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Last active 7 years ago
Hi, thanks. Civ placement reads from CfgVehicles? Strange since I didn't get that exact module to spawn anything without setting up CfgGroups for them. Actually the faction I created does not list any CfgVehicles at all, only CfgGroups with already existing CfgVehicles from another faction in them :D
And that is what I have linked to my civilian placement module.
A problem I have now is that my civilian placement module placed zombies which are independent side do not want to attack civilians of civilian side even though I have it enabled
ryanzombiescivilianattacks = 1;
Hi!
So I have a zombie mod with safezones. I am using the civilian placement module to place zombies as if civilians all over the map and it creates civilian occupation areas.
Problem I run into is that after I have spent a while in an civilian occupied area, it becomes "cleared" as in neutralized.
Is there some way to prevent that from happening? I want zombies to continue spawning in there later on.
I managed now to make an ORBAT created faction work for zombies, but had to do some manual editing of the clipboard data since copying a faction was not an option nor was creating a new faction. I had to manipulate the original and then later change faction name in text editor for all of its occurrences..
Like thus: Ryanzombiesfaction > Ryanzombiesfaction_ALiVE
ALiVE apparently reads only the units inside cfg groups instead of the faction units themselves.
This confused me a for a second.
So I made this new faction with new groups that had ryan's real zombie units in them and then using this faction now spawned those select units I wanted.
I can little bit influence probabilities too by adding like 4 same type of unit and 1 other type to create a 4/5 ratio of the clones in a group for an increased occurrence but still I would prefer it being implemented in the mod itself as I don't want to make 999 zombies and 1 demon group to have 0,1% chance for demons being spawned.
Thank you for your help and time :)
Hi everyone!
So I learned of this awesome mod yesterday and immediately went nuts with it.
But then I got some issues which I haven't been able to easily overcome and FAQ did not give a direct answer.
I use this mod for populating the world with civilians and zombies (zombies & demons mod).
The modules I use are the "civilian population" and "civilian placement".
What I want to do, is spawn only specific zombies, only specific civilians.
I know I can make blacklists to the faction, but it is kind of an upside down approach, if I just want 1-3 specific types of NPCs to spawn with the given civilian placement module, listing rest of the faction as the blacklist seems strange.
Then again I really can't make my own faction either, since zombies and demons scripts target all their original faction.
How can I do this effectively?
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The next question:
Probabilities, can I in any way alter them?
I would like to be able to somehow affect the likelihood what is spawned. Let's say vehicles, I want a bicycle to be a commodity and a car a super rare occurrance. Or a specific zombie like walker to be the main niche and then with like 0.01% chance there to be a demon instead of regular walker.
How could manage to do this?
Thank you! :D