T

tebtebteb

Member

Last active 8 years ago

  1. 8 years ago
    Sun Dec 6 00:34:20 2015

    so i used a demo mission and got it running with that one. turned out to be a problem with one of our mods so saving player state works, but when i restart the server, everything is back to where the mission maker put it. thats the only thing that is left. for testing, i use one of the missions from the alivemod website and alive mods including cba only. nothing else is running. when i click save and exit (admin only) it takes a while (the tablet comes to the second and sometimes to the third item to save) and then crashes the server and the faulty module is "ALiVEPlugIn.dll". I use the newest Alivemod from the website.

  2. Sat Dec 5 17:02:21 2015

    the wiki says, Celle 2 is supported. I cannot try out the mission you linked there as i do not have all the required mods and it wouldnt make sense to download 10GB for a different scenario

  3. Sat Dec 5 10:00:46 2015

    Tried respawnonstart=-1 but doesnt change anything :(

  4. Fri Dec 4 22:45:50 2015
    T tebtebteb started the conversation Some problems with persistence and vehicle spawn location.

    Hi,

    i have a few problems with Alive. We use that mod just for the persistence. We also use Celle2 as a map and a couple of other mods like BWMod, ACE3 and so on.

    As far as i can see (when i visit the Warroom), the connection works between the server and Warroom. The problem is, if i disconnect and reconnect (with player save from alive), i again respawn at the default respawn location. Also i have the default loadout. All vehicles also spawn back where the mission maker placed them on server restart.

    Next problem we have is, that some cars spawn a few meters from their original location set by the mission maker. We used the mission before without Alive and everything was exactly where it should be but now, when i enter the mission after server start, i can see how they are all removed for a second and then put back on the map (i guess thats some Alive logic that also adds everything to Zeus). And then, lots of cars are not, where they should be. Some are only 2 meters from their original location, others more than 10-20. Of course, some vehicles then collide and explode. Dont know what to do here.

    All the modules should be set correct but i just cant find the mistake.

    Oh and also the "Save server and exit (admin only)" button doesnt do anything. the other 2 work

  5. Fri Dec 4 22:33:29 2015
    T tebtebteb joined the forum.