C

Cyborg

Member

Last active 8 years ago

  1. 8 years ago
    Wed Jul 29 00:40:12 2015

    Nice to hear that :)
    The bad news are..., my "solution" is not really working in Multiplayer?? Triggers are global, are´nt they?
    In my hosted mission it works, but on dedicated server it fails at the detected EOD Client PC? Thats Arma i guess...lol ;)

    the feature would be nice to have, thx.

    Cyborg

  2. Tue Jul 28 15:38:54 2015

    //Found some way by myself
    //_mine is one of this objects:
    /*
    ["ALIVE_IEDLandSmall_Remote_Ammo","ALIVE_IEDUrbanBig_Remote_Ammo","ALIVE_IEDUrbanSmall_Remote_Ammo","ALIVE_IEDLandBig_Remote_Ammo","ALIVE_DemoCharge_Remote_Ammo","ALIVE_SatchelCharge_Remote_Ammo"]
    */

    if (!isNull ((attachedTo _mine) getvariable "Detect_Trigger")) then {deletevehicle ((attachedTo _mine) getvariable "Detect_Trigger")};
    if (str (attachedobjects _mine) != "[]") then {{if (_x == _mine getvariable "Detect_Trigger") then {deleteVehicle _x};}forEach (attachedobjects _mine);};

    works fine...
    maybe you make it optional anyway?

    greetz
    Cyborg

  3. Tue Jul 28 13:11:22 2015
    C Cyborg started the conversation Need an Option to deaktivate "ALiVE_fnc_detectIED".

    Hi folks,

    i need an Option to deaktivate or overwrite this function "ALiVE_fnc_detectIED".
    Is there any way to deaktivate the "detected IED within x meters" Hints?
    we are using a script and the "minedetector" beeps if it detects a mine.
    mines are:

    _mines = allMines + nearestObjects [getposATL player,["ALIVE_IEDLandSmall_Remote_Ammo","ALIVE_IEDUrbanBig_Remote_Ammo","ALIVE_IEDUrbanSmall_Remote_Ammo","ALIVE_IEDLandBig_Remote_Ammo","ALIVE_DemoCharge_Remote_Ammo","ALIVE_SatchelCharge_Remote_Ammo"], 100];

    working so far, but the message spoiles fun.

    what can we do?
    thanks for help

    wkr
    Cyborg

  4. Tue Jul 28 12:59:05 2015
    C Cyborg joined the forum.