S

Seagull

Member

Last active 4 weeks ago

  1. 4 weeks ago
    Wed Jul 18 08:47:32 2018
    S Seagull posted in Favorite Map for ALiVE?.

    You need cup core and terrain for the A2 sangin map, that might be causing errors

  2. 5 weeks ago
    Fri Jul 13 05:15:29 2018
    S Seagull posted in Favorite Map for ALiVE?.

    @Shizak Hows the spawning? I know there's problems with insurgency and civ spawns, but are traditional occupation/invasion spawns working properly? I would love to do a campaign on that amazing map, but having kilometers without any enemys makes a mission really boring.

  3. 2 months ago
    Tue Jun 5 01:42:37 2018
    S Seagull posted in Compiled mod not working..

    Did you do the cfg patches export?

  4. Fri Jun 1 19:53:07 2018
    S Seagull posted in ORBAT Creator General FAQ.

    Does anyone know how to make random uniforms/headgear for a faction?

  5. Wed May 30 21:06:16 2018

    Unless there's something I'm not seeing, the index for Kunduz seems pretty good. I'm running a campaign on it now and everything works fine minus 1 or 2 deadzones and the civlians not spawning in, but the civilians thing happens on every map I've tried. The AI pathing is good compared to sangin and FATA. And with the door fix, the it seems to play really well as a green zone style map. Just wondering whats wrong with the current state of the map.

  6. Wed May 30 04:13:18 2018

    Kunduz. I have filtering to none and civs set to high. Theres quite a few profiles, its just they aren't spawning in when I'm near them.

  7. Wed May 30 03:53:13 2018
    S Seagull started the conversation How to force spawn civilians? (SOLVED).

    In my missions, it seems that only some civilians spawn in around me, while a lot of them are left virtualized. Like I walk into a relativity small town, maybe 5-10 civilians living in it, and only 4 spawn in. I've changed the max civilians to 35 and the radius to 1000m already, but it never seems like there are that many spawned in. Is there a way to force civilians to spawn within a 500m radius?

  8. Mon May 21 06:37:41 2018
    S Seagull posted in VCom and ALiVE.

    @JD_Wang No I'm using the updated Steam version. Ill try the fourms version though.

  9. Sun May 20 22:48:59 2018
    S Seagull posted in VCom and ALiVE.

    It seems that combat support is still being used by vcom. Had mine take off mid mission to go loiter over an area.

  10. 3 months ago
    Fri May 18 00:39:22 2018
    S Seagull posted in VCom and ALiVE.

    Did 3.0 fix taking over combat support?

View more