Function: ServerName [2016-01-14 10:50:27] [debug] Params: [2016-01-14 10:50:27] [info] Config file: C:\ArmaServer\C:\ArmaServer\TADST\RealismRPMod\TADST_config.cfg" " [2016-01-14 10:50:27] [error] ###### ServerName ###### [2016-01-14 10:50:27] [error] Error: Unable to open config file [2016-01-14 10:50:27] [error] RAW: ServerName [2016-01-14 10:50:27] [debug] Return value [['ServerName','ERROR','Unable to open config file']]
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The last test for the warroom was only with CBA & Alive/Aliveserver
The Operation was named DBTest.
I can upload every file which you need.
I will make a new test in the next hours and load all files up.
Thank you