Last active last week
Just about 7-8 posts below yours you will find this:
Check the 2nd post.
Thanks Savage! Appreciate it!!
Yes, I'm certain it is in the C2ISTAR module. Could be Alive Required or Alive Data. Check thouse too if not in C2ISTAR.
I set mine to pause when no players, but what is this server .cfg file? Can you explain where it should go (in mission PBO or server) and what code I need? My mission seems to run and save persistance pretty good, but maybe the server.cfg will help with some persistence issues.
I just started running a dedi a few months ago, so still cutting my teeth on it abd learning. So I appreciate your help alot!!!
Ahhh...thank you for the explanation. Much appreciated!
On a side note; when setting up mil/civ obj. modules, set as ' objective only', do i set all the overide settings for troops (infantry, moterized, armor, ect) to zero, or leave blank?
Thanks again BvB for your help!
Yes, that is what I was thinking; min/max recruit setting. I guess this would have more to do with the insurgency than conventional forces?
I'm wondering why you have so many spawning in the first place to take an objective. Probably an improper module setup and maybe lacking appropriate TAOR?
What I do is setup, for example, a mil obj. module set to 'placed units'. This will place your units within your BLUFOR sites/HQ and your BLUFOR TAOR.
Then add another mil obj. module, set to 'objective only', with appropriate types of objectives set in this module, within the OPFOR TAOR. This will tell your 'placed units', which you set in the first mil obj. module described above, to move to take these assigned mil objectives.
Otherwise, if you have no placed units, you have a million helos trying to place units, which give you the nightmare scenario you described. The way I describe, you already have a contingent of troops, within the friendly zone(s), that are ready to move and take objectives, instead of needing the tons of logistic helos cramming the skies trying to populate with your set troop strength.
You will still get helo insertions, but they will reinforce the units killed. This is much more manageable way to get things going.
I believe there is a min and max group size setting in one of the modules. Wouldn't that take care of the issue of small 2-man squads?
That is custom gear loadout when respawn occurs. Without it, you respawn with original faction gear.
I have custom loadout, for my platoon AI and players, via Spyder Loadout manager, so it pulls the custom loadout gear when respawning.
As I understand it, 200 profiled groups would be more like 400-600 actual soldiers. 1 Group could be 2-8 soldiers, as I understand it.
If incorrect, please advise. I've always wondered about this.
Thank you good sir!! Much appreciated!