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Duke_161

Member

Last active 3 hours ago

  1. 3 weeks ago
    Fri Jul 28 15:11:26 2017

    Thanks Tupolov.

  2. Fri Jul 28 14:19:21 2017

    Yeah ok, thinking about it, I may have been too hasty in my exiting. I also wasn't sure if I needed to 'player exit' as well, but have since learnt that I don't need to. Annoying, but it's all learning.

    Ok damn. So lythium as it currently stands, isn't fully compatible with alive ?
    Thanks for your help. At least it's making more sense now,

  3. Wed Jul 26 07:48:28 2017

    So I completely made a new mission from scratch - very methodical, ensuring everything was set up correctly.

    All working well initially, mission showing up in war room, stats, etc, mission itself functioning properly.

    I then invited a handful of people from my unit to test. Just engaging enemies, using adv. markers, etc. saved a few times, markers had saved, our position and load outs all good and then on the last save, our position/load out was fine, but we noticed adv. markers stopped functioning completely and connection with the war room was lost. This is exactly the same as what occurred before. At least it's consistent...not sure if it's a mod/server configuration causing the issue, no idea.

    Anyhow, here are links to the rpt and plugin logs of this particular mission.

    https://www.dropbox.com/s/op5pietuc6vwxdn/arma3server_x64_2017-07-25_22-54-18.rpt?dl=0

    https://www.dropbox.com/s/hcvg3is8rywb7ol/aliveplugin_2017-07-25_22-56.txt?dl=0

    @Tupolov I understand you're away, so obviously, just when you get the chance to take a look at it and perhaps see what's going on, would be greatly appreciated.
    Thanks.

  4. Tue Jul 25 14:19:35 2017

    OK, thanks for letting me know.

  5. 4 weeks ago
    Sun Jul 23 12:57:10 2017

    @Tupolov I literally copied and pasted the current mission, renamed it of course and changed it from cloud to local and it all seemed to worked fine... not sure if that's useful to you.

    Is it possible my current version is just corrupted somehow ? We are only week into the campaign, at worst, we can start from scratch, if you can't figure out what's wrong? Would you suggest, that's our best option and perhaps set it up as local data save this time?
    Thanks a lot.

  6. Fri Jul 21 21:21:42 2017

    Here's the latest RPT, with database debug on -
    file was too big for pastebin, etc, so here's a dropbox link for rpt file: https://www.dropbox.com/s/z6ghkbkemhyiw9r/arma3server_x64_2017-07-21_21-51-22.rpt?dl=0

    And the plugin: https://www.dropbox.com/s/rcvy32wh14hyko0/aliveplugin_2017-07-21_22-00.txt?dl=0

    thanks.

  7. Fri Jul 21 20:48:34 2017

    @Tupolov thanks a lot.

    1). Is this fairly straightforward to resolve ? i.e. if I drop roadblocks down from extreme to high or medium ? Or will that break the current mission?

    2). ok fair enough. Just to confirm, we're running the latest CBA of course.

    3). [1] - will do and I'll paste in the RPT and plugin soon. [2] - ok I'll try that.

    Thanks again for your help, it is appreciated.

  8. Fri Jul 21 07:36:48 2017

    I don't think I mentioned this, but to confirm its not connecting to the war room or logging stats (was fine a few days ago, as previously mentioned above). It remembers player load outs and time of op and profiles seem to be restored. So no adv. markers and no war room, seems to be the main issue.
    Thanks.

  9. Thu Jul 20 14:18:02 2017

    OK thanks, appreciate your help.

  10. Thu Jul 20 14:14:19 2017

    Couldn't find those persistance log files, but have the plugin log, not sure if that's useful: http://pasted.co/0fbcadcd

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