Z

Zerbob

Member

Last active 9 years ago

  1. 9 years ago
    Thu Oct 30 14:10:52 2014
    Z Zerbob posted in Artillery Support Firing Range.

    I've attached a testing mission file and below will have the steps needed to reproduce: https://www.dropbox.com/s/d9kmkryfigweeva/Artillery%2520Testing%2520ALiVE.Stratis.zip?dl=0

    1. Called in a strike on far marker. Mission was to fire HE rounds, at Full, 3 rounds.
    -> Strike was carried out as expected, rounds landed on target.

    2. Called in a strike on the min range marker at the end of the runway. Same fire mission instructions as before, HE Rounds, Full, 3 Rounds. After a second the Artillery reported they weren't in range and needed to move.

    • > I confirmed the move request.
    • > The M4's moved to where the fire mission was requested at the end of the runway.
    • > Artillery reported rounds fired, then rounds complete, and RTB.

    I did a similar test using a mortar team and found that the same thing happened, however the minimum range was extremely short (practically on top of them).

  2. Thu Oct 30 03:13:56 2014
    Z Zerbob posted in Artillery Support Firing Range.

    I think I've figured it out. It isn't a max range issue, but a min range issue. If the designated target area for the artillery/mortar is within the minimum range they will move to that spot, do nothing, report splash, and then return to base.

  3. Tue Oct 28 14:43:17 2014
    Z Zerbob started the conversation Artillery Support Firing Range.

    Been loving digging into the ALiVE mod and just want to say great job to the dev team.

    The trouble I have been having is getting Artillery Support units to fire from range. Currently I give a mission and the units will move to an extremely close range in order to carry out the fire mission.

    How do I have the AI units from the Player Combat Support (Artillery) use the fire computer or generally just fire from range?

    Many thanks!

  4. Tue Oct 28 14:31:19 2014
    Z Zerbob joined the forum.