Last active last week
Haven't looked too much into the jets pylon stuff...but if there is a script for changing loadout, yes a trigger should work.
Well not exactly the same Problem. For you its the other way around.
Are you sure, that you launch the same mission (same mission name)?
Sorry for the multiple answers here:
Strange, so it can very well save. I just tried "5 call ALiVE_fnc_AutoSave_PNS" in the console and pushed server to execute. Seem to have worked. Reloading the mission and the building I purposely destroyed was still destroyed. So something is wrong with my ESC-Menu buttons!
Okay, got something now: Saving in Editor Multiplayer works just fine. (At least I hope) Does the persistent save also save Marker? Because it did not for me!
Anyway, that obviously means...something is odd with my server, but what could it be?
Nope did not do the trick aswell.
New ServerRPT: https://pastebin.com/n1Xqb0Sg
One thing change though: When I clicked "Save & Exit" before the ESC-Menu closed and nothing happened. This time the ESC-Menu stayed and nothing happened.
That would be really great. This way I can tell my guys how much they suck at keeping CIVs alive!
Very interesting... it looks like the War Room related stuff works. At least my mission (With aar and stuff) is appearing in the War Room!
I've already said this on the Discord (Moony here): I have the problem that the on my server the persistent save does not work. I don't really have experience with this so I'm fairly positive that I have done something wrong. Maybe you have an idea.
To answer some questions:
Yes, Data module is put down in the mission (set to local)
Yes, modules are all set to persistence
Yes, @AliveServer is loaded on the server
You guys know better what to look for...
I'm looking forward to your help.
Okay, looks like I'm really dumb xD
We recently made a subdomain for our server IP. For some reason I used that instead of the IP. God, I amaze myself sometimes.