R

RagcBaker

Member

Last active 20 hours ago

  1. 20 hours ago
    Sun Feb 16 19:56:31 2020

    I have tried different thing now. But nothing seems to work.

    - paste the following into init.sqf

    ["ALIVE_MIL_OPCOM","ALIVE_MIL_OPCOM","ALIVE_CIV_OPCOM","ALIVE_AMB_CIV_POPULATION"] call ALiVE_fnc_PauseModule;
    • Uncheck Autopause in ALiVE Module
    • place a trigger and sync Commander Modules to it
    • create the initServer.sqf with the code above

    Nothing happens, modules work as before. Did someone have an idea or help for me?

    in Module "LOGIC_ALIVE" set "AI Distribution" to Headless Clients
    Headless Client is configured in init.sqf as followed

    if (!hasInterface && !isDedicated) then {	
    headlessClients = [];							
    headlessClients set [(count headlessClients), player];		
    publicVariable "headlessClients";						
    isHC = true;									
    };	
  2. 2 days ago
    Fri Feb 14 21:45:05 2020

    We use Vcom AI also.
    maybe this can be a part of the problem.

    I tried now without VcomAI but the problem still be the same.

  3. 4 days ago
    Wed Feb 12 20:42:22 2020
    R RagcBaker started the conversation Auto Pause ALiVE Modules with Headlessclient.

    Hy ALiVE Team.

    I have some questions about Pause Module with Headless Client Configuration
    I do the thing in the following post. But it seems not working.
    http://alivemod.com/forum/4862-auto-pause-feature-clafghan

    initServer.sqf

    ["someId", "onPlayerConnected", {
    	if (({isPlayer _x} count playableUnits) > 0 || OPCOM_TOGGLE) then { ["ALIVE_SYS_PROFILE","ALIVE_MIL_OPCOM","ALIVE_AMB_CIV_POPULATION"] call ALiVE_fnc_unPauseModule; OPCOM_TOGGLE = false; };
    }] call BIS_fnc_addStackedEventHandler;
     
    ["someId", "onPlayerDisconnected", {
    	if ( ({isPlayer _x} count playableUnits) == 0 ) then { ["ALIVE_SYS_PROFILE","ALIVE_MIL_OPCOM","ALIVE_AMB_CIV_POPULATION"] call ALiVE_fnc_pauseModule; OPCOM_TOGGLE = true; };
    }] call BIS_fnc_addStackedEventHandler;

    The problem is that the server is not stopping increase Memory or CPU usage. In editor a game logic headless is placed and named. In the ALiVE Module "auto pause" option is set. Can someone tell me what i´m doing wrong in the setup or configuration?

    Thanks in advanced
    Baker

  4. 3 months ago
    Tue Oct 22 19:26:00 2019
    R RagcBaker posted in Someone use my clan TAG on warRoom.

    Any Updates on this request?

  5. 6 months ago
    Tue Jul 23 19:04:13 2019
    R RagcBaker started the conversation Someone use my clan TAG on warRoom.

    There is a user who use my Clan TAG and my homepage for having an account in WarRoom.

    [RAGC] Realisticarma.com

    But i´m the owner of this domain and head of this clan. Is it possible to delete this group on war room so i can create my own group with this TAG = RAGC

    Thanks in advanced
    Baker

  6. last year
    Thu Jan 3 10:37:53 2019

    It working on my server with mods and so on. I must have a look at the mission and the server. Do you load the ALiVE Server Mod on Serverstart?

    Which faction you use?

    Greetings
    Baker

  7. Thu Jan 3 09:27:48 2019

    It seems that you have configured the Logistics modul not correct. Logistics Modul just send out the troops if they have air or land vehicles defined for the faction. Which configuration you set in the module?

    Static or dynamic?
    If you set static where you place the logistics module?
    We place the module near to the airbase which is covert with an own taor marker and a military placement module which is create air assets and ground troops.

    In this config on chernarus ai is reinforced with choppers from the airbase.

  8. Thu Jan 3 06:17:44 2019

    It is not working with module call and with initiating in init.sqf.

    The faction configuration seems to work, because the custom defined in the description.ext are available in the mission. It must be a problem with the overriding for Transports.

