Preacher

Member

Last active 6 years ago

  1. 6 years ago
    Thu Jan 25 21:58:34 2018

    Hey man if I can get the process down, I am more than happy to pitch in where I can. I literally spend 6-10 hours a day in ARMA3 for streaming lol, so I might as well contribute to the community. Like I said, I'm a big fan of his maps, so I might as well keep them updated for ALiVE because ALiVE is a huge part of the mission development that my partner and I use on all of our setups.

  2. Thu Jan 25 17:55:07 2018
    Preacher started the conversation Complete index of Isla Abramia v3.9.

    This is my first index. Please forgive me for any shortcomings.
    Isla Abramia V3.9

    Testing seemed to go well (I think?). Heroesandvillans, please contact me via steam if you need me to do anything.

    I intend on indexing all of Icebreakrs maps if I have done Isla Abramia correctly.

  3. Tue Jan 23 16:42:33 2018

    Yea man, I'm usually behind the computer all day long and into the evening. I'm based out of Idaho so GMT (UTC -07:00). Feel free to add me on steam and I'll get you the info and we can set up a stream or something to get this done.

    I just want to make sure that I do it right ( to the best of my ability ). Because I absolutely love this map lol. All modules work fairly well for the most part. AI spawns randomly all over the map as intended, IED's are present though often times spawn within our base lol, but so far ALiVE has given the guys and I many hours of fun on Isla Abramia already, spite not having an auto tasker =).

    See OP for contact info if you so choose.

  4. Tue Jan 23 16:36:30 2018

    I've also noticed that I cannot bring up the ALiVE menu without having a player down on the map. Is that normal? The wiki just told me to place the module and launch the mission.

  5. Tue Jan 23 16:32:36 2018

    Yea I've already got windows defender disabled. And I play in Windowed fullscreen because I live stream full time and often need to switch windows and change settings while live. And I have the launcher set to close on launch.

    I hope I didn't mess anything up. I started the process and then returned to the editor after I realized I was doing it wrong.

  6. Tue Jan 23 16:17:17 2018

    Oh man. I feel like I've made it this far and it should be clear. But tbh I'm so confused man. I don't mind taking the time to do this, but I really don't want to do this wrong and break something (which I tend to do a LOT).

    I have a copy of @ALiVE in the Arma 3 directory for TADST? Is that what you mean?

  7. Tue Jan 23 16:09:36 2018

    I guess I'm a bit confused.

    "Select all that apply"?. Idk what applies because I have no idea what I'm doing =(

  8. Tue Jan 23 16:04:09 2018

    I'm starting to feel this is kind of the map developers responsiblity 0_o. I think I just realized that I have to manually index whether or not the shown location is military/civilian, and what objects are permitted to spawn in the current scene. That's what I've come to understand?

    Jesus 0_o 313 scenes.

  9. Tue Jan 23 15:56:39 2018

    Getting a lot of "No speaker given for"
    -image-

    I'm probably fuckin this up for everybody.
    It seems to be stuck at 15/313
    -image-

  10. Tue Jan 23 15:41:55 2018

    I have disabled Battleye.
    I don't use any AV.
    I have created an "ALiVE" folder in the @ALiVE folder in the ARMA3 !workshop directory.
    The ALiVE.ddl and the alive_object_blacklist.txt are both present.
    I have downloaded Mikero's tools, and copied the files to C:Windows System 32.
    I have downloaded the scripts and copied the folder to ARMA 3.
    I have downloaded Baretail, and loaded the latest ARMA3.rpt file (I have a bunch of them?)
    I have right click ARMA3 on steam and set launch properties to "-mod=@ALiVE; @CBA_A3; @Isla Abramia 3.9 -filePatching"

    Presuming I've done this all correctly, I'll update you on the rest. I'm doing this as I type.

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