R

RagcBaker

Member

Last active 2 months ago

  1. 2 months ago
    Thu Jan 3 10:37:53 2019

    It working on my server with mods and so on. I must have a look at the mission and the server. Do you load the ALiVE Server Mod on Serverstart?

    Which faction you use?

    Greetings
    Baker

  2. Thu Jan 3 09:27:48 2019

    It seems that you have configured the Logistics modul not correct. Logistics Modul just send out the troops if they have air or land vehicles defined for the faction. Which configuration you set in the module?

    Static or dynamic?
    If you set static where you place the logistics module?
    We place the module near to the airbase which is covert with an own taor marker and a military placement module which is create air assets and ground troops.

    In this config on chernarus ai is reinforced with choppers from the airbase.

  3. Thu Jan 3 06:17:44 2019

    It is not working with module call and with initiating in init.sqf.

    The faction configuration seems to work, because the custom defined in the description.ext are available in the mission. It must be a problem with the overriding for Transports.

  4. Wed Jan 2 22:28:18 2019
    R RagcBaker started the conversation Override ALIVE_factionDefaultAirTransport not working.

    I have an issue, since a last update from arma or ALiVE ( or BWMod )
    I have override the Chopper for my Faction "BWA3_Faction_Fleck". If i test it locally it working fine. The CH53 fly in with the units and so on. But if i put the mission on my dedicated server it fall back to BLU_F Standard Chopper. I´ve tried to override the Side Fallback Air Transport but nothing seems to work.

    I´ve tried it to change isServer to isDedicated in staticData and Modul call. The same issue.
    Can someone help me with this issue?

    staticData.sqf

    if (!isServer) exitWith {};
     
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
    // --------------------------------------------------------------------------------------------------------------------- 
    /*
     * Mil logistics convoy transport vehicles per faction
     */
    ALIVE_factionDefaultTransport = [] call ALIVE_fnc_hashCreate; 
    [ALIVE_factionDefaultTransport, "OPF_F", ["O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "OPF_G_F", ["O_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "IND_F", ["I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "BLU_F", ["B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "BLU_G_F", ["B_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "CIV_F", ["C_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "BWA3_Faction_Fleck", ["BW_LKW_Transport_Fleck"]] call ALIVE_fnc_hashSet;
    // --------------------------------------------------------------------------------------------------------------------- 
    /*
     * Mil logistics air transport vehicles per faction
     */
    ALIVE_factionDefaultAirTransport = [] call ALIVE_fnc_hashCreate; 
    [ALIVE_factionDefaultAirTransport, "OPF_F", ["O_Heli_Attack_02_F","O_Heli_Light_02_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "OPF_G_F", ["I_Heli_light_03_unarmed_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "rhs_faction_vdv", ["RHS_Mi8mt_vdv","RHS_Mi8MTV3_vdv","RHS_Mi8MTV3_heavy_vdv","RHS_Mi24V_vdv"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "IND_F", ["I_Heli_light_03_unarmed_F","I_Heli_Transport_02_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "BLU_F", ["B_Heli_Transport_01_camo_F","B_Heli_Transport_01_camo_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "BWA3_Faction_Fleck", ["CUP_B_C130J_USMC","BW_NH90","CUP_B_CH53E_GER"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "BLU_G_F", ["I_Heli_light_03_unarmed_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultAirTransport, "CIV_F", []] call ALIVE_fnc_hashSet;
    // --------------------------------------------------------------------------------------------------------------------- 
    /*
     * Mil logistics air transport vehicles fallback for sides
     */  
    ALIVE_sideDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
    [ALIVE_sideDefaultAirTransport, "EAST", ["CUP_O_Mi8_RU","CUP_O_MI6T_RU","CUP_O_Mi8_medevac_RU","CUP_O_MI24_V_Dynamic_RU","CUP_O_MI24_P_Dynamic_RU"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultAirTransport, "WEST", ["CUP_B_CH53E_GER"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultAirTransport, "GUER", ["I_Heli_light_03_unarmed_F","I_Heli_Transport_02_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultAirTransport, "CIV", []] call ALIVE_fnc_hashSet; 
    // ---------------------------------------------------------------------------------------------------------------------
    /* 
     * BWMod Faction Configuration
     */
    BWA3_Faction_Fleck_typeMappings = [] call ALiVE_fnc_hashCreate;
    BWA3_Faction_Fleck_factionCustomGroups = [] call ALiVE_fnc_hashCreate;
    [BWA3_Faction_Fleck_factionCustomGroups,"Infantry", ["BWA3_InfSquad","BWA3_InfTeam","BWA3_InfTeam_AT","BWA3_InfTeam_AA","BWA3_InfSentry","BWA3_ReconTeam","BWA3_ReconPatrol","BWA3_ReconSentry","BWA3_SniperTeam"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"SpecOps", []] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Motorized", ["BWA3_MotInf_Team","BWA3_MotInf_AT","BWA3_MotInf_AA","BWA3_MotInf_Team_Fuchs"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Motorized_MTP", ["BWA3_MotEmpty_Eagle","BWA3_MotEmpty_Dingo","BWA3_MotEmpty_Fuchs","BWA3_MotEmpty_Wiesel","BWA3_MotEmpty_Marder"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Mechanized", ["BWA3_MechInfSquad","BWA3_MechInf_AT","BWA3_MechInf_AA"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Armored", ["BWA3_TankPlatoon","BWA3_TankSection"]] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Artillery", []] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Naval", []] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Air", []] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_factionCustomGroups,"Support", ["BWA3_Support_CLS","BWA3_Support_ENG","BWA3_Recon_CLS","BWA3_Recon_ENG"]] call ALiVE_fnc_hashSet;
    
