S

Stella

Member

Last active 7 years ago

  1. 7 years ago
    Thu Mar 23 16:57:24 2017
    S Stella posted in ORBAT Creator General FAQ.

    That might be the case, with the particular way I'm trying to do it as I'm using stuff from the mission.sqm
    But theres gotta be a way surely, as other mods do have custom ammo loaded into the vehicles inventory, and RHS makes use of set decals for the separate factions. But i couldnt dePBO it to see how they did it, guess ill try and find another mod that i can pull apart and look at.

  2. Thu Mar 23 15:49:02 2017
    S Stella posted in ORBAT Creator General FAQ.

    Yeh that was just the error message that I derped on though, however I've tried again and now I get this error when I boot the game File x\testmod\addonsconfig.cpp, line1: /CfgVehicles/:Missing '}'

    Which is strange as I've not edited the config.cpp

    I've got it set out like this at the moment in the autogen.hpp

            class B_PBSR_BMP_1_01 : rhs_bmp1_msv_OCimport_02 {
            author = "Rad.Stella[345]";
            scope = 2;
            scopeCurator = 2;
            displayName = "BMP-1";
            side = 1;
            faction = "PBSR";
            crew = "B_PBSR_Crew_01";
    
            class Turrets : Turrets {
                class MainTurret : MainTurret { gunnerType = "B_PBSR_Crew_01"; };
                class Com_BMP1 : Com_BMP1 { gunnerType = "B_PBSR_Crew_Commander_01"; };
                class CargoTurret_01 : CargoTurret_01 { gunnerType = ""; };
                class CargoTurret_02 : CargoTurret_02 { gunnerType = ""; };
                class CargoTurret_03 : CargoTurret_03 { gunnerType = ""; };
                class CargoTurret_04 : CargoTurret_04 { gunnerType = ""; };
                class CargoTurret_05 : CargoTurret_05 { gunnerType = ""; };
                class CargoTurret_06 : CargoTurret_06 { gunnerType = ""; };
                class CargoTurret_07 : CargoTurret_07 { gunnerType = ""; };
                class CargoTurret_08 : CargoTurret_08 { gunnerType = ""; };
                class CargoTurret_09 : CargoTurret_09 { gunnerType = ""; };
                class CargoTurret_10 : CargoTurret_10 { gunnerType = ""; };
            };
    
    
    
            class EventHandlers : EventHandlers {
                class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
    
                class ALiVE_orbatCreator {
                };
    
            };
    
    //All the Class Custom Attributes stuff (Theres 24 of them)
    
            // custom attributes (do not delete)
            ALiVE_orbatCreator_owned = 1;
            ALiVE_orbatCreator_texture = "standard";
    
        };
  3. Thu Mar 23 13:29:18 2017
    S Stella posted in ORBAT Creator General FAQ.

    Hiya just wondering if any of you guys know, how I go about saving vehicle ammo contents and hidden selection stuff in the whole faction autogen.hpp (Or at least remove any stored weapons & ammo from vehicles)

    As I don't think you can actually do that stuff in the ORBAT, I've tried setting up said vehicles in a mission.sqm and then copy and pasting the stuff I wanted (Class CustomAttributes) into the autogen.hpp roughly where I thought It should go. But I keep getting errors that say "/cfgvehicle.Eventhandaler undefined"

    Oh and thanks for this amazing tool its made this whole process so much easier :D

  4. Thu Mar 23 13:04:42 2017
    S Stella joined the forum.