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AUTigerGrad

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Last active 2 days ago

  1. 3 days ago
    Mon Dec 11 19:55:01 2017
    A AUTigerGrad posted in ALiVE Performance.

    Are players near each other or on opposite ends of the map? Remember...if you have player groups split...that means more enemy AI spawning in. Also...if you have people flying Helos, that means more units spawning and despawning as the Helo flies across areas of operation.

    I also recommend using a Headless Client, keep your modset clean on the server, and don't set crazy spawn distances (as Friz said, keep it default or less, I typically have it between 1200-1500.)

  2. Mon Dec 11 19:42:03 2017
    A AUTigerGrad posted in Favorite Map for ALiVE?.

    Isla Duala - my favorite map. 1. I love the barbed wire border between nations 2. It's an African map...something we DESPERATELY need more of IMO. I'm a sucker for African conflict scenarios.

    Sangin - Love the layout. One of the best IMO. Performance is so so but the goodies on the map make up for that IMO

    Al Rayak - It's huge and has some nice town layouts.

    Diyala - well thought out, gorgeous layout. Also one of the few maps that depicts Iraq.

    FATA - awesome prebuilt FOBs, awesome performance, great layout. Probably my favorite ME map right now (Lythium is great too but has too many bugs right now)

  3. 2 months ago
    Fri Oct 6 15:20:19 2017
    A AUTigerGrad posted in Isla Duala.

    I have nothing to add to this other than Isla Duala is still one of my top 3 ARMA maps of all time.

    LOVE African conflict maps/units

  4. Thu Sep 21 15:16:40 2017
    A AUTigerGrad posted in Arresting Civilian Insurgents .

    @JD_Wang has a great script that allows the hostility of the civ to decrease when in the "detention area". I can't find it off hand but maybe he can repost it.

  5. Thu Sep 21 15:14:48 2017
    A AUTigerGrad posted in Few Questions.

    YES, no more backpack bug with ORBAT. It's very easy to create civs as well. Hit me up on Steam @Opendome if you need me to walk you through it.

  6. Thu Sep 21 15:13:36 2017
    A AUTigerGrad posted in VCom and ALiVE.

    I recommend running VCOM in script form on the server. Dominic, the creator of VCOM, has mentioned to me several times that VCOM adds nothing if it is run client side so as long as the server has it...you're good to go.

    It's also very easy to adjust settings in the default settings.sqf within the mission folder AND it cuts down on mod dependencies as well.

    @Opendome I put together a VCOM specific OPFOR pack as well that takes advantage of the static weapon placement and explosive placement features of VCOM. It's in my Steam Workshop (AuburnAlumni on Steam)

  7. 4 months ago
    Thu Aug 10 13:38:03 2017
    A AUTigerGrad posted in ALiVE with Editor placed Buildings.

    I've done this before and yes..you can. Enterable buildings will be detected by ALiVE and populated. If it's an especially large town, etc. you may want to place small radius Custom Objectives on either end of it so that it's heavily populated as well.

  8. Fri Aug 4 17:52:46 2017
    A AUTigerGrad posted in Iron Front and RHS Issues..

    FYI, some of the I44 maps do indeed work.

    I have an Iron Front + Faces of War campaign running on my clan's dedi set on I44 Neaville as we speak and its working great.

  9. Wed Aug 2 19:08:02 2017
    A AUTigerGrad posted in French Forces suitable for ALiVE?.

    Yes it affects their hostility towards you.

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