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Last active 7 years ago
@HeroesandvillainsOS What mod are you using? Project OPFOR? LOP_AA is working and its Afghan National Army and Police.
What you could do with the Occupation side is...
Create a TAOR marker. Put that in their mil/civ Obj module under TAOR.
Then add new marker(s) for the AO, then place more Obj modules (civ/mil) for the same Commander, and make the obj modules "objectives only" rather than "place units."
This will make sure units only spawn in the TAOR, but will move to objectives in the AO.
It may take a bit of tinkering with Obj filtering, but this could help them put higher priority staying in the TAOR but moving into the AO. And you can always manually move them in the Commander tablet or call in Forces to hold areas in the AO under logistics.
Am I making sense?
After reading what you said I have made huge progress in such a small amount of time! It is truly appreciated. Firstly thankyou for showing me project OPFOR its literally what i wanted. Second, making the Afghan army a occupation really balanced things out and kept a little more composure to the map. The point you made about recruitment for the asymmetric changed things also. I had no idea i had it on 2 recruit size needed. So they just ended up spreading like bacteria in no time!
A few more questions if i may. I cant for the life of me figure out why IED's are not spawning on Takistan. They do with default maps but not custom ones? if you could help me out with that, id be grateful. Second is after a long test session, the occupation side didnt replenish their troops even though i had logistics set up and also set the reinforcements to constant. That lead to them starting with say 6 groups and finishing with 3.
@HeroesandvillainsOS The reason I ask about the Militia being insurgents is...
I don't think virtual profiles can actually "destroy" insurgent HQ's. Meaning, let's say the Militia makes a civ recruitment center. The Locals could never destroy it on their own and civs would just keep being recruited and recruited and recruited.
Unless the Locals have humans playing as a part of their squad, I'd personally:
1. Either make the Militia Invasion/Occupation
or
2. Keep them as Assymetric and put the minimum civ recruitment number in their Commander module to a pretty high number so civ recruitment HQ's either pop up rarely or not at all
That's my personal opinion though.
Oh and also a problem i encountered with occupation was that the AI commander decided to just charge forward and not defend their own objectives so it almost swapped sides entirely.
@HeroesandvillainsOS The reason I ask about the Militia being insurgents is...
I don't think virtual profiles can actually "destroy" insurgent HQ's. Meaning, let's say the Militia makes a civ recruitment center. The Locals could never destroy it on their own and civs would just keep being recruited and recruited and recruited.
Unless the Locals have humans playing as a part of their squad, I'd personally:
1. Either make the Militia Invasion/Occupation
or
2. Keep them as Assymetric and put the minimum civ recruitment number in their Commander module to a pretty high number so civ recruitment HQ's either pop up rarely or not at all
That's my personal opinion though.
That makes alot of sense now that you mentioned them not being able to destroy HQ's. I'll give your advice a shot and report back with the results. I may change the local militia to another faction if its incompatible. The reason I went for the local militia was to hopefully acheive a push and pull of local conflict for towns. However if that isnt goin to work i'll switch things up a little. Finding something similar for the afghan army might be troublesome however.
@HeroesandvillainsOS Are you playing as the Takistan Militia?
Some things to consider is, Assymetric will spawn fewer units by default than an Invasion/Occupation Commander, and if your southern TAOR has less objects/objectives than the north one, that will also cause less units to spawn.
I like to use a profile counter when balancing, which you put in the debug window (then click local exec). The snippet is found here:
http://alivemod.com/wiki/index.php?title=Script_Snippets
Run this periodically after mission start, and fast forward for a couple hours and see how things are going. If Assymetric is constantly getting dominated by the Militia, you may need to lower the amount of initial Militia units (by either filtering objectives to a high number, or making their TAOR smaller, etc), or increase the likelihood Assymetric can recruit new troops (increasing civ density, or increasing pre-placed installation in their Commander module, etc).
Balancing takes a lot of trial and error, but that profile counter should give you some indication what is going wrong.
Debug in general is very helpful too, especially for Virtual AI so turn that on when balancing.
Thankyou very much for your advice. The mission currently entails BLUFOR located at the southern Takistani airfield. Local friendly militia are just north of that. TAOR in the middle thats up for grabs. Enemy takistani militia on the northern TAOR. We play as Blufor and wish to patrol random towns to keep things in order as the local friendly milita fight the enemy militia throughout the map. I currently have them both as asymmetric starting with 30 men and %50 readiness. Do you suggest i equal the starting number of towns for both factions?
So me and a group have created a Takistan insurgency mission. Its come along rather well and i have tweaked and tweaked the Alive Ai to the best of my ability. The problem is getting the Asymmetric forces right.
Takistan militia start in the northern TOAR and the Takistan Locals start at the bottom TOAR. A TOAR has also been set that create the objectives that are supposed to be contested over. My issue is that it seems the Takistan Militia dominate almost the entire map, even with just 30 men placed. Im hoping to eventually achieve a safer south with still small possibilities of combat, whilst also having bursts of combat throughout the middle. What do you guys suggest for setting up something im looking for? I wouldnt say im an advanced ALive user however due to the amount of tweaking and testing i think im good enough to understand the technical terms.
Everyones help and input would be appreciated. If you want to see what i currently have, let me know and ill upload it.