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Last active 8 years ago
Thanks. Will keep those in mind. Also where does the hand-placed virtual units respawn when they die? Their initial position?
Automatically per AI requirements. I've tried syncing some manually-added (in the editor) units to the Virtual AI system but sometimes the units act separately from their groups (a motorized group spawning as troops and vehicles separately and not moving together. Maybe the AI makes them board vehicles if needed?). I just couldn't make sure if I should add the choppers on the map as virtualized units, or place helipads inside custom objectives to make them spawn automatically.
im using vanilla blufor_f factions. It works when it's close to the OPCOM and doesn't work when it isn't.
EDIT: Actually, It's not the distance to the OPCOM, but to the mission. Reasonably, the objective won't make their units walk all the way to the other side of the island.
Now, I only need to figure out how to make the helis attack the objective.
Thanks so far guys!
Hi guys. I've actually found out the base of the problem. It's not about the faction names or unit composition.
Even though the Custom Obj. is synced to the AI Comm., it'll throw the "TACOM has no units" available, if the Custom Obj. is far away from the AI Comm (in my case, Central Airbase for AI Comm, and Selakano Airbase for Custom Obj.).
Is this an intended feature or a bug?
Hi again. I've found out that the TACOM gave me a warning of "no groups available". the AI commender had 2 factions. RHS USMC WD and BLU_F. removing USMC made the warning go away and now the units are attacking.
This being said, can I increase the number of sent groups by the OPCOM that are attacking? I know changing the attack type from occupation to invasion increases it. But can I increase it even further? Thanks for the help!
Hi. I've just installed ALiVE and I apologize if what i'm asking is incomprehensible or downright stupid.
I've been making a mission with 2 sides, with Mil/Civ/Custom objectives. Everything works good except the custom objective area. I've set an airbase by using the custom objective module and I want it to assist the OPCOM with the ongoing invasion of Kavala, but they just don't leave the base. The rest of the objectives work great.
The mission uses RHS mod (the airbase too), but I've also set an additional vanilla BLUFOR base up north in case it's an RHS induced bug.
I'll post a hyperlink to the mission here. Please let me know if I missed any additional files I'll need to upload. It has no external scripts, the mission only needs to be ran in MP mode. the mission folder is named alivetest5.Altis .
The problematic objectives are the two custom objectives at the eastern half of the island.
I appreciate the time you give by looking into this and please let me know if I failed to clarify my problem. Have a nice day.