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  1. 2 weeks ago
    Sat Feb 10 00:58:40 2018
    A AngusDLX started the conversation Force Pool.

    When I start a mission in ALIVE, the current Force Pool is at 0, what does it really mean in ALIVE? Is that normal?

  2. 3 months ago
    Tue Nov 14 22:43:41 2017

    @thick1988 Thanks Friznit, so I see a lot of mention of that being in relation to the MACC. But, if I'm understanding your post on the other thread correctly, I should be able to just look in the C2ISTAR module's options, I should expect to see an option to set it to 'Strategic' which would generate tasks based on actual battlefield needs and data?

    Yes Thick, with pre-release version you will see "strategic" in the module. And you will see something too in the C2ISTAR "Enable strategic trasks" on "Generate Auto Tasks" menu

    @HeroesandvillainsOS I think that’s the hope for strategic tasking someday (which is only in the pre-release version), but as it stands right now, I think the only task you’ll ever get is an assault based task

    I see strategic tasks "Search and Rescue" and "Transport" work too but some have fews bugs.

  3. Tue Nov 14 15:17:36 2017

    Thank you Friznit! I have already downloaded the latest version of Alive and I am experiencing the strategic tasks. I saw right in front a jet BLUFOR drop and then the OPCOM giving me the task of saving the pilot, felt in a complete immersion, is what was missing in the Alive! You developers are awesome!

    But sometimes some bugs occur such as where a rescue mission where OPCOM has generated two more duplicate tasks in very close areas. Another bug was in relation to AI joining me when I save it or transport it. Simply the interaction does not happen and they stand idly by doing nothing. I hope this serves as feedback as well.

  4. Fri Nov 10 22:14:43 2017
    A AngusDLX started the conversation Auto tasks suggestion and others doubts.

    One of the problems that drives me crazy is some suicidal tasks

    Sometimes a task is generated to place friendly troops inside an enemy main HQ filled with vehicles, infantry, jets, helicopters etc. (lol)

    Is it possible to add an exclusion zone to prevent tasks such as "insertion of troops", "hostage rescue" from creating insertion points on the enemy main base? I searched around but did not find anything very clear.

    Another doubts ( and suggestions ) is in relation to the air commander. How does it generate tasks for the player pilot? I enabled the option but it did not generate me tasks and I waited for more than 30 min! I know it is still a feature in progress but does it need the C2STAR auto task enabled also to work?

    And another thing: When air commander creates the tasks are they tasks that are based on the real need on the battlefield or are "fantasies" created in a random position for the player to simply complete? I say this because I have seen infantry several times in the distance from the squadron needing help with CAS and I was thinking "Well, I would love to be able to help them with CAS if I was a pilot".

    Here is my suggestion:

    Look at the possibility of generating air tasks only for players with a pilot role or with appropriate vest. That would be super cool!

    I know that not everything is possible but it's only an idea!

    Thanks for this amazing mod!

  5. Fri Nov 10 00:31:52 2017
    A AngusDLX joined the forum.