Member
Last active 4 years ago
Pretty much having the same problem, also resets time of day, and player position. I know I have working persistence, with ALIVE markers and whatnot, and all the modules are setup to save all that stuff.
Cool. I tried setting it up on the same computer I was going to use as client, and it wouldn't let me launch the client unless it was first. Just wanted to make sure, before I bought arma again. Thanks.
I am trying to get a test server going. I intend to use TADST to host a local dedi on another computer, my question is can I use my same steam account to host the server on one pc and the client on another?
@highhead, do you mean it worked the way I have it configured? Because that would be a first :D
It does not. Putting that in the init of the module, doesn't seem to have any affect whatsoever. Would it need to go into the init. Sqf?
Posting in forums on a phone just doesn't work out all that well for me. Ok, having had more time to think about this would this work? In the init of the OPCOM I have ["ALIVE_MIL_OPCOM"] call ALiVE_fnc_pauseModule;. In the trigger, which is sync'd to the module I have ; Condition date isEqualTo [2017,06,1,9,00] (which is the day my mission starts but three hours later. And in the Activation field I have ["ALIVE_MIL_OPCOM"] call ALiVE_fnc_unPauseModule;. Am I anywhere close?
Cool deal. If I sync the trigger with, I can't remember the syntax right now (wait until Alive is initialized), activation field to pause it. Then a date to deactivate the trigger and start the module. I think I might have confused myself there.
Would I just need to sync the trigger to the opcom module? And as an aside, can I pause the opcom before the mission loads, and say start it up on a certain date?
Crap. Thank you.
One of the biggest changes I made was adding a bunch of custom objectives, plus a few placed AI here and there. I've been using the full persistence on all the modules.