    BWA3_Faction_Fleck_mappings = [] call ALiVE_fnc_hashCreate;
    [BWA3_Faction_Fleck_mappings,"Side", "WEST"] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"GroupSideName", "WEST"] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"FactionName", "BWA3_Faction_Fleck"] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"GroupFactionName", ""] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"GroupFactionTypes", BWA3_Faction_Fleck_typeMappings] call ALiVE_fnc_hashSet;
    [BWA3_Faction_Fleck_mappings,"Groups", BWA3_Faction_Fleck_factionCustomGroups] call ALiVE_fnc_hashSet;
    //[ALiVE_factionCustomMappings,"BWA3_Faction_Fleck", BWA3_Faction_Fleck_mappings] call ALiVE_fnc_hashSet;
    // ---------------------------------------------------------------------------------------------------------------------
    /*
     * Change Compositions
     */
    /*
    ALIVE_compositions = [] call ALIVE_fnc_hashCreate;
    [ALIVE_compositions, "HQ", ["smallHQOutpost1","largeMedicalHQ1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "camps", ["smallConvoyCamp1","smallMilitaryCamp1","smallMortarCamp1","mediumAACamp1","mediumMilitaryCamp1","mediumMGCamp1","mediumMGCamp2","mediumMGCamp3"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "communications", ["communicationCamp1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "fuel", ["smallFuelStation1","mediumFuelSilo1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "constructionSupplies", ["bagFenceKit1","hbarrierKit1","hbarrierKit2","hbarrierWallKit1","hbarrierWallKit2"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "crashsites", ["smallOspreyCrashsite1","smallAH99Crashsite1","mediumc192Crash1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "objectives", ["largeMilitaryOutpost1","mediumMilitaryOutpost1","hugeSupplyOutpost1","hugeMilitaryOutpost1"]] call ALIVE_fnc_hashSet;
    [ALIVE_compositions, "other", ["smallATNest1","smallMGNest1","smallCheckpoint1","smallRoadblock1","mediumCheckpoint1","largeGarbageCamp1"]] call ALIVE_fnc_hashSet;
    */
    // ---------------------------------------------------------------------------------------------------------------------
    /*
     * Mil placement random supply boxes per faction
     */
    /* 
    ALIVE_factionDefaultSupplies = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultSupplies, "OPF_F", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "OPF_G_F", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "IND_F", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "BLU_F", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "BLU_G_F", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    */
    // ---------------------------------------------------------------------------------------------------------------------
    /*
     * Mil placement random supply boxes for sides
     */
    /* 
    ALIVE_sideDefaultSupplies = [] call ALIVE_fnc_hashCreate;
    [ALIVE_sideDefaultSupplies, "EAST", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultSupplies, "WEST", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    [ALIVE_sideDefaultSupplies, "GUER", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
    */
    // ---------------------------------------------------------------------------------------------------------------------

    ALiVE Required Modul

    0 = [] spawn { 
        if (isServer) then { 
            waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"}; 
            call compile (preprocessFileLineNumbers "staticData.sqf"); 
        }; 
    };

    Thanks in advanced
    Baker

  5. last year
    Wed Apr 5 18:39:55 2017
    R RagcBaker posted in No Civ on Australia.

    That´s right, but this index is 27 days old. So it´s really new.
    So i tried with the following to implement.

    "UnitedNationInterim.australia\x\alive\addons\main\static\australia_staticData.sqf"
    "UnitedNationInterim.australia\x\alive\addons\civ_placement\clusters\clusters.australia_civ.sqf"
    "UnitedNationInterim.australia\x\alive\addons\fnc_analysis\data\data.australia.sqf"
    "UnitedNationInterim.australia\x\alive\addons\fnc_strategic\indexes\objects.australia.sqf"
    "UnitedNationInterim.australia\x\alive\addons\mil_placement\clusters\clusters.australia_mil.sqf"

    All Files are from 12/05/2016 and 08/12/2016
    All files except the Main Files are extracted from newest ALiVE Client Version.

    Is there someone who can index australia 5.08.1 again?

  6. Tue Apr 4 19:00:54 2017
    R RagcBaker posted in No Civ on Australia.

    in the newest version australia is still indexed.
    And there is an index staticData.sqf

    https://github.com/ALiVEOS/ALiVE.OS/search?utf8=%E2%9C%93&q=australia&type=

    Did you know how to use this files?

  7. Tue Apr 4 18:44:15 2017
    R RagcBaker started the conversation No Civ on Australia.

    Hy,
    i have trouble with CIV Module on Custom Map Australia. I am not able to bring the module to work. I tried everything, i have the newest version of ALiVE from March 30, 2017.

    • I create a small taor Marker 2000 x 2000
    • I use CIV_F
    • All Modules placed

    I build many Missions with ALiVE on Celle, Altis and so on. Everytime it´s working.
    So can someone help me / explain how to configure Custom Map with CIV Placement Module?
    As i know since the newest version it is not necessary to work with staticData.sqf.

    Thanks in advanced for some ideas.

  8. Tue Apr 4 18:31:34 2017
    R RagcBaker joined the forum.