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Last active 6 years ago
I had no idea you have a discord channel, where I can find invite link?
[=DR=] The Drunken Reapers
Hi guys,
our group page in war room is broken, we got error 500 after the leader was removed.
Is a known issue?
Thanks in advance.
WWWOOWWW an answer after 14 seconds!!!!! I love you!
Hi guys,
I got this error in loop after last update in one of my missions, I tried to replace the modules but with no luck. Any ideas??
This is a modded and scripted mission and yes, a scratch new mission works like a charme.
19:51:22 Error in expression < 0; private _debug = false; waitUntil {ALiVE_REQUIRE_INITIALISED}; ["ALIVE AI > 19:51:22 Error position: <ALiVE_REQUIRE_INITIALISED}; ["ALIVE AI > 19:51:22 Error Undefined variable in expression: alive_require_initialised 19:51:22 File \x\alive\addons\main\fnc_AI_Distributor.sqf [ALiVE_fnc_AI_Distributor], line 1805 19:51:23 Error in expression < 0; private _debug = false; waitUntil {ALiVE_REQUIRE_INITIALISED}; ["ALIVE AI > 19:51:23 Error position: <ALiVE_REQUIRE_INITIALISED}; ["ALIVE AI > 19:51:23 Error Undefined variable in expression: alive_require_initialised 19:51:23 File \x\alive\addons\main\fnc_AI_Distributor.sqf [ALiVE_fnc_AI_Distributor], line 1805 19:51:23 Error in expression < 0; private _debug = false; waitUntil {ALiVE_REQUIRE_INITIALISED}; ["ALIVE AI > 19:51:23 Error position: <ALiVE_REQUIRE_INITIALISED}; ["ALIVE AI > 19:51:23 Error Undefined variable in expression: alive_require_initialised 19:51:23 File \x\alive\addons\main\fnc_AI_Distributor.sqf [ALiVE_fnc_AI_Distributor], line 1805 19:51:23 Error in expression < 0; private _debug = false; waitUntil {ALiVE_REQUIRE_INITIALISED};
This is a "just to talk" post, so take it easy. I know Alive is still in beta and ace too, but i have some trouble with mission built with this mods.
The mission work well with only alive or only ace so i guess the problem is combine this two mod...
When the mission start on the server ad the first person enter in game, after about 5 minutes the server freeze and crash with out of memory error. The .rpt is clear and have no errors. If you are interested to investigate i can give you the mission and other logs, otherwise you can close this post. ☺
We had same issue, in local test unit patrolling but on server not moving.
I have solved by renaming the filename (reset persistation) and put one side in invasion and the other in occupation mode.
Recheck the syncs on each module.
I hope this help.
Ok Friznit thank you for the tip, I try it as soon as possible and report back!
@doubleDizz
LOGCOM is Military Logistics, yeah? And when you say you "call any type of reinforcement", are you doing that through the Combat Support option with the ALiVE Tablet (or Laser Designator)?
Yes your suppositions are true.
Has LOGCOM got a location to supply from? Without a TAOR, I dont know if the AI Commander can designate an airfield or port for the reinforcements to enter the battlespace from.
This make sense, the LOGCOM don't have any airfield or port in the first missions, so one walkthroug is to put USSNimitz or similar and create BLU_F TAOR on it.