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AUTigerGrad

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Last active 5 hours ago

  1. 3 days ago
    Sat Jun 24 17:50:51 2017
    A AUTigerGrad posted in Military Air Component Commander.

    Ok, quick and dirty Air Showcase on Stratis.

    There is a player controlled aircraft directly across from the player on the Freedom. Get to the air and go fight CSAT. All other aircraft are controlled by ALiVE. (No time for bells and whistles on this one, just purely a demo of how the modules work)

    I'll expand on it with more time. Has a Zeus module for you to sit back and watch all the goodness too.

    https://www.dropbox.com/s/ejsg5wqio3ivz2r/ALiVE_Air_Showcase.Stratis.pbo?dl=0

  2. Sat Jun 24 17:21:15 2017
    A AUTigerGrad posted in Military Air Component Commander.

    I tried the same setup on Stratis and it worked great!! So it may just be an issue with Malden (similar to the exploding helos I reported on Github on Malden).

    I'll finish up this Stratis Showcase for the ATO module then post on here.

  3. Sat Jun 24 17:03:42 2017
    A AUTigerGrad posted in Military Air Component Commander.

    Ok so small snafu on my Malden showcase...

    I was using the USS Freedom as the base and everything was working great until the F-18s blew up at the catapult launches.

    Only using CBA and ALiVE. I'll post the bug on github. Looks like it's gonna be pretty sweet though.

  4. Sat Jun 24 16:35:38 2017
    A AUTigerGrad posted in Military Air Component Commander.

    FYI Folks...

    I'm building a Vanilla ALiVE Showcase mission for the Air module on Malden now. I should have it up on here for people to see how it works shortly. You'll need the latest Dev version of ALiVE that is posted on github of course.

  5. Sat Jun 24 16:19:24 2017
    A AUTigerGrad posted in Military Air Component Commander.

    @Friznit Yeah, it was definitely dogfighting. I would assume the reverse of what I saw and have the F-18 attacking the Shikra and the A-10 attacking the ground target.

    Either way...very impressive stuff fellas, even in this early stage.

  6. 4 days ago
    Sat Jun 24 01:35:03 2017
    A AUTigerGrad posted in Military Air Component Commander.

    So yeah.... this new Air Component Commander module.....
    -image-

    Holy Shit is this thing badass. I launched a big ALiVE vanilla campaign on Altis...hopped in Zeus..and just sat back and watched for almost an hour.

    I saw an A-10 chase down a Shikra Fighter and dogfight. I saw an F-18 attack a CSAT Armored Column. This thing is FREAKING AWESOME.

  7. Fri Jun 23 17:53:42 2017
    A AUTigerGrad posted in New ALiVE Tutorial Videos.

    @JD_Wang It's really interesting seeing the different ways people set up their modules.
    Eg I've never synced my CQB module to anything but the AI commander for insurgencies, I very rarely use TAOR's to specify a location (I tend to just use blacklists)

    Really good work, thanks for doing this. I'll be sure to share it with the rest of my guys and see if I can't get them making missions too :)

    Yeah, I think I'm getting "mission making fatigue" myself and I'm trying to get someone else in my group to step up to the plate and be a secondary campaign designer.

    Good work on these vids. I've thought about putting out one myself so its good to see these.

  8. Fri Jun 23 17:16:51 2017

    It's easy. Just manually place a manned chopper then sync it to the Combat Support module. In the init of the chopper, put this code in:

    this setvariable ["CS_TYPE","HYBRID"];

    That's it. The CUP MH-60s are a perfect chopper to use as hybrid for Special Forces missions.

  9. Fri Jun 23 13:53:45 2017
    A AUTigerGrad posted in Vcom and yoj.

    Dominic "Genesis" (VCOM creator) plays with our small group so he's well aware of how ALiVE works. I use VCOM in all of my ALiVE campaigns and it works great.

  10. Fri Jun 23 13:52:08 2017
    A AUTigerGrad posted in Military Air Component Commander.

    I tried it out last night before bed.

    I "think" I did it right....I synced it to the Military AI Commander. It worked when I placed empty planes down. I love the new alarm when the pilot runs to the jet.

    You may need to sync it to the Civ and Mil Objective module as well...not sure. It worked just syncing it to the overall Military AI Commander when I tested last night.

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