Last active 2 days ago

  1. 2 days ago
    Sun Dec 10 02:32:40 2017
    Mannulus posted in Favorite Map for ALiVE?.

    @dev614 Sangin is super dope, but I just feel like it's a tad too small for my taste. Takistan will always be my favorite, even though I developed a love-hate relationship for it because I can't seem to go into detail in any other insurgency missions besides my Takistan ones. I've yet to try Lythium nor Gunkizli, I'll have to check them out!

    There was a super dope African map that I really enjoyed a while back too, though the indexing was a bit wonky and AI had a hard time using vehicles because 90% of the map was jungles - it started with a Z, I forget what it was called.

    Only one I know of with a Z is Ziwasogo by G.O.S.

  2. Sat Dec 9 09:27:21 2017
    Mannulus started the conversation Favorite Map for ALiVE?.

    It's been a while since the last conversation like this and tons has changed. What is everyone's favorite map and for what in ALiVE? I do enjoy Gunkizli for Insurgency though hard to deal with as a smaller group of people.

  3. 5 days ago
    Wed Dec 6 15:26:26 2017
    Mannulus posted in How many TAORs should I create?.

    Extremely wasteful (to me).

    On one hand, I do the same thing with TAOR's for Civilians cause I like to control certain towns / cities (usually to lower their amount for performance but keep smaller villages at a higher count to balance out).

    I usually custom adjust a TAOR to the shape of the entire map (and label it's variable name to C1 for example) for general usage (telling AI Commanders to use the map for objectives). I then add maybe another TAOR for blacklisting (Playerbase) or for forcing AI to spawn only at their base and adding an extra placement module set to objectives only to force them to leave the base to occupy the rest of the map, etc.

    Here are two pictures of what I mean. Top one is the editor, bottom is what it looks like ingame:


    Ignore the quality, my uploader went to shit and I'm too lazy to fix it.

    So as you can see, I accomplished the same thing with only three markers.

    The khaki colored box is a buffer zone for the main base. This way I can have civilians spawn closer (by not adding the khaki box to their blacklist but adding the blue box) but I can keep insurgents away (by adding the khaki colored box and blue box).

    As for the insurgents, I just tell them to occupy C1 (All of Malden) using the civ and mil placement modules.

    You could take it a step further and have the insurgents only spawn in one area and then with a second set of placement modules, you can give them objective areas to go take.

  4. last week
    Thu Nov 30 19:53:52 2017

    Are you referring to just the objectives around your base or the entire map is white?

  5. Thu Nov 30 19:51:57 2017
    Mannulus posted in No Idea What the Problem Is.

    Could you be a bit more clear about what your issue is? And if you could paste your RPT in pastebin that would be great. Can't access your current link.

  6. 2 weeks ago
    Tue Nov 28 08:02:59 2017

    Our server fps is maxed and we have about 800+ AI on the map atm. We don't use VCOM because it's a performance hog but that's my own opinion.

  7. Tue Nov 28 05:30:17 2017

    Isolated the mod causing it. It's the ILBE Mod by raspu86.

  8. Tue Nov 28 04:36:11 2017

    I had a stunning revelation. I think it's mod compatibility related. Launching just CBA, the RHS's and ALIVE it works fine.

  9. Tue Nov 28 04:27:51 2017

    @HeroesandvillainsOS @Mannulus I am really really confused. I just loaded up the mission, and made my own test, and rhs_faction_usmc_wd is spawning fine, and as BLUFOR, which they should. Please just disregard whatever you read in ORBAT. They are a BLUFOR faction and are spawning as such with blue icons and everything.

    I just tested the tasks and I have no problem selecting a player in the tasks menu, and also getting actual tasks, and I also have access to logistics. In the mission you made for me, you didn't give the player unit a laser designator. To do this right click on him in the editor and edit his loadout. Seeing as that's the object you set the modules to require, the player unit needs it to access these options (logistics and tasks, etc).

    Yeah I accidentally deleted the unit I put the laser designator into and did not put it into the new unit ( I was trying to make a scripted addaction to change player side for easier demonstration). My bad.

    Also, I don't know how it works for you. I loaded the same mission up, with laser designators this time and it does not work.


  10. Tue Nov 28 04:10:42 2017

    @HeroesandvillainsOS Oh I see the photo. Are you trying to say USMC WD is being registered as a OPFOR faction instead of a BLUFOR faction?

    If so, just to be clear, when spawning rhs_faction_usmc_wd by default and without ORBAT, are they spawning as OPF and being attacked by BLU?

    Grouping to the CSAT is just to change his faction to opfor which then makes him match what the ORBAT says that faction is suppose to be and you will see how he can suddenly use logistics. Its the non fancy way to show you what I mean. Sorry.

    From what it looks like, USMC is not being attacked by other non USMC blufor units from my testing. Going to try to spawn USMC and other BLUFOR factions through ALiVE and see if they get feisty with each other.

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