I'm not sure where to look, there aren't any messages in the logs and there aren't any SQF or chat output complaints.

I've been developing my mission the entire time by testing single and listen multiplayer. The mission seems to be working fine running it one of these ways. However as soon as I start it up on a dedicated server I get a kind of behavior that I can't figure out where it's coming from.

Active on my map are three commanders, one for BLUFOR, OPFOR, and Independent. BLUFOR is occupying while the other two are invading the island. This gives me this kind of result, which is what I would have expected:

http://i.imgur.com/lVb8a4P.jpg

However, starting it up on the dedicated server the majority of the AI doesn't show up on the debug. On top of that, it's not consistent. Sometimes OPFOR doesn't show up, sometimes BLUFOR, sometimes Indepedent. What I end up with is something like this:

http://i.imgur.com/iMcogRX.jpg

I have absolutely nothing to go off of as far as finding it, there is nothing extra in the error logs and testing it locally it works perfectly fine.