E

Easy

Member

Last active 4 months ago

  1. 4 months ago
    Wed Aug 2 17:56:51 2017

    How is Alive Insurgency on Tanoa, with the indestructable buildings I mean...

  2. Tue Aug 1 22:18:56 2017
    E Easy posted in Decent Middle Eastern Map.

    Oh, I see. It's such a shame. The map really is breathtaking but Alive insurgencies fall flat fast.

  3. Tue Aug 1 21:05:31 2017
    E Easy posted in Decent Middle Eastern Map.

    Couldn't find any thread for the Lythium map on the BI forums, so...

    Has there been any improvements regarding civs on Lythium?

  4. 5 months ago
    Thu Jul 13 06:22:18 2017

    I think the best way to reproduce this is set civilian ambient vehicles to max and fly around altis.

    That's when I see this happening.

  5. Mon Jul 10 21:22:26 2017

    Why unspawned?

    If it would be only AI in the players group there'd be no need to detect unspawned?

  6. Sun Jul 9 21:03:34 2017

    Oh, I see. But why though?

    I mean, I'm obviously no Alive dev, but wouldnt something simple like have Alive create a 20x20 trigger on the installation and "if allied ai in trigger zone then mark position on map" work?

  7. Sun Jul 9 06:53:26 2017
    E Easy started the conversation Can AI report found installations?.

    Hi!

    Sorry if this has been brought up before.

    But is it possible to have AI in your group, or on the same side, report when they stumble upon Alive assymetric installations?

    Reason I ask is that I play alot of singleplayer, and I order guys to clear houses/towns. All that works well for killing troops, but I have to run through every building looking for suspicious stuff afterwards, and it kind of breaks the flow.

    If when a friendly AI gets close to an installation either the installation is marked temporarily on the map, kind of like when you get intel from a civ, or permanently in the Intel-section (both would be ideal), that would be great.

    Is this possible to achieve as is?

    If not, well then consider it a request :)

    Love you forever.

    /E

  8. Tue Jul 4 20:31:58 2017
    E Easy posted in ORBAT Creator General FAQ.

    Greetings!

    Whenever I try to make a faction that is using RHS vehicles I get a TurretMaxRotSpeed-something error, and the vehicle only has a driver as crew (all slots are filled in ORBAT).

    Any ideas of what I'm doing wrong?

    Cheers!

  9. 6 months ago
    Wed Jun 7 16:34:52 2017
    E Easy posted in No debug console.

    Would you look at that!

    Thanks!

  10. Wed Jun 7 11:37:56 2017
    E Easy started the conversation No debug console.

    Hey all, long time no see. Hope you've all been good. So I'm back after some away time and recently ran into a problem. I can't seem to open the Alive debug console window.
    What happens when I go to Alive Menu>Admin Actions>Debug Console is that all GUI elements dissapear and it's only the game on pause showing.
    If I press escape it's back to the game unpaused again.

    This only shows up when running a SP scenario, not when previewing the mission from the editor.

    Any thoughts?

    Cheers!

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