Last active 9 months ago

  1. 9 months ago
    Tue Jan 9 19:42:08 2018

    It occurs to me that the best way to accomplish this kind of behaviour may be to directly interface with the logistics support system in order to request reinforcements for static defenses. Does anyone know of a way to programmatically make this request without the ALiVE tablet interface? Been looking through the source for a method but cannot seem to locate it.

  2. Tue Jan 9 19:12:57 2018
    D DaveK posted in Restricting Faction from Area.

    @Imbazil: Thank you for the reply! We are trying to avoid explicitly black listing these areas from the editor so that they will still be dynamically occupied by opposing forces while not in use as venues for side missions. I like your idea, but it may be a bit onerous given the number and diverse types of side missions we are supporting at the moment. We have markers available for each side-mission's AO, we just need a way to reliably clear these areas of active forces.

  3. Tue Jan 9 18:59:57 2018
    D DaveK started the conversation Directly Influencing Target Objectives.

    We've been working for quite a while now to integrate ALiVE into our domination-style, capture-and-hold mission. We've found ALiVE to provide an excellent backdrop of ambient combat and a general sense of activity in our mission, but we're having a great deal of difficulty convincing it to cooperate with the user's efforts to capture and hold objectives on the map.

    Currently, we're using the profile-counting logic featured elsewhere on this forum to determine ownership for points. If side A's forces outnumber the other forces' combined presence in an area by 66%, we start ticking down a timer at the end of which side A becomes the owner of the point. We want these owned points to be reinforced in short order by the side's OPCOM so that points do not flip-flop continuously throughout the mission but may be held by a concentrated force. What method would best accomplish this? From what little documentation I could find, it appears that spawning a unit and relinquishing control to the OPCOM may result in that unit being re-tasked to another objective. Furthermore, ALiVE does not seem to recognize some of these points as valuable strategic objectives, I understand that the best solution to this may be to manually register these points as high-priority objectives for both sides, does anyone have an example of accomplishing this sort of behaviour?

    If I may describe our ideal situation, we'd like to have our selected objective areas be the _only_ areas that the OPCOMs of either side concern themselves with. That is, we want serious contention between BLU and OPFOR over our selected areas to the exclusion of other, default objectives.

  4. Mon Jan 8 12:01:55 2018
    D DaveK started the conversation Restricting Faction from Area.

    Currently developing a mission using ALiVE as a means to generate a background conflict and general presence on the map while the user tackles a slew of side missions and the like. In order to implement side missions that are not frustratingly difficult to the player, I'd like the ability to have all factions withdraw units from a particular region of the battlefield for the duration of the side mission. Normally, I'd use something like a blacklist area, although I can't seem to find a way to enforce something like this dynamically while the mission is in progress. Any suggestions would be much appreciated!

  5. Mon Jan 8 11:57:40 2018
    D DaveK joined the forum.