IrishPineapple

Member

Last active 7 years ago

  1. 7 years ago
    Thu Jul 21 18:14:22 2016
    IrishPineapple posted in Gunzkili population issues [Solved].

    Ive got It working, thank you gents.

  2. Thu Jul 21 17:41:53 2016
    IrishPineapple posted in Gunzkili population issues [Solved].

    Yeah I have those down, It appears civs are now working without TAOR's however the CQB still seems to be not spawning any units. Ill try turning on the debug for it.

  3. Thu Jul 21 17:16:32 2016
    IrishPineapple posted in Gunzkili population issues [Solved].

    Just to confirm the syndikat class names are IND_C_F?

  4. Wed Jul 20 22:17:26 2016
    IrishPineapple posted in Gunzkili population issues [Solved].

    Are you putting down Large TAOR zones or 1 over every town? Im also using Syndikat, and the default civs, and now that Im looking at it, its only spawning random camps and roadblocks with enemies in them

  5. Wed Jul 20 22:03:06 2016
    IrishPineapple started the conversation Gunzkili population issues [Solved].

    Hey Guys not sure if this has been asked yet, But Im having an issue with G.O.S. Gunzkili, The enemies are loading fine in their appropiate zones, however none of them are loading into the towns themselves, civilians arent spawning at all. Anyone have a fix or suggestion?

  6. Wed Jul 6 21:21:04 2016
    IrishPineapple posted in Gunkizli errors with alive.

    Sweet. Thanks guys

  7. Wed Jul 6 21:11:08 2016
    IrishPineapple started the conversation Gunkizli errors with alive.

    Hey guys, Im attempting to make a mission on Gunzkili or whatever (The african terrain by F.O.S.) No matter what enemy faction, Enemy type when loading I receive the error "_pending_opcom_18325-103_|#|_objective_missing #24-152' Error Missing" for about 15 minutes straight that's how long I waited. I thought it was Leights opfor so I used RHS, same thing so then I tired default CSAT and the same thing happened, We tried taking the template and moving it to cherno and there were no errors, It may be the map, anyone have a fix and or suggestion?

  8. Sun Jun 12 19:25:42 2016
    IrishPineapple posted in Damn those Zombies and Demons.

    New on the forums, apologies, what exactly do you mean update and pull request Friznit? But thank you for the mappings.

  9. Sun Jun 12 08:02:42 2016
    IrishPineapple posted in Damn those Zombies and Demons.

    They have a wierd AI, if you stand near them they will go after you, I have tweaked their settings using some of the modules as well as used the military ai skill module to give them farther detection range.

  10. Sun Jun 12 07:10:21 2016
    IrishPineapple posted in Damn those Zombies and Demons.

    I don't think he's changed the names. Any way I can get those mappings? And also thanks for that tip, very helpful.

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