F

foofski

Member

Last active 7 years ago

  1. 7 years ago
    Sat Jun 4 12:47:35 2016
    F foofski started the conversation Unit Placement proportional to Player Count.

    Hello,

    Is there a method to have the Placement Modules place units proportional to the number of players joined to the mission? If not, can I somehow set this as a parameter prior to mission start?

    This would allow for difficulty to be automatically modified depending on the group's turnout / capacity.

    Foofski

  2. 8 years ago
    Sat Mar 26 06:01:48 2016
    F foofski started the conversation NAM Map - re-index required?.

    Just a note, the NAM map was updated on 23/3 and appears to need re-indexing.

    When loading the map with ALiVE modules present I get an error saying that it cannot find NAM in the alive index database (or words to that effect). Adding a placement module causes an infinite loop / timeout on "waiting for Virtual AI system".

  3. Fri Nov 6 06:36:53 2015

    I have experienced the same issue.

    AI Commander and Placement modules are all set to RHS_Insurgents. I get a mix of those and OPF_G_F spawning.

  4. 9 years ago
    Sat Apr 11 09:01:57 2015

    I too, have had this exact same issue tonight. I'll try to confirm the steps to re-produce, but have reinstalled CBA in the meantime (I use PWS).

  5. Sat Apr 11 08:59:49 2015
    F foofski joined the forum.