Last active 4 weeks ago
You need cup core and terrain for the A2 sangin map, that might be causing errors
@Shizak Hows the spawning? I know there's problems with insurgency and civ spawns, but are traditional occupation/invasion spawns working properly? I would love to do a campaign on that amazing map, but having kilometers without any enemys makes a mission really boring.
Did you do the cfg patches export?
Does anyone know how to make random uniforms/headgear for a faction?
Unless there's something I'm not seeing, the index for Kunduz seems pretty good. I'm running a campaign on it now and everything works fine minus 1 or 2 deadzones and the civlians not spawning in, but the civilians thing happens on every map I've tried. The AI pathing is good compared to sangin and FATA. And with the door fix, the it seems to play really well as a green zone style map. Just wondering whats wrong with the current state of the map.
Kunduz. I have filtering to none and civs set to high. Theres quite a few profiles, its just they aren't spawning in when I'm near them.
In my missions, it seems that only some civilians spawn in around me, while a lot of them are left virtualized. Like I walk into a relativity small town, maybe 5-10 civilians living in it, and only 4 spawn in. I've changed the max civilians to 35 and the radius to 1000m already, but it never seems like there are that many spawned in. Is there a way to force civilians to spawn within a 500m radius?
It seems that combat support is still being used by vcom. Had mine take off mid mission to go loiter over an area.
Did 3.0 fix taking over combat support?