Hi everyone.

HAppy New Year!

We are new to using ALIVE Persistence and we see an enormous potential for new kind of multi-day operations in our community. Our problem is that its not everything that gets persistence. We are using R3F Logistics to build patrol outpost but they dont get persisted, we use a mix of ACE and R3F for vehicle cargo management depending on the object these dont get persisted either. We tried with the R3F Code in the ALive Wiki without success. I think that persistence brings a lot of possibility for mission maker specially in two area. Warfare because there is an evolution in the fight over long period of time that you can't see in an hour of playtime but you can while fighting the same war over many weeks... and Logistics. It creates a or deeper immersion, another layer. At any point in time, is the Alive team thinking about adding functionality to the Player Logistics action that are compatible with persistence.

Exemple :

  • Load Object in vehicle
  • Access Vehicle Cargo inventory. different storage capacity depending of the vehicle. Cargo is persisted in the vehicle.
  • More move object options (lower, rise, rotate)
  • Paradrop for Vehicles inventory
  • Persistent crate inventory
  • Warehouse object where you can spawn Crates, COntainers, Fortification, Lights,boxes, Static Weapons, etc.
  • Etc...

Basically let us move more stuff and store more stuff everywhere. Maybe a talk with the ACE Team would also help? They have already developed the Cargo functionality ( alive_ace_Compat.pbo ? ).

Our dream workflow during our Op would be something like this.

Grab a truck. Spawn some empty crates. Put stuff in the empty crates vanilla inventory. Load the crates in the truck. Spawn some sand bag wall... put them in the truck. Drive to the location. Unload, setup perimeter with the sand bags. At base Spawn a container, load it with concrete wall, concertina fence, a bunker (yeah in a container), but some more ammobox and mounted weapons, some lights). SlingLoad the container to the outpost. Finish the outpost. The container is left there with stuff that isn't used in it. Disconnect... ShutDown the mission. Come back 2 days later! Load mIssion and everything is there! ;)

Maybe I am dreaming, but Alive is a game changer in the Armaverse, and I am sure that you already have thought about variants of what i am imagining also. I am sure that am not the only one dreaming about this.

Thx for everything and continue your amazing work. Please dont take this post has a complaint.

Take care.