C

clutchplay

Member

Last active 8 years ago

  1. 8 years ago
    Wed May 6 06:20:55 2015
    C clutchplay posted in Tasks not generating..

    @Tupolov while the problem wasn't exactly what you stated, your response prompted me to go back and look at my modules. turns out i never played the virtual AI module. silly me. thank you!

  2. Tue May 5 21:14:02 2015
    C clutchplay started the conversation Tasks not generating..

    Hey everyone. I finally got my custom mission to work on my dedicated server! The only problem is that tasks will not generate; either through generating a task myself, or enabling auto-generate. Any ideas?

  3. 9 years ago
    Wed Apr 29 21:56:15 2015
    C clutchplay started the conversation Persistence/Player Task(s).

    Hey guys, new to the forums here. I've been using ALiVE for about 8 months now and have really enjoyed it. I make missions for myself and three friends to play. I don't have a dedicated server but I'm really interested in having a persistent campaign that we can progress towards over the course of time. From my understanding, the War Room is only for Dedicated Servers. If anybody knows how I could save our mission's progress, that would be amazing! Also, I have a few questions regarding the "Attack Civilian Objective" player Task. On Stratis, we have been able to successfully clear a town and receive credit for doing so. However on Takistan (even on the very remote town in the corner of the map) this objective does not complete after we have cleared the town, and all surrounding areas (out to 1km). We are sure of this, due to me enabling Total Intel map coverage and the CQB map squares enabled, indicating when BLUFOR have cleared that "section." Am I missing something? Are we just not clearing out far enough? Thanks everyone!

  4. Wed Apr 29 21:00:10 2015
    C clutchplay joined the forum.