A

alarm9k

Member

Last active 7 years ago

  1. 7 years ago
    Sun Oct 16 08:38:53 2016

    I'd like to ask the devs the same question. Is there a way to force the spawning of the profiled units around the unit X, which is _not_ the player?

    The reason why I'm asking is the following: I play with the AI in my group and would like them to still be able to interact with the world while I am far away. Currently when I'm killed and have to respawn at the base which is several kilometers away from the battle, everything around my AI team becomes virtualized and they report "Area clear", although there should be a battle going on.

  2. Fri Jul 29 10:15:33 2016
    A alarm9k started the conversation Player-called reinforcements and BCR.

    If a player calls in for reinforcements and assigns them to "reinforce" the AI commander, will that increase the overall amount of units/groups eligible to replenishing by BCR?

    Example:

    • At the beginning of the mission the AI commander has 100 groups. If 10 groups are killed, the AI commander calles for BCR and replaces those 10 destroyed groups with the new ones drawn from reinforcement pool.
    • A player calls for reinforcements and reinforces the AI commander with additional 50 groups (drawn from the same reinforcement pool). The AI commander now has 150 groups under his command.
    • Now 15 groups are destroyed, leaving the commander with 135 groups.

    Question: Will the AI commander request a BCR for 15 groups or he will only do that once the number drops below the initial 100?

  3. Fri Jul 29 10:03:30 2016
    A alarm9k joined the forum.