3

3o3ik

Member

Last active 7 years ago

  1. 7 years ago
    Fri Aug 18 07:30:49 2017
    3 3o3ik posted in ORBAT RHS Turrets.

    class MainTurret : MainTurret { gunnerType = "O_NDFTFFaction_Crewman_01"; }; <--- that is precisely what this line does.

    Anyway, I think i fiugured out what was wrong: The vehicles that caused those problems where based on classes from Project OPFOR. Somewhere in the Project OPFOR configs the inheritance of turrets seems to be messed up. When I inherit the configs of RHS vehicles directly everything works perfectly.

  2. Thu Aug 17 11:34:27 2017
    3 3o3ik posted in ORBAT RHS Turrets.

    In addition to this the unoccupied turrets seem to be locked....I can't get in the according slots after I placed a vehicle with crew in the editor.

  3. Thu Aug 17 09:12:59 2017
    3 3o3ik started the conversation ORBAT RHS Turrets.

    Hi everyone,

    I have the following Problem: I created a faction based on RHS units with the ORBAT tool. Infantry works great. But the vehicles spawn with only the driver. All other seats are left free.

    Anyone knows how to fix this?

    Example config:

    class CfgVehicles {

    class LOP_TKA_T72BA;
    class LOP_TKA_T72BA_OCimport_01 : LOP_TKA_T72BA { scope = 0; class EventHandlers; class Turrets; };
    class LOP_TKA_T72BA_OCimport_02 : LOP_TKA_T72BA_OCimport_01 {
    class EventHandlers;
    class Turrets : Turrets {
    class MainTurret;
    };
    };

    class O_NDFTFFaction_T72B_obr_1984g_01 : LOP_TKA_T72BA_OCimport_02 {
    author = "HptFw. MoaB";
    scope = 2;
    scopeCurator = 2;
    displayName = "T-72B (obr. 1984g.)";
    side = 0;
    faction = "NDF_TF_Faction";
    crew = "O_NDFTFFaction_Crewman_01";

    class Turrets : Turrets {
    class MainTurret : MainTurret { gunnerType = "O_NDFTFFaction_Crewman_01"; };
    };

    class EventHandlers : EventHandlers {
    class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};

    class ALiVE_orbatCreator {
    };

    };

    // custom attributes (do not delete)
    ALiVE_orbatCreator_owned = 1;
    ALiVE_orbatCreator_texture = "standard";

    };
    };

  4. Thu Aug 17 09:05:40 2017
    3 3o3ik joined the forum.