  9. Wed Jan 2 22:28:18 2019
    R RagcBaker started the conversation Override ALIVE_factionDefaultAirTransport not working.

    I have an issue, since a last update from arma or ALiVE ( or BWMod )
    I have override the Chopper for my Faction "BWA3_Faction_Fleck". If i test it locally it working fine. The CH53 fly in with the units and so on. But if i put the mission on my dedicated server it fall back to BLU_F Standard Chopper. I´ve tried to override the Side Fallback Air Transport but nothing seems to work.

    I´ve tried it to change isServer to isDedicated in staticData and Modul call. The same issue.
    Can someone help me with this issue?

    staticData.sqf

    if (!isServer) exitWith {};
     
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
    // --------------------------------------------------------------------------------------------------------------------- 
    /*
     * Mil logistics convoy transport vehicles per faction
     */
    ALIVE_factionDefaultTransport = [] call ALIVE_fnc_hashCreate; 
    [ALIVE_factionDefaultTransport, "OPF_F", ["O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "OPF_G_F", ["O_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "IND_F", ["I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "BLU_F", ["B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "BLU_G_F", ["B_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "CIV_F", ["C_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "BWA3_Faction_Fleck", ["BW_LKW_Transport_Fleck"]] call ALIVE_fnc_hashSet;
    // --------------------------------------------------------------------------------------------------------------------- 
    /*
     * Mil logistics air transport vehicles per faction
     */
    ALIVE_factionDefaultAirTransport = [] call ALIVE_fnc_hashCreate; 
    [ALIVE_factionDefaultAirTransport, "OPF_F", ["O_Heli_Attack_02_F","O_Heli_Light_02_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "OPF_G_F", ["I_Heli_light_03_unarmed_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "rhs_faction_vdv", ["RHS_Mi8mt_vdv","RHS_Mi8MTV3_vdv","RHS_Mi8MTV3_heavy_vdv","RHS_Mi24V_vdv"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "IND_F", ["I_Heli_light_03_unarmed_F","I_Heli_Transport_02_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "BLU_F", ["B_Heli_Transport_01_camo_F","B_Heli_Transport_01_camo_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "BWA3_Faction_Fleck", ["CUP_B_C130J_USMC","BW_NH90","CUP_B_CH53E_GER"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "BLU_G_F", ["I_Heli_light_03_unarmed_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "CIV_F", []] call ALIVE_fnc_hashSet;
    // --------------------------------------------------------------------------------------------------------------------- 
    /*
     * Mil logistics air transport vehicles fallback for sides
     */  
    ALIVE_sideDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
    [ALIVE_sideDefaultAirTransport, "EAST", ["CUP_O_Mi8_RU","CUP_O_MI6T_RU","CUP_O_Mi8_medevac_RU","CUP_O_MI24_V_Dynamic_RU","CUP_O_MI24_P_Dynamic_RU"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultAirTransport, "WEST", ["CUP_B_CH53E_GER"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultAirTransport, "GUER", ["I_Heli_light_03_unarmed_F","I_Heli_Transport_02_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultAirTransport, "CIV", []] call ALIVE_fnc_hashSet; 
    // ---------------------------------------------------------------------------------------------------------------------
    /* 
     * BWMod Faction Configuration
     */
    BWA3_Faction_Fleck_typeMappings = [] call ALiVE_fnc_hashCreate;
    BWA3_Faction_Fleck_factionCustomGroups = [] call ALiVE_fnc_hashCreate;
    [BWA3_Faction_Fleck_factionCustomGroups,"Infantry", ["BWA3_InfSquad","BWA3_InfTeam","BWA3_InfTeam_AT","BWA3_InfTeam_AA","BWA3_InfSentry","BWA3_ReconTeam","BWA3_ReconPatrol","BWA3_ReconSentry","BWA3_SniperTeam"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"SpecOps", []] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Motorized", ["BWA3_MotInf_Team","BWA3_MotInf_AT","BWA3_MotInf_AA","BWA3_MotInf_Team_Fuchs"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Motorized_MTP", ["BWA3_MotEmpty_Eagle","BWA3_MotEmpty_Dingo","BWA3_MotEmpty_Fuchs","BWA3_MotEmpty_Wiesel","BWA3_MotEmpty_Marder"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Mechanized", ["BWA3_MechInfSquad","BWA3_MechInf_AT","BWA3_MechInf_AA"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Armored", ["BWA3_TankPlatoon","BWA3_TankSection"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Artillery", []] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Naval", []] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Air", []] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Support", ["BWA3_Support_CLS","BWA3_Support_ENG","BWA3_Recon_CLS","BWA3_Recon_ENG"]] call ALiVE_fnc_hashSet;
    
