H

helldesign

Member

Last active 7 years ago

  1. 7 years ago
    Fri Jul 15 17:07:00 2016
    H helldesign posted in Is @Alive required for client side?.

    Thanks

  2. Fri Jul 15 16:27:36 2016
    H helldesign started the conversation Is @Alive required for client side?.

    Hey guys,
    First of all sorry for the noob question. So... is it necessary for the players to have the mod loaded with their game when joining a server which runs mission powered by @Alive ?
    If its possible, what options would be available for them and what not, or if there is more info on that somewhere, please direct me to a website.
    Thank you!

  3. 9 years ago
    Thu Nov 6 12:45:21 2014
    H helldesign posted in ALiVE and Zeus controlled AI.

    Thanks for your reply ARJay

  4. Wed Nov 5 15:20:20 2014
    H helldesign started the conversation ALiVE and Zeus controlled AI.

    Hey everyone,

    I will re-post my question from Bohemia forums here, with the hope someone knows the answer.

    Is there any way to play this mod as AI which is spawned and controlled by Zeus?

    I've set up "Alive" mission with "Zeus" game logic unit and everything is OK until I spawn my own AI unit and take control of it.
    Then all "ALiVE" units disappear - they are invisible for me and my unit for them. If I release the control of the unit, they suddenly spawn around my AI and kill it.

    I also tried to spawn the AI with a Player Zeus unit instead of Zeus game logic unit (suggested by Rath) but same thing happened - if the Zeus unit is far away from the controlled unit, every "Alive" AI disappear.

    Is there a command I can execute in the init of the newly spawned by me unit that can help "Alive" to recognize it and "un-reveal" all of the AI groups near me? Or anything else I can do to play it with my spawned AI?

    Thanks

  5. Wed Nov 5 15:06:52 2014
    H helldesign joined the forum.