X

xSparkZx

Member

Last active 8 years ago

  1. 8 years ago
    Sat Jun 20 21:58:34 2015
    X xSparkZx posted in Question about your mod.

    Ok I've managed to get a soundtrack working into a trigger, but it doesn't show up into Zeus. This is the code into the description.ext:

    };

    class CfgMusic
    {
    tracks[]={};

    class music1
    {
    name = "music1";
    sound[] = {"\music\phsr.ogg", db+0, 1.0};
    };
    };

    If I want it to show up in Zeus, do I need to add some more codes? If yes, please link me :D I'm on the brink of making this work.

  2. Sat Jun 20 07:34:08 2015
    X xSparkZx posted in Help to improve performance.

    I'm Spark, you're Spark, I think we can get along with each other reaal good ;)

    Haha just kidding XD

    Are you sure you changed the parameters of that module correctly?

  3. Fri Jun 19 13:47:56 2015
    X xSparkZx posted in Question about your mod.

    So if I put a folder with .ogg tracks into my mission folder, and put the codes into description.ext, they'll show up in the Zeus "Play Music" module? 'Cause I thought if I do that, they'll only show up in the mission editor when placing a trigger with a track, and not in Zeus. (Since there are more tracks into the list in mission editor than in Zeus).

  4. Fri Jun 19 13:04:20 2015
    X xSparkZx started the conversation Question about your mod.

    Hello, I'm an advanced Game Master of Zeus and I'm having my own story going on with my clan, in our own server.
    Now the soundtracks I'm using as Zeus are getting repetitive each "episode" we're doing. So I was searching the internet on how to add soundtracks to the "Play Music" module of Zeus in the server. Is there ANY way to do that? It would be so much cooler with epic music in the background while the players are playing through the episode. So I saw a custom track of yours in the Play Music of Zeus. Now, how do you do that? I've made a post on it on the BI Forums but all I get is "Create a mod". Well, I'm not a modder but is there an easy way to add custom music to the play music module in Zeus for use in the server?

  5. Thu Jun 18 19:40:37 2015
    X xSparkZx posted in ALiVE not Linux compatible?.

    Yeah I know, but we downloaded this mod mainly for "War Room". We're already making a campaign with a Zeus master on our server (me) so we were very curious about the campaign system of ALiVE, and were determined to share everything to everyone around War Room. But it's no problem, we'll just wait patiently until ALiVE has a C++ Dev :)

  6. Thu Jun 18 19:12:40 2015
    X xSparkZx posted in ALiVE not Linux compatible?.

    Damnit! Well ok, good luck finding a C++ dev. We'll wait patiently for it, and maybe consider suggesting our server operator to rent a windows server instead of a linux dedicated one.

  7. Thu Jun 18 18:44:21 2015
    X xSparkZx started the conversation ALiVE not Linux compatible?.

    We're running a dedicated server with Linux but we can't install Windows .NET Framework since it's for Windows only. That kinda destroyed our clan's dreams ;_;

  8. Thu Jun 18 16:12:23 2015
    X xSparkZx joined the forum.