    BWA3_Faction_Fleck_mappings = [] call ALiVE_fnc_hashCreate;
    [BWA3_Faction_Fleck_mappings,"Side", "WEST"] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"GroupSideName", "WEST"] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"FactionName", "BWA3_Faction_Fleck"] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"GroupFactionName", ""] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"GroupFactionTypes", BWA3_Faction_Fleck_typeMappings] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"Groups", BWA3_Faction_Fleck_factionCustomGroups] call ALiVE_fnc_hashSet;
    //[ALiVE_factionCustomMappings,"BWA3_Faction_Fleck", BWA3_Faction_Fleck_mappings] call ALiVE_fnc_hashSet;
    // ---------------------------------------------------------------------------------------------------------------------
    /*
     * Change Compositions
     */
    /*
    ALIVE_compositions = [] call ALIVE_fnc_hashCreate;
    [ALIVE_compositions, "HQ", ["smallHQOutpost1","largeMedicalHQ1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "camps", ["smallConvoyCamp1","smallMilitaryCamp1","smallMortarCamp1","mediumAACamp1","mediumMilitaryCamp1","mediumMGCamp1","mediumMGCamp2","mediumMGCamp3"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "communications", ["communicationCamp1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "fuel", ["smallFuelStation1","mediumFuelSilo1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "constructionSupplies", ["bagFenceKit1","hbarrierKit1","hbarrierKit2","hbarrierWallKit1","hbarrierWallKit2"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "crashsites", ["smallOspreyCrashsite1","smallAH99Crashsite1","mediumc192Crash1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "objectives", ["largeMilitaryOutpost1","mediumMilitaryOutpost1","hugeSupplyOutpost1","hugeMilitaryOutpost1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "other", ["smallATNest1","smallMGNest1","smallCheckpoint1","smallRoadblock1","mediumCheckpoint1","largeGarbageCamp1"]] call ALIVE_fnc_hashSet;
    */
    // ---------------------------------------------------------------------------------------------------------------------
    /*
     * Mil placement random supply boxes per faction
     */
    /* 
    ALIVE_factionDefaultSupplies = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultSupplies, "OPF_F", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "OPF_G_F", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "IND_F", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "BLU_F", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "BLU_G_F", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    */
    // ---------------------------------------------------------------------------------------------------------------------
    /*
     * Mil placement random supply boxes for sides
     */
    /* 
    ALIVE_sideDefaultSupplies = [] call ALIVE_fnc_hashCreate;
    [ALIVE_sideDefaultSupplies, "EAST", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultSupplies, "WEST", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultSupplies, "GUER", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    */
    // ---------------------------------------------------------------------------------------------------------------------

    ALiVE Required Modul

    0 = [] spawn { 
        if (isServer) then { 
            waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"}; 
            call compile (preprocessFileLineNumbers "staticData.sqf"); 
        }; 
    };

    Thanks in advanced
    Baker

  10. 2 years ago
    Wed Apr 5 18:39:55 2017
    R RagcBaker posted in No Civ on Australia.

    That´s right, but this index is 27 days old. So it´s really new.
    So i tried with the following to implement.

    "UnitedNationInterim.australia\x\alive\addons\main\static\australia_staticData.sqf"
    "UnitedNationInterim.australia\x\alive\addons\civ_placement\clusters\clusters.australia_civ.sqf"
    "UnitedNationInterim.australia\x\alive\addons\fnc_analysis\data\data.australia.sqf"
    "UnitedNationInterim.australia\x\alive\addons\fnc_strategic\indexes\objects.australia.sqf"
    "UnitedNationInterim.australia\x\alive\addons\mil_placement\clusters\clusters.australia_mil.sqf"

    All Files are from 12/05/2016 and 08/12/2016
    All files except the Main Files are extracted from newest ALiVE Client Version.

    Is there someone who can index australia 5.08.1 again?

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