Member
Last active 7 years ago
Hmm so if I put that in an object then it would work?
I can try. I will report back.
Thanks!
Greetings ALiVE Team,
Dimitrius from Tacticalgamer.com here with another set of questions for you. First of all, we use your framework on many of our missions and are happy to report it works well for our mission devs.
So my question is not about removing certain roles by classname, but equipment instead. Is there an easy way in a COOP Mission to prevent any AI spawned for a faction to not have night vision?
So basiclly, I want to place a TAOR and have enemies spawn in it using a mil or civ objective module, but I do not want them to have NVGs.
Followup Question: Are there any working, recent Fast Rope scripts that anyone can recommend?
Thank you in advance if you have time to answer my question.
Regards,
Dimitrius
Mission Dev
Tacticalgamer.com
<-- Life long fan, Life long Chicago resident ;)
SpyderBlack, that worked, it seems I was forgetting to place Virtual AI System as I am still getting a feel for all of the required vs optional modules.
Thank you for your patience and willingness to help me.
We are using ALiVE at TacticalGamer on some of our missions and so far are quite impressed with how streamlined mission making can be using these tools.
If I have any more questions about static roadblocks, I will place them here.
Thank you again
Friendly Regards,
Thanks SypderBlack, trying right now.
JD_Wang I am not as skilled at mission design as you seem to be. My questions are simply to see if I can place a roadblock using the ALiVE Framework. It may not make sense to you, but that is my goal. I do not yet know what a custom composition is and would be grateful if you could explain it to me or give me an example.
I see several ways I can create roadblocks from scratch, but am just trying to figure out it the module had an easy way to do it.
I am sorry if that somehow offends you.
Regards,
Herosandvillians, thank you for your assistance, but I must be doing something wrong. I have placed a ALIVE required module and then Military Placement Custom Objective Module as you have said and set it to roadblock from the compositions dropdown. I placed the custom module on a road and when I spawned in it didn't appear.
Thank you for your suggestion, I must be missing something here.
Any additional advice is welcomed.
Forgive my misunderstanding of your question. I do not know the difference between those terms, or their context.
I am attempting to make a COOP mission where we are BLUFOR and OPFOR are our aggressors. I have figured out how to use the CQB module for the towns and urban areas, but am attempting to find a more accurate way to place road blocks instead of just selecting "ALL" in a military or civilian objective and hoping for the best.
I can place them statically, but I wondered if there was a way to use Alive to place them instead.
Thank you.
First post in this forum, my name is Dimitrius and I am from the TacticalGamer community.
I recently began utilizing ALiVE and am quite impressed with it's ease of use. While admitting I am still in the learning phase, I am curious if it is possible to set more acute roadblocks. For example, if I set a civilian or military object and set roadblocks to all, I cannot accidentally control where they will be placed. I understand that they will be placed randomly within the TOAR I designate, but am wondering if I can place a marker or use some other method to control their placement more accurately.
I see there are many optional modules I can utilize and I am still learning, but if anyone can point me in the right direction, I'd be grateful.
Love this mod, look forward to using it in my missions.
Thank you in advance if you have the time to answer my question.
Regards,
Dimitrius
Mission Dev
Tacticalgamer.com