Member
Last active 5 years ago
Sure
Assassinate HVT: Intermittently no actual HVT target spawns in the designated area leaving the task incomplete. (Note, I'm still investigating this one as intermittently it does work as desired).
Sabotage Location (IED Factory, recruitment center, etc): No ambient objects spawned in task location. Blowing up building always (as intended) resolves the task.
Transport Insertion/Pickup: Cannot get AI to board aircraft or disembark. This isn't really an issue as we mainly focus on infantry operations and can blacklist this task.
I apologize if this is answered, but I think I may be searching all of the terms except the correct term.
When using an asymmetric OPCOM and having the player side opcom assign a task, many of the objectives end up being empty.
What I mean by this is, if it gives the players an objective to kill/capture an HVT, they arrive and see the encampment and objects for the composition and such...
If it gives an objective to disable an ied factory or a recruiting center, the building is literally empty upon arrival. I would have thought there would be ambient objects like tables and such spawn as well. Am I missing something or are things like that dependent on a zeus placing them?
So the starting position is based on the object I have synced to it? I'll try that out tonight as that makes sense.
Is there a way, with the multispawn module that if Air-reinsert is selected you can extend the distance away that the vehicle spawns & despawns?
The module itself is wicked, especially for immersive campaigns, but it's always awkward when after dropping off players, the heli (or whatever is synced for that mission) lifts off, flies about 300m and then disappears completely.
I have always opted to have @aliveserver alone on the -servermod line and everything else attached to -mod
Never had an issue running the two together this way.
Fair enough. Thanks for the help @marceldev89 !
Out of curiosity, is there a place where I can see what is available/not-available from the api?
Perfect! I can totally work with that!
I'm just curious if it would be possible, or even feasible to have the live battle feed of a group embedded outside of the war-room?
Since the maps my group plays on so far hasn't been tiled yet for the AAR option, I had thought that maybe if the battlefeed data (just the who killed what ai and who went kia) could be linked to (iframe or otherwise) I might be able to keep that data on our website.
I had tried setting up an iframe once before but it always showed the login screen.
So in short, this is purely a question out of brainstorming.