Last active 23 hours ago
Has anyone else noticed that squad/team leaders for the AI now stay in place at the cycle point area instead of following the patrol route with their teams? I can't pin it down to VCOM but it seems that might be the culprit.
I haven't noticed any major errors showing up but I have begun to realize that they don't always work well with ALiVE and that is a problem. Especially when they have some really good things in their toolbox but you might have to force the tool to fit the job.
Might be worth a run to go back and see if I can get R3F logistics working in my missions again since someone figured out what to do to get it to work.
I may not be smart enough to understand what you just said but you mentioned doing this "without" redistributing a pbo or even opening Arma? How would someone go about doing that and would it be a simple copy and paste of classnames, unit names, etc... in the code? If so then I am super interested in learning how that might be done.
OK wondering because the VME mod has a ZUBR LCAC that bugs out the players in Zeus. So I need to find a way to stop it from being used as a sea transport. I already killed it by removing Sea Patrols from the mission and will be manually spawning in as Zeus the boats that do not cause this problem. So can someone give a brother a hand with this one?
@Mannulus we haven't noticed any performance hits with VCOM as the primary driver. We have noticed that on Lythium all the Jbad buildings are creating major problems. As we have noticed in other areas and we have a similar thing with large numbers of AI but VCOM isn't a problem for us....well when it breaks a few things like it has with their laser like shooting of late.
As I mentioned here ; it was working on Wednesday pre-TacOps update. Nothing changed in my mission file as it was not touched from then until today. The MACC dropped in a Chinese JH-7A in that was flying but I noticed that one of the crew members was always spawning on the ground but linked to the jet while it was flying around.
@Friznit The mission was working on Wednesday night (US Time) pre-TacOps release using the current release of ALiVE. It drops in a Chinese JH-7A aircraft for CAP mode as it is set in the MACC.
I am working on mission now and will post a new version up with the post-TacOps Arma 3 build to see if that helps.
@HeroesandvillainsOS No one is reporting the Battleye problem on our end that I have heard about...will ask around again and see what the problem might be.
Current release version...not using pre-release for our mission testing and mission server...creates too many variables that I don't like dealing with as the mission maker and the server admin