flibble666

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  1. 4 months ago
    Thu Jun 29 15:19:16 2017
    flibble666 posted in Am i going mad or is this a bug.

    thankyou for the help people ill get to some testing and place code here when its working

  2. Wed Jun 28 17:28:37 2017
    flibble666 posted in Am i going mad or is this a bug.

    ok thanks for all your help anyway.

  3. Wed Jun 28 16:59:20 2017
    flibble666 posted in Am i going mad or is this a bug.

    ok tested yes they are in the crates sorry for the confusion any idea why the cba script im using would work on editor placed boxes but not on dropped ones

    Description.ext

    //ammo box supply drop
    class Extended_Init_EventHandlers {
         class B_supplyCrate_F {
    		clientInit = " (_this select 0) call (compile preprocessFileLineNumbers 'arsenalCrate.sqf')";
         };
    };

    arsenalCrate.sqf

    _crate = _this;
    [-1, {
        _crate = _this; _crate addAction ["<t color='ff0000'>Full Arsenal</t>", {["Open",true] call BIS_fnc_arsenal}];
    }, _crate] call CBA_fnc_globalExecute;

    thankyou for your patience in explaining and answering.

  4. Wed Jun 28 16:27:49 2017
    flibble666 posted in Am i going mad or is this a bug.

    using the unload option from a requested helli that lands is unloaded and everything is fine apart from no arsenal option .

    i only have the issue with the air drops but it appears this is normal i was sure it worked before i was able to drop a B_supplyCrate_F stright from air drop and it would land with arsenal attached not a random crate.

    to clear up my stupid brain am i supposed to be unloading stuff from the air doped crate and this should be the items in the white list.

  5. Wed Jun 28 16:02:53 2017
    flibble666 posted in Am i going mad or is this a bug.

    tested with nato BLU_T_F and BLU_F also tested with usaf.
    As i said above the box drooped changes every time one of them being CargoNet_01_box_F the rest are the metal containers in various colours and size some are empty some are full.
    this was all using the air drop fuction
    requesting air insertion and unloading from the helli drops the correct box i never really use the landing helli and unloading as its quicker to use the drop imo also the cba code for arsenal is not working on unloaded crates but thats a different issue.

  6. Wed Jun 28 15:21:48 2017
    flibble666 started the conversation Am i going mad or is this a bug.

    Ok so i used to have a cba script to attach arsenal on air drops on B_supplyCrate_F so i placed the B_supplyCrate_F into the white list of the player combat Logistics module everything worked fin since the update what ever fraction i use the drop changes to what seems to be a random box not listed in the white list i posted this on the git but it was closed due to the fact Para Drop are sent within a default container based on faction. i am defiantly not saying this is wrong i am a user and this was posted by a dev but it defiantly worked before or im going mad.

  7. 9 months ago
    Wed Feb 1 11:34:08 2017
    flibble666 posted in [Bug?] Task SabotageBuilding.

    oh i thought delete would delete the hole post sorry...

  8. Mon Jan 30 12:05:30 2017

    @James Higs find the mission folder this is normaly in documents/arma3/mpmissions or documents/arma3 other profiles/your arma 3 username/mpmissions then right click >new>text document and place one of the two codes below in the txt file save it then rename the New Text Document.txt to initServer.sqf make user you remove/rename the .txt to .sqf not .sqf.txt

        //initServer.sqf
        addMissionEventHandler ['HandleDisconnect',{deleteVehicle (_this select 0);}];

    If you want a delayed delete, use this code below

        //initServer.sqf
        addMissionEventHandler ['HandleDisconnect',{
        [(_this select 0)] spawn {
    	sleep 10;
    	deleteVehicle (_this select 0);
        };
        }];

    *as stated above this has not been tested by myself but has by users on orignal thread linked in other comment.

  9. Sun Jan 29 13:57:05 2017

    he found this on BI forums reported as working by muitlpe sources untedted by my self just copy pasted hope it works.

    example:

        //initServer.sqf
        addMissionEventHandler ['HandleDisconnect',{deleteVehicle (_this select 0);}];

    If you want a delayed delete, something like this will work:

        //initServer.sqf
        addMissionEventHandler ['HandleDisconnect',{
        [(_this select 0)] spawn {
    	sleep 10;
    	deleteVehicle (_this select 0);
        };
        }];

    * Run on server only as per linked instructions
    Further reading for those interested:
    http://feedback.arma3.com/view.php?id=17532

    *source fn_Quiksilver @ BI forums https://goo.gl/HMNxiK

  10. Fri Jan 27 17:13:17 2017

    Sorry @HeroesandvillainsOS bad wording more updated so that it does not require all the _this addAction it maybe its just an easier way of doing it sorry for the confusion. I remember having issues with _this addAction ["Open Virtual Arsenal", {["Open",true] spawn BIS_fnc_arsenal}]; after a few mis searching i used the ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal;

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