Last active 4 months ago
How is Alive Insurgency on Tanoa, with the indestructable buildings I mean...
Oh, I see. It's such a shame. The map really is breathtaking but Alive insurgencies fall flat fast.
Couldn't find any thread for the Lythium map on the BI forums, so...
Has there been any improvements regarding civs on Lythium?
I think the best way to reproduce this is set civilian ambient vehicles to max and fly around altis.
That's when I see this happening.
If it would be only AI in the players group there'd be no need to detect unspawned?
Oh, I see. But why though?
I mean, I'm obviously no Alive dev, but wouldnt something simple like have Alive create a 20x20 trigger on the installation and "if allied ai in trigger zone then mark position on map" work?
Sorry if this has been brought up before.
But is it possible to have AI in your group, or on the same side, report when they stumble upon Alive assymetric installations?
Reason I ask is that I play alot of singleplayer, and I order guys to clear houses/towns. All that works well for killing troops, but I have to run through every building looking for suspicious stuff afterwards, and it kind of breaks the flow.
If when a friendly AI gets close to an installation either the installation is marked temporarily on the map, kind of like when you get intel from a civ, or permanently in the Intel-section (both would be ideal), that would be great.
Is this possible to achieve as is?
If not, well then consider it a request :)
Love you forever.
Whenever I try to make a faction that is using RHS vehicles I get a TurretMaxRotSpeed-something error, and the vehicle only has a driver as crew (all slots are filled in ORBAT).
Any ideas of what I'm doing wrong?
Would you look at that!
Hey all, long time no see. Hope you've all been good. So I'm back after some away time and recently ran into a problem. I can't seem to open the Alive debug console window.
What happens when I go to Alive Menu>Admin Actions>Debug Console is that all GUI elements dissapear and it's only the game on pause showing.
If I press escape it's back to the game unpaused again.
This only shows up when running a SP scenario, not when previewing the mission from the editor.