JD_Wang

Member

Last active 8 hours ago

  1. 8 hours ago
    Thu May 24 10:42:40 2018
    JD_Wang posted in VCom and ALiVE.

    @RedeyeStorm you might actually be right. I logged in tonight and found 3 choppers hovering over the base. Now I can't 100% rule out my player base doing that, they're really good at doing dumb shit.

    I had people complaining the vehicles weren't respawning, turned out it was because none of them were damaged they had just been driven out and left all over the map.

    On the plus side I could still give the choppers move and RTB orders which they followed. That's a bonus, but I'll bring it up with genesis.

  2. yesterday
    Tue May 22 21:30:03 2018
    JD_Wang posted in VCom and ALiVE.

    Yeah we've had to repel a Russian infantry squad which snuck into our base, mounted one of the vehicles in our motor pool and start using the .50 cal to lay waste. We've also had the odd SU-25 that stray's out of it's ATO and tries to rocket run our helicopters. Still yet to see the AI ALiVE supports take off on their own.

  3. 2 days ago
    Mon May 21 20:45:51 2018
    JD_Wang posted in VCom and ALiVE.

    That's weird considering genesis says the code doesn't influence aircraft at all.
    I suppose you could use (group this) setVariable ["Vcm_Disable",true]; in the code line of each support module to doubly make sure. But like I say we've been running our current mission for over a week now with not a single support aircraft taking off unless it was requested.

  4. 3 days ago
    Mon May 21 01:51:58 2018
    JD_Wang posted in VCom and ALiVE.

    @Seagull have you updated to version 3.0 from the BI forums?
    I've been running a mission for almost a week now with that and not seen a single support take off.

    The new version doesn't influence aircraft at all from what genesis says

  5. 4 days ago
    Sun May 20 11:56:42 2018
    JD_Wang posted in VCom and ALiVE.

    @Hedberg that will only work (and even then not well) for pre version 3.0 and there's no reason to use anything but 3.0 now. Everything before 3.0 is hot garbage compared to what we have now.

    I'm not sure if steam has a 3.0 release yet, I always use the script version.

  6. 5 days ago
    Sat May 19 12:16:09 2018
    JD_Wang posted in Ignore Objectives.

    Just FYI in the editor if you click file and then Open Log Folder it'll show you where the rpt's are. The game generates the same rpt files whether on a server or not. It's invaluable when building/testing.

  7. Sat May 19 12:11:09 2018
    JD_Wang posted in VCom and ALiVE.

    @RedeyeStorm are you sure you're using version 3.0 ?
    There's a new thread for it on the BI forums and a new Github. I've played for hours with it and not seen it take over helos.

    Even genesis said in the old thread

    Vcom AI does influence vehicles, but no longer directly controls aircraft any longer.

    Make sure you have 3.0

  8. Fri May 18 21:16:23 2018
    JD_Wang posted in VCom and ALiVE.

    3.0 doesn't effect air vehicles at all from what I know. I haven't seen it take over supports, although I do use the code to disable VCOM on my artillery supports because I believe it would assign them targets etc otherwise.

    After about a week of testing it as I built our lated campaign, I can safely say this is the best AI script hands down. Genesis did an amazing job with the rewrite.

  9. 6 days ago
    Thu May 17 20:34:27 2018
    JD_Wang posted in Ignore Objectives.

    Honestly I wouldn't mind if the chat message popped up everytime in the editor. Would help with balancing etc without having to dig into the rpt's.

    Do we have an idea on the thresholds now? I'm at 121 for OPFOR in my current mission, and I wouldn't mind pushing it a little more I want Napf crawling with Russian troops :P

  10. Thu May 17 20:31:23 2018

    I kinda miss blowing up IED factories to be honest, the hold action just isn't a visceral :P

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