Member
Last active 8 years ago
It crashes for me even when I'm not running any ALIVE on it at all -- tends to crash around the west coast even in 3DEN. It also crashes the main menu when it shows off the fireworks intro mission. Probably not the index's fault. =)
That said, the author has been incrementally improving the island with every build, so it probably needs a reindex just because.
Ah, so no handles saved. Brute force approach it is! =)
So I've been running a single player mission -- not concerned about saving/loading -- and finally got a single-player respawn system designed to my liking. Working great, finally! Only problems are:
1) My newly spawned unit is given the useractions "Arrest" and "Search". Is there a way to find these by ID and remove them?
2) My new unit doesn't get updated on the tasks that were assigned to the old unit.
I've been digging through the source but haven't been able to find (yet) where the JIP behaviour is handled; my pet theory is that I can just treat the newly spawned unit as a JIP client as soon as the player takes control again and call a corresponding ALiVE function, but I'm not sure what that function might be. Any pointers in the right direction?