T

ted_hou

Member

Last active 8 years ago

  1. 8 years ago
    Tue May 19 03:17:26 2015

    Hi SpyderBlack723,

    Thank you for your quick reply.

    @SpyderBlack723 Was this happening only for vehicles?

    Neither man nor vehicle ever spawned. I was able to "enabled profiles debug" and witnessed virtual profiles being teleported far away as soon as players moved in range (800 m).

    I did not try to virtualize players. I was worried that player groups were somehow being registered as AI profiles by mistake therefore preventing AI groups from spawning since the active profile limit has been reached by player groups alone.

    I will try increasing the allowed number of groups, do some more testing, and post the results here.

    Thanks!

  2. Tue May 19 02:32:31 2015
    T ted_hou started the conversation Profiles not spawning and teleport away from players.

    We were testing a player vs. AI (Occupation) mission using ALiVE on our server. When I tested the mission alone (either on Server or locally), everything worked fine. But when we ran the missions with 20+ players, for some reason AI profiles never spawn and get teleported away as soon as players go near.

    Mission setup described below.

    Players:

    • 20+ players in 5 groups.
    • Some empty vehicles (RHS) in base.
    • "BASE" respawn.

    ALiVE:

    • 5km x 5km TAOR on Chernarus terrain.
    • Military Placement (Mil Obj) about 10 groups
    • Military Placement (Civ Obj) about 10 groups
    • Military AI Commander (Occupation) module synced to the placement modules.
    • Custom faction (LOP_CDF). Works fine in local tests.
    • To ensure performance I set the "active profile limit" to 5 groups. (Because in previous missions with limit=50, we encountered performance issues.)

    Profiled virtual AI groups keep disappearing as soon as players go near.
    My questions are:

    • Is it possible that player groups ended up being "profiled" by ALiVE?
    • Is there a way to debug the virtual AI system via console? A variable or function that gives me a list of currently active/inactive profiled AI groups? A function/variable to check if a group is being profiled or not?
  3. Tue May 19 01:52:14 2015
    T ted_hou joined the forum.