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  1. 11 months ago
    Sun Jul 30 15:49:25 2017
    C Catchdog posted in Test Server.

    Cool. I tried setting it up on the same computer I was going to use as client, and it wouldn't let me launch the client unless it was first. Just wanted to make sure, before I bought arma again. Thanks.

  2. Sun Jul 30 14:56:55 2017
    C Catchdog started the conversation Test Server.

    I am trying to get a test server going. I intend to use TADST to host a local dedi on another computer, my question is can I use my same steam account to host the server on one pc and the client on another?

  3. Tue Jul 18 20:02:05 2017
    C Catchdog posted in Trigger to start OPCOM.

    @highhead, do you mean it worked the way I have it configured? Because that would be a first :D

  4. Tue Jul 18 13:13:27 2017
    C Catchdog posted in Trigger to start OPCOM.

    It does not. Putting that in the init of the module, doesn't seem to have any affect whatsoever. Would it need to go into the init. Sqf?

  5. last year
    Tue Jul 18 00:52:39 2017
    C Catchdog posted in Trigger to start OPCOM.

    Posting in forums on a phone just doesn't work out all that well for me. Ok, having had more time to think about this would this work? In the init of the OPCOM I have ["ALIVE_MIL_OPCOM"] call ALiVE_fnc_pauseModule;. In the trigger, which is sync'd to the module I have ; Condition date isEqualTo [2017,06,1,9,00] (which is the day my mission starts but three hours later. And in the Activation field I have ["ALIVE_MIL_OPCOM"] call ALiVE_fnc_unPauseModule;. Am I anywhere close?

  6. Mon Jul 17 19:47:02 2017
    C Catchdog posted in Trigger to start OPCOM.

    Cool deal. If I sync the trigger with, I can't remember the syntax right now (wait until Alive is initialized), activation field to pause it. Then a date to deactivate the trigger and start the module. I think I might have confused myself there.

  7. Mon Jul 17 15:59:07 2017
    C Catchdog posted in Trigger to start OPCOM.

    Would I just need to sync the trigger to the opcom module? And as an aside, can I pause the opcom before the mission loads, and say start it up on a certain date?

  8. Wed Jul 5 19:45:04 2017

    Crap. Thank you.

  9. Wed Jul 5 13:40:18 2017

    One of the biggest changes I made was adding a bunch of custom objectives, plus a few placed AI here and there. I've been using the full persistence on all the modules.

  10. Wed Jul 5 02:11:20 2017

    Some friends and I have been playing a mission I have been developing. To this point, each edit I have made I have renamed the mission before exporting which necessitates a restart. Recently I made an edit and kept the mission name before exporting to mp. But once it was loaded none of the changes I made showed up. Anybody know what's goin on here. Do I have to change the name each time, in order to get the changes to show up?

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