Edited 8 years ago by Fuhajins

Hello.
I ask this there because loading, saving and resuming tests missions to see how this behave is really hours intensive.

So from what i have read and tried these will persist and be saved:

Mission time.
Vehicle used by any player.
Player gear, loadouts.
The ALIVE profiles.
Any hand placed or spawned AI synchronized to the Virtual AI System.
The hand placed or spawned empty Vehicles and statics synchronized to the Virtual AI System.

Things that wont be persistent or will reset:

Triggers and so the user made tasks states.
Effects and events without conditions.
Hand placed or spawned AI, empty Vehicles and statics without being synchronized.
Objects that can't be synchronized (APERS mines, ammo crates, a water bottle...).

Is this right?

  • What happens to a vehicle with that multiplayer VehicleRespawn synchronized to it. Will it be unprofiled when it is destroyed ?
  • If i drive up to a mine and my vehicle get destroyed. In the next mission load, the mine will respawn right? Yes it will.
  • Is there anyway to profile a unit but make it not being moved around by the commander so i can tell it to board x or y static launcher or move to a location?
  • If i do profile a named unit, does it loose his name (or group) when it get virtualised? Yes it will.

I would like to make my opfor mortar fire at x position and i wonder if i can fire a virtualized mortar, i guess no. Then if i do place a mortar in the editor it will always be respawned and will run the fire script even when players destroyed it in the previous mission?

I have so many questions. I hope it dot not annoy too much.