Last active last week
I think there is an opportunity to create some additional objectives for C2iSTAR. However, I need some direction as far as scripting for this module.
If someone can provide me a simple template script that does the following, I will love you forever.
I could totally see this being used to create a whole mess of custom tasks like a simple "destroy the weapon cache" - without Zeus.
Apologies for the delay. Been busy over here.
Here is a repro mission for both issues on Altis running nothing but ALiVE and CBA.
Download repro mission here
Additionally, here is a screenshot of the issue.
Also created issue report on the Github.
Been having some difficulty recently with saving CQB systems and Player Logistics.
Just to provide a little more information, I actually have Player Logistics Persistence turned off. Logistics (move, carry etc) are still enabled, but persistence is off for this module. However, it still appears to be trying to save this on mission exit, and hangs up forever without finishing. That's random issue number one.
Second issue I seem to be experiencing is with CQB systems. Obviously I have persistence enabled for CQB, however is does not appear to be saving. After hitting Server Save & Exit, it runs through the save, I see the log entry for CQB, returns OK value, however it always says "saving 1 CQB installation" whatever and never more than 1. After reloading the mission, all CQB is reset and everything is occupied by enemies again.
Steps I've taken:
If anyone wants to check out my logs who has a better understanding of them, please feel free.
Download Log here
["My Custom Variable", _value] call ALiVE_fnc_setData
_value = ["My Custom Variable"] call ALiVE_fnc_getData
A little more on this topic - essentially I need whitelist.
I want to have ALiVE persistence (logistics) to only save one specific item: "Land_Cargo20_red_F". I don't want it to save any other objects to the database. Just that one container.
Perhaps there is a way to do this by defining custom save data with ALIVE_fnc_setData?
Is there a way to tell ALiVE to ONLY save a specific item while blacklisting literally everything else?
I am getting some strange results when trying to save items inside boxes with player persistence and logistics enabled.
Oddly enough, it seems to work fine with only a few people. When we push the player count to 10+, it only appears to be retaining player data, no boxes or object positions.
I have attached my plugin log, any help would be greatly appreciated. This one has me scratching my head.
Download my log here