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I've been interested in these maps too, they look pretty cool. Perfect for some large scale armored maneuvers with combined air support. I wish they'd release versions without the buildings so that proper buildings could be placed.
So I understand via wiki: Force Size and Composition Weighting choices will influence the overall force composition. ALiVE will attempt to emulate realistic combined arms battle groups using equipment and vehicles available to that faction. Mission editors can overwrite this by forcing unbalanced groups in the Overrides if they choose (e.g. infantry only).
My question is with regards to it being explained in more detail if possible. When I choose 'Company (100)' from the list. Does that mean that there are 100 profiles on the map? Or is this some other measurement? For example, if I've got a faction like Syndikat or Takistan Militia that has weird groups of like 2 men, 4 men patrols in some cases, do those groups count as much as a 12 man squad?
Also, say I choose 'Light Infantry' for force weighting. Is it going to purely spawn Light Infantry? Or is there some ratio breakdown on what it wants to spawn like 75% Light Infantry, 15% Motorized, 10% Mechanized?
No worries, I just switched over to using Insurgency missions for now. Thanks anyways
Thanks AUTigerGrad, maybe I'm confused on how vCOM works. As of now I've got vCOM subscribed to on the Steam Workshop. If I clone the repository, how would I overwrite the files the vCOM download from Steam applies? Or have I been using it wrong all along?
How exactly do you replace the existing vCOM files with the updated ones from the github? my vcom is packed into a pbo, do i need to replace and repack it all or is there a pbo avail?
Afraid I haven't seen one myself, and I'll admit I've never tried my hand at it either yet so my knowledge of it is severely limited.
So, I have made dozens of factions successfully with ORBAT tool, really love it and have got it down without a problem now. The only issue I've run into is how to edit my factions after I've already created them, packed them into a PBO, etc.
For example, if I want to go back and add additional units or groups, when I load up the game go into ORBAT tool, find my faction in the list > Edit and make changes and export it, overwrite and repack the PBO it errors out on trying to load the game. The only thing I can ever end up doing, is create a whole new faction from scratch and just replace the original. There has to be a better way of simply editing one of my existing factions right? It seems like when I do this though, it wants me to have an ADDITIONAL PBO for the edit, on top of the original pbo for the faction.
This video is what I learned how to use the ORBAT tool from: