Last active 7 weeks ago

  1. 7 weeks ago
    Tue Jan 30 06:05:39 2018
    E Easy posted in Strategic C2ISTAR.

    Yeah, same. If you disable auto tasks (in game) and then re-enable it it should start giving you tasks again.

  2. 2 months ago
    Tue Jan 16 16:48:57 2018

    Great, thanks Savage!

  3. Tue Jan 16 05:50:03 2018
    E Easy started the conversation Alive spawned units enable ir pointers?.

    Hey gang!

    Is it possible to have Alive spawned units enable ir pointers?

    I believe the command is ”unit enableirlasers true”, but how do I get that to run on all Blufor units spawned?

  4. Mon Jan 15 21:43:54 2018


    I have tasted the Lythium, and since then I just can’t play on any other map. I use TPW to spawn civs, but they are not utilized in my pathetic little insurgency.

    God I wish so bad for that map to get updated to work better with Alive.

  5. Mon Jan 1 08:49:06 2018
    E Easy posted in ORBAT Creator General FAQ.

    Yeah, I’m sure it is. But that would mean no Orbat factions with RHS and or Project Opfor vehicles. Aren’t there any at all around?

    And also, seeing as how it is possible to get around it (I did once, with an early Orbat – but don’t ask me how) i hope it is possible to find a way to hack our way past this.

  6. Sun Dec 31 16:09:56 2017
    E Easy posted in ORBAT Creator General FAQ.

    I have a problem I’ve been struggling with for a long time, and I have not been able to find a solution. I think we talked about it before, but I can’t fine where, so sorry if I’m bringing up an old topic but I really want to get to the bottom of it.

    So, the problem is whenI’m making a faction with vehicles from other addons, like RHS or Project Opfor, and I use vehicles with turrets.
    I then get an error message saying ”No entry ’bin/CfgVehicles/VEHICLE_CLASS_NAME/Turrets/MainTurret.maxHorizontalRotSpeed’”

    And here I stand without any idea of how to get around this issue. I have one faction that I made with an early (first public release version) of the Orbatron that uses vehicles from above addons without problem, so I ”know” there is a way to use them for the Orbatarang.

    Now... help me. Please! I’m losing my mind here.

  7. Fri Dec 29 21:46:15 2017

    They will be friendly as hell and gladly tell you where the baddies are if you interact with them using Spyders civ interaction module though!

  8. Fri Dec 29 08:45:56 2017

    I’m afk but itching to know, that’s why I’m asking stupid questions instead of just trying for myself...

  9. Fri Dec 29 08:44:54 2017

    That’s a negatory, no MACC-module is placed.

    Or should I place one just to turn it off?

  10. Thu Dec 28 21:47:00 2017

    I might be wrong on the name though. But I couldn’t get the blacklist to work on either of them (they both gave me CAS missions).

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