Last active 5 weeks ago
So the starting position is based on the object I have synced to it? I'll try that out tonight as that makes sense.
Is there a way, with the multispawn module that if Air-reinsert is selected you can extend the distance away that the vehicle spawns & despawns?
The module itself is wicked, especially for immersive campaigns, but it's always awkward when after dropping off players, the heli (or whatever is synced for that mission) lifts off, flies about 300m and then disappears completely.
Out of curiosity, is there a place where I can see what is available/not-available from the api?
Perfect! I can totally work with that!
I'm just curious if it would be possible, or even feasible to have the live battle feed of a group embedded outside of the war-room?
Since the maps my group plays on so far hasn't been tiled yet for the AAR option, I had thought that maybe if the battlefeed data (just the who killed what ai and who went kia) could be linked to (iframe or otherwise) I might be able to keep that data on our website.
I had tried setting up an iframe once before but it always showed the login screen.
So in short, this is purely a question out of brainstorming.
Just curious if there's a way to track friendly AI casualties in the json?
When looking through, there's one entry that stands out to me: "alldead", but I'm not exactly sure what that is (especially since that number changes at times throughout the logged file).
Any thoughts or ideas would be great. I know its a weird request, but for story/logistics purposes in my group I'd like to try and figure out that information.