Last active 2 days ago

  1. 5 days ago
    Tue Mar 20 03:11:00 2018

    Sorry I deleted a whole bunch of videos from that channel, it might be on here though

  2. last week
    Sun Mar 11 04:02:12 2018
    probably not feasible with how A3 handles convoys.

    The first 10 mins or so of this video

    shows the best way to set up a convoy so it's fairly reliable. In fact I think at no point during testing does his convoy screw up.

    Worth a watch

  3. 2 weeks ago
    Fri Mar 9 08:42:25 2018
    JD_Wang posted in Lythium Index.

    I've raised the issue in the jbad thread and m1lkm8n got me to raise the issue on his github and he said he'll try and look into it, although I suspect it'll take an ALiVE dev familiar with how all the spawning works to sit down with him and work out what it is about jbad buildings that upsets ALiVE so much

  4. 3 weeks ago
    Sat Mar 3 02:56:26 2018
    JD_Wang posted in VCom and ALiVE.

    All I've ever had to do in the past was use the initServer.sqf with

    			If (!isNull (driver _x) ) then {
    					_x setVariable ["NOAI", true, false];
    				} foreach (units group (driver _x));
    		} Foreach (vehicles select {_x isKindOf "Helicopter"});
    ] call CBA_fnc_addPerFrameHandler

    I actually fired up ARMA for the first time in months and played around with it and couldn't get it to happen again. (and that's part of the reason I don't play much anymore haha)

  5. Fri Mar 2 10:04:48 2018
    JD_Wang posted in VCom and ALiVE.

    I haven't touched ARMA for a couple of months now, but just after the new year I think it was I put together to completely vanilla mission on Altis and I struck the issue with VCOM calling in support choppers again. This despite using the same code in my initServer.sqf I always have to disable it.

    Has anyone else had this issue, or has something changed?

    It was the straw that broke the camel's back for me at the time. Sometimes it gets very weary fighting this game to make it do what you want it to.

  6. Fri Mar 2 09:56:49 2018
    JD_Wang posted in Lythium Index.

    Having ALiVE working with JBAD (and more specifically Lythium) might be one thing that could bring me back to playing ARMA.

    We can but live in hope

  7. 2 months ago
    Mon Jan 8 21:09:26 2018

    In your static data.sqf and add something like this to it

    if (!isServer) exitWith {};
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
    // civ weapon pools
    [ALIVE_civilianWeapons, "CUP_O_Tban", [["CUP_hgun_SA61","CUP_20Rnd_B_765x17_Ball_M"],["CUP_arifle_AK47","CUP_30Rnd_762x39_AK47_M"]]] call ALIVE_fnc_hashSet;

    Pretty sure there's more examples in the wiki as well, or they could be here in the forum

  8. 3 months ago
    Wed Dec 13 19:55:39 2017
    JD_Wang posted in VCom and ALiVE.

    I haven't noticed any issues since I did that fix, but to be fair I haven't done any extensive testing.

  9. Mon Dec 11 20:09:07 2017
    JD_Wang posted in VCom and ALiVE.

    Try this

    go to the directory VCOMAI\functions and delete VCOMAI_ClosestAllyWarn.sqf
    rename VCOMAI_ClosestAllyWarnOLD.sqf in VCOMAI_ClosestAllyWarn.sqf

    that's from the VCOM thread on the BI forums. Hopefully it makes sense

  10. Sun Dec 10 20:20:55 2017
    JD_Wang posted in Favorite Map for ALiVE?.

    Altis - Everything just works, buildings are all enterable and it's huge

    Takistan - Everything works, buildings are all enterable, it's the perfect setting and performance is amazing.

    Compared to those everything else is subpar :P Lythium looks amazing, but due to a combination of the buildings and the way the map is defined (I assume) the spawns are terrible with huge dead areas and towns that feel empty.

    Gunkizli - is a good map, but like most of Makhno's maps it's just a bit too flat for my liking. I prefer a few hills/valleys etc but that's just personal preference.

    Malden - is great, but has a couple of issues with the carrier (if you use it) and can be a little small for larger groups.

    Tanoa - is cool, but performance isn't great and unenterable buildings just ruin a map in my opinion.

    Diyala - is a good map if you have a small group, it looks amazing and runs/spawns much better since they changed to CUP buildings. Few performance issues around the main town and the AI don't like the water features that divide the map, but other than that it's pretty good.

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