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Last active 7 years ago
Anyone come across an issue where generated tasks like HVT Assassination and Rescue spawn no HVT or captive?
The compositions spawn, the defending units spawn, but the objective ends up being only an explosive device sitting on the ground at the objective marker, no toon. Any ideas on what causes this?
Thanks.
(Faction is set properly since defending troops spawn fine and are the right faction OPF_G_F)
Thanks for the follow up
New question. I have the opfor AI commander in asymmetric. I set the force size to 30 on the mil and CIA placement Each.But when I debug the ai virtual module it shows hundreds of red profiles around the map. Well over 500. Shouldn't there only be 10-20 profiled opfor groups around? Seems way too many opfor are being profiled. I have random camps set to true. Does that add to the spawns?
1. Thanks, yeah I've been looking through the Wiki. It just doesn't specifically describe how the civilians are converted to insurgents. Will civilians if set to extreme hostility actually ever pickup a weapon and start shooting at me or will they just re-spawn as insurgent?
Hi, just (finally!) installed ARMA 3 and immediately looked to port my pet project "Lost/Apocalypse" into ARMA 3, and lo and behold, I find that you guys have pretty much done it! Bravo and a superb job!! Some questions however..
1. I am using your Altis Insurgency demo mission and have started tweaking it. I am curious how an Assymetrical OPCOM (OPFOR) replaces casualties. The demo mission doesn't have a Military Logistics module sync'ed to it. Does it need it? I just want to make sure the OPFOR command will have the ability to replace casualties. Does it do it via spawning from civilians?
2. Are the OPCOMs able to be defeated, technically? What makes the OPCOM stop fighting? As I see it, these demo missions don't have a way of ending in victory, or else I'm just missing it? Is there some variable I can check that I can trigger a mission win with?
3. Finally, I am using the TRACE feature. How exactly does this work. It seems I just need to search houses in the areas for the red squares to turn green. Is there logic that turns them back red? I know its not supposed to be an INTEL gathering tool, but its not useful if enemy can come in after me and the area still shows green.
Thanks again for the excellent work. I'm sure I'll have more questions but these are the ones that jumped out at me.