singularity80

Member

Last active 2 years ago

  1. 7 years ago
    Fri Jan 13 01:45:55 2017
    singularity80 posted in Vex530 Tutorial Video - Questions.

    Thank you @Friznit

  2. Mon Jan 9 02:46:15 2017
    singularity80 posted in Vex530 Tutorial Video - Questions.

    Thanks @Friznit - do you have a link to the Discord channel - I'd like to have it even if it's not the resource the forums are.

  3. Sun Jan 8 19:01:15 2017
    singularity80 posted in Vex530 Tutorial Video - Questions.

    @HeroesandvillainsOS Just asking, I have no problem with the forums. Off to do more experimenting.

  4. Sun Jan 8 18:52:30 2017
    singularity80 posted in Vex530 Tutorial Video - Questions.

    @HeroesandvillainsOS one last thing for now - seen mention of a discord channel, does one exist for Alive or is not public?

  5. Sun Jan 8 18:16:28 2017
    singularity80 posted in Vex530 Tutorial Video - Questions.

    @HeroesandvillainsOS My successful test was run on Panthera Island...I was using a faction from a mod called Missing Units, which is just a re-skin really of default Arma 3. It seemed to work okay but I'm glad to know IceBreakr's maps aren't fully compatible, that may lead to some other approaches as I scale up.

  6. Sun Jan 8 18:04:28 2017
    singularity80 posted in Vex530 Tutorial Video - Questions.

    @HeroesandvillainsOS one of the steps I took was to not use that module at all and it worked in my small test. Since I now have a foundation that works, I'll try to scale it up from here.

    The mods I am using are primarily Cup Core terrains and Icebreakr's stuff, SMA weapons...a few odds and ends for effects and such...right now I am trying to run a fairly "light" modpack and I believe I can if I develop a given level of proficiency with ALiVE.

  7. Sun Jan 8 17:36:48 2017
    singularity80 posted in Vex530 Tutorial Video - Questions.

    @HeroesandvillainsOS  I just tried a smaller scale test and I was able to get to successfully run. No insurgency, I just created a simple 250m square and told an AI commander to occupy it.

    So my possible thoughts are as to why I struggled from Vex530's tutorial:

    • Overloaded the server (not likely, because it worked on my own machine)
    • Vex's tutorial at the end tells to you drop the Game Master module and sync yourself (a player) to it right before you start, I did not do that in the small test.
    • I changed the terrain, but, both tests were done on IceBreakr's terrains, which are indexed.

    The link to the failed mission is here, it's a big file to paste in the forum:

    https://drive.google.com/open?id=0B_88vPfxnDO3ZlpucXdfazVHQXc

  8. Sun Jan 8 17:00:51 2017
    singularity80 posted in Vex530 Tutorial Video - Questions.

    @HeroesandvillainsOS  Sure thing - I am going to do another test with a simpler mission and see if I get the same result, I'll pull the log if it doesn't work. Thank you as always - you were very helpful when I first learned of ALiVE.

  9. Sun Jan 8 15:48:25 2017

    With the arrival of Tanoa I believe Arma is now more than ever sorely in need of scenarios and assets that support cartel/narco-terrorism activities.

  10. Sun Jan 8 15:40:19 2017
    singularity80 started the conversation Vex530 Tutorial Video - Questions.

    Hello ALiVE community,

    Recently I followed and made notes from this video that Vex530 made in creating some ALiVE-based insurgency:

    I believe I have replicated this process myself, the mission runs on my own machine in Eden, although it chugs quite a bit (assume there is a lot going on).

    I exported the mission and moved it to my rented server, fired up the server and the mission doesn't want to start - it appears to load, I see the map flash at my face for about half a second, but it never comes back allowing the mission to start.

    Did Vex530 leave something out in order for this to work right on a dedicated server or might I have something going wrong with my stuff?

    I feel like it's probably a simple change to make it work or an addition, but I can't seem to find anything useful in troubleshooting.

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