L

Launchpadmcquack

Member

Last active 5 years ago

  1. 5 years ago
    Mon Apr 22 01:08:50 2019
    L Launchpadmcquack posted in CAS Support Module Blackfish.

    Drogon's air power are spawned aircraft as well. Its pathing for taxi ways aren't well. However control over altitude and loiter radius is better done than alive supports. Plus gives you the ability to control from the gunners seat as well.

    I mostly use alive for Transport helo support its the most consistent method using AI pilots. Mostly play with a few 4 to 6 people max.

  2. Fri Apr 19 22:29:00 2019
    L Launchpadmcquack posted in CAS Support Module Blackfish.

    I really just like the way Drogon's gunship handles. You can also take control over the gunners from a tablet.

  3. Fri Apr 19 20:47:41 2019
    L Launchpadmcquack started the conversation CAS Support Module Blackfish.

    Love alive support modules however currently unable to use the Armed blackfish.

    was looking on the forum and ran across https://forums.bohemia.net/forums/topic/176334-drongos-air-support/

    has some pretty cool elements that I wish ALIVE implement.

  4. 6 years ago
    Sat Sep 9 15:05:12 2017
    L Launchpadmcquack posted in Arresting Civilian Insurgents .

    Will do thanks for the suggestion.

  5. Sat Sep 9 14:46:33 2017
    L Launchpadmcquack started the conversation Arresting Civilian Insurgents .

    Other than Ace. What do you use to detain, escort, load, and unload the civilians base to your detention areas?

    I know ace is nice but I play with a small group and we like to keep it KISS as much as possible.

  6. Sun Aug 6 19:59:54 2017
    L Launchpadmcquack posted in A3 wounding system with ALIVE.

    [quote=21443:@SavageCDN]_this would be my guess as well

    This worked thank you very much!

  7. Thu Aug 3 16:42:22 2017
    L Launchpadmcquack posted in A3 wounding system with ALIVE.

    @HeroesandvillainsOS What makes you think it doesn't work on spawned units? Have you tried it?

    When I test it only unit that are placed in editor are able to be revived. Any unit recruited or spawned by alive just die.

  8. Thu Aug 3 16:33:14 2017
    L Launchpadmcquack posted in A3 wounding system with ALIVE.

    From the document that comes with the script

    Initialization for a unit during the mission flow. (Spawned AI units’ f.e.)

    [_unit] call AIS_System_fnc_loadAIS

  9. Thu Aug 3 16:22:23 2017
    L Launchpadmcquack posted in A3 wounding system with ALIVE.

    With a3 wounding system called in description ext all units placed in editor load a3 wounding system. How do i get it to load on all BLF_F or units recruited to my group by spyders addons module?

  10. Thu Aug 3 15:34:34 2017
    L Launchpadmcquack started the conversation A3 wounding system with ALIVE.

    Trying have units spawned in by ALIVE on BLU_F to use A3 wounding system.

     Or just units in my group that are spawned by syders addons recruitment module.

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