D

domino

Member

Last active 8 years ago

  1. 9 years ago
    Wed Jan 14 01:09:01 2015
    D domino posted in N'Ziwasogo Civ placement issue.

    Yes the map is indexed also the objective size is set to do not filter. I guess ill have to mess around with the scripting and adding it to the profile system little beyond my understanding at the moment.

  2. Fri Dec 12 14:16:06 2014
    D domino posted in Loading Screen.

    This is happening to me sense the new update as well.

    update, I believe this is happening to me on the N'Ziwasogo map when i set the random camps feature to spawn anything. Just gives me infinite load times.

  3. Thu Dec 11 06:38:34 2014
    D domino posted in N'Ziwasogo Civ placement issue.

    I turned on the civ placement dev bug and the said houses are no showing up as spawnable locations. so sad.. Any possibility of said buildings getting indexed?

  4. Tue Dec 9 22:12:43 2014
    D domino started the conversation N'Ziwasogo Civ placement issue.

    So I'm making a mission on the N'Ziwasogo map, everything goes fairly smoothly except i can not seem to get alive to recognize certain huts as spawnable places for civilians. This leaves whole villages unable to spawn civs. The huts I am talking about are the bamboo straw huts. Grid location for reference is (069 0229).

    I have tried setting the civilian placement module to not exclude small villages I have created a taor on just the villages and tried to spawn civs just in those regions. I'm guessing that some how alive dosnt see them as buildings?

    If I create a zone in mcc and set the civs to garrison them they do it correctly, Id prefer not to use mcc at all however.

    Any suggestions or work around would be much appreciated.

  5. Tue Dec 9 22:01:56 2014
    D domino joined the forum.