Last active 2 weeks ago
Would you look at that!
Hey all, long time no see. Hope you've all been good. So I'm back after some away time and recently ran into a problem. I can't seem to open the Alive debug console window.
What happens when I go to Alive Menu>Admin Actions>Debug Console is that all GUI elements dissapear and it's only the game on pause showing.
If I press escape it's back to the game unpaused again.
This only shows up when running a SP scenario, not when previewing the mission from the editor.
So I like going house-to-house looking for bad guys and assymetric installations with my AI geoup members.
I use a house clearing functions that send them into a house, go through all rooms and then come back out. If they stumble on baddies they will of course engage them, but if they go in to a house that is an Alive assymetric installation, I have no way of knowing what they find unless I tag along.
Is there any way to make the AI report any findings? Either through text notification or map markers?
If not -- consider this a request :)
Yeah, it says gradually, but still. Tanoa is on hold for me until they fix this. I can't believe they released it without it.
He's such a bro!
Yeah, just Alive and CBA.
I'm not looking for a playthrough experience, just something where persistance works so I know if I have a mission problem or back end problem.
Yeah, persistance is unchecked.
Here's a mission: https://www.dropbox.com/s/d1bmhek5fp7uwlg/Dual_Factions_Example.RAR?dl=0
If you could be bothered, could you make a mission that has working persistance for you (vanilla Arma)?
So I can't get player persistance to work.
If Alive Markers and Mission time is saved between sessions, does that mean I've set the server up properly and it's a mission/other problem, or could I have botched something in the process?
Should player persistance (position) work on Spyders Insurgency (Altis) mission? Because I can't get it to fly, so I'm starting to think I'm doing something wrong on some other end.
That gave me an error message.