setfriends breaks player support?

  1. 8 years ago

    I'm attempting to set up a mission where the Russians and US factions are friendly, and are attacking an insurgency independent force. As far as I am able to tell the only way to accomplish this, is to use:
    EAST setFriend [WEST, 1];
    WEST setFriend [EAST, 1];
    It's pretty neat to be able to call in Russian player supports as an American. However, using these commands makes the artillery and CAS player support units no longer fire.

    Is there any way to fix this?

  2. highhead

    6 Apr 2016 Administrator
    Edited 8 years ago by highhead

    nvm - edited. Can see the issue, will put up a ticket

